Space Engineers

Space Engineers

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AnEWS - Another Energy Weapon System (Compatible with WeaponCore & Vanilla+)
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
40.621 MB
21 Oct, 2024 @ 11:57am
19 Jul @ 11:50pm
18 Change Notes ( view )

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AnEWS - Another Energy Weapon System (Compatible with WeaponCore & Vanilla+)

Description
When the lights of destruction gone too far...

An energy weapon system that added 10 new blocks with unique abilities and behavior

Fission Railgun: A special type of Railgun that can rapidly fire penetrative projectiles in quick bursts, the projectile leaves a radioactive trail that can constantly damage anything in contact

Ion Cannon: A turret with high energy consumption, able to fire ion beams that can penetrate all targets along it's path. Can fire short bursts with low damage, slow but powerful shots, or anything in between

Particle Accelerator: A colossal turret that can fire high-explosive beams. Can cause massive damage at a great distance, but is not very effective against angled armor

Laser weapons: A set of weapons capable of firing laser beams. Laser beam can reflect after hitting surfaces, and can be used to charge some specific type of laser-based weapons, making their attack more powerful

Q/A
"Why the weapons doesn't work with Vanilla+?"
99% of the problem in that case can be solved by just simply place a bunch of large reactors on your ship
V+ weapons will stop working and not consume any power when the power output is lower than their requirements, so if your weapon doesn't work, it's very likely that you don't have enough power on your grid
Also most of the weapons in this mod requires A LOT of power to work(not kidding, you need 5 large grid large reactors to power 1 single particle accelerator)

"Lasers don't have damage, they just reflect when hit the target"
Laser weapons will not damage grids owned by you, try firing them at enemies/neutrals/other players, etc.

"Laser will just pass through blocks without charging them"
Place the laser at least 1 block away, lasers have a very short "safe distance" that will pass through everything within this distance without damaging/charging them
You can also use their safe distance to protect your fragile laser blocks, by placing them directly behind ship armor

"Will you add bigger lasers? The lasers in this mod are too small"
Maybe but not right now
Also you need to build a massive ship(or worse, e.g. a death star recreation) for a “big laser”, and it will be either a flying brick or make your pc explode

"Did you just copied the Project Wingman Railgun?"
Yes
(There's some minor differences but, yes)



This mod is based on ANPaL beam weapon framework
Also requires WeaponCore OR Vanilla+ framework

Ships used in screenshot:
OPC Defiant
OPC Serene
HPC Definitive Edition


Click here for the crossplay version of this mod

©2024 - 2025 SEALCT.ltd, unauthorized redistribution is prohibited

Please join the Discord server for bug reports, weapon/feature suggestions, etc. [discord.gg]
114 Comments
HasturKerman#4005  [author] 8 Jul @ 8:50pm 
also you probably need to rewrite the shield interaction part in your config and update the usings if you're making ANPaL mod
HasturKerman#4005  [author] 8 Jul @ 8:17pm 
ANPaL's data structure has updated. If you're making ANPaL-based mod, remember to update your ANPaL Structure.cs and ANPaL_Api.cs to the latest version(you can find them in example mod or AnEWS)
HasturKerman#4005  [author] 21 Jun @ 4:04am 
finally this can work in server
Ryunoske 17 May @ 8:42am 
This doesn't work with Vanilla+ framework, but works without it :D
HasturKerman#4005  [author] 14 May @ 8:04am 
@The Hobbit
fixed...... maybe
HasturKerman#4005  [author] 1 May @ 9:11pm 
@The Hobbit will be fixed in next update
btw will this mod work in DS/torch server with V+? cannot test it because i don't have a server
The Hobbit 1 May @ 2:04pm 
This disabled programmable blocks for my server with vanilla+
HasturKerman#4005  [author] 1 Apr @ 11:43pm 
@ilsa
yes it is compatible, WC is not a must-have for this, but there's differences between framework themselves so you won't get the same experience when using it on different frameworks

also 100% of problems you have can be solved by simply placing more reactors on your ship
ilsa 1 Apr @ 5:17pm 
Your documentation explicitly says "Also requires WeaponCore OR Vanilla+ framework", and the title says "Compatible with WeaponCore and Vanilla+".

So I reasonably assumed I didn't need WeaponCore.