Sid Meier's Civilization V

Sid Meier's Civilization V

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RPP Attrition
   
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28 Mar @ 4:44pm
9 Apr @ 6:28am
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RPP Attrition

In 1 collection by RipePebble
RPP Core Mods
7 items
Description
Dangerous Wilderness Awaits
Units ending their turn on certain terrain types now have a chance of suffering attrition damage, the likelihood and severity of which decreases the further along the eras a player is.

The Hazards
  • Rough seas - Units crossing ocean tiles are now subject to relentless weather that can damage or even sink them. The danger is especially felt during the Renaissance, as expeditions to new worlds might not manage to make it back home safely.

  • Frostbite - Units crossing snow tiles might now suffer damage from frostbite. Arctic regions are now very punishing in the early game.

  • Scorching Heat - Units crossing desert tiles might now suffer damage from the sweltering sun. Best not to spend too much time in such regions.

  • Hostile Wilderness - Units crossing jungle tiles might now suffer damage from the inhospitable surroundings. Exploring the tropics now poses a greater challenge.

Options
You can easily enable or disable attrition for a certain terrain type through the game setup options and the unit death notifications can be turned off in the lua file. Affects both humans and AI. It's also my first shot at lua modding, so any feedback's appreciated!

My Main Mods:
RPP Colonies - RPP Revolts - RPP Sieges - RPP Institutions - RPP Seasons - RPP Estates - RPP Attrition - MLP:FiM Pack
Flavor Mods:
Airship Caravans - Barbarian Forts -Strategic Terrain - Exit to Linux
10 Comments
RipePebble  [author] 7 Aug @ 4:47am 
@DevilShell Normally it affects both humans and AI, so there's a chance it could be conflicting with another mod.
Try clearing the cache and starting a new game to see if that clears the issue up.
DevilShell 6 Aug @ 4:15pm 
I'm not sure if I'm missing something, but I've been using this mod for a while and it only seems to affect AI units and never my own. I'm on Windows. Is there something I did wrong while installing? Any help would be appreciated. Great mod!
RipePebble  [author] 9 Jul @ 2:49am 
@Adam Those are all great suggestions that I'll try implementing when I update this mod, thank you for the feedback.
Adam 7 Jul @ 5:35pm 
Oh, and immunity to attrition within borders would be good too. That's no longer wilderness.
Adam 7 Jul @ 5:29pm 
I'm loving the concept, but I think a few improvements could be made. First of all, it's a little too harsh, maybe halve the amount of damage done. Second, Barbarians should be immune to attrition. And finally, the AI loses too many units to attrition, I'm assuming because it doesn't "understand" why it's being damaged, so maybe have the AI only take quarter damage.
RipePebble  [author] 4 May @ 9:21am 
Glad you're having fun with it!
Hereward 4 May @ 8:43am 
I use the City and Barb Camp Placement Fix mod which removes barbarian camps from snow and desert. On the desert it takes into account fresh water so only deep desert is counted. I'm tweaking your mod to only apply attrition to deep desert also. This makes for a good companion, keeping the Jungle normal (thanks for the option switch). :-)
RipePebble  [author] 4 May @ 8:29am 
@Hereward I run the windows version with proton so that would explain why I didn't catch it while testing. This kind of incompatibility is something I'll keep in mind from now on, thanks for the feedback.
Hereward 4 May @ 8:24am 
I found the human was not getting any damage and a runtime error occurred for AddPopupMessage. When I commented out those lines the human received damage. I can see in your screenshots the message being displayed. I can not find any online reference for AddPopupMessage. I am on a Linux system. If AddPopupMessage belongs to a custom dll then they don't work on Linux systems and I have no such mods.
Vireiek 3 Apr @ 1:16pm 
bagual