Sid Meier's Civilization V

Sid Meier's Civilization V

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RPP Institutions
   
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9 Jul @ 2:10am
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RPP Institutions

In 1 collection by RipePebble
RPP Core Mods
7 items
Description
The March of Progress
Inspired by Europa Universalis IV, this mod adds Institutions to the game as a new gameplay mechanic that significantly impacts each era in a unique way.

Once enough civilizations reach a given era, the corresponding Institution will have a chance to spawn and start spreading around the world.

Those quick to embrace them will reap their benefits sooner and gain an edge over their adversaries, while laggards will suffer penalties to their scientific output and happiness.

The Institutions
I - Philosophy
Appears in the Classical Era. When fully embraced:
  • +5% Production towards Wonders.
  • -5% Faith costs.
  • +5% Border expansion rate in cities.
II - Feudalism
Appears in the Medieval Era. When fully embraced:
  • +1 Influence per turn with City-States you could demand tribute from.
  • +5% Ranged Combat Strength in cities with a garrison.
  • +5% Food or Production from Internal Trade Routes.
III - Renaissance
Appears in the Renaissance Era. When fully embraced:
  • +5% generation of Great People.
  • +15% Gold from Trade Missions.
  • +10% Gold from sea trade routes.
IV - Industrialization
Appears in the Industrial Era. When fully embraced:
  • +5% Population growth in all cities.
  • Newly founded cities start with 1 extra Population.
  • +10% Worker speed.
V - Nationalism
Appears in the Modern Era. When fully embraced:
  • +10% Production of military units.
  • -5% Gold cost of purchasing units.
  • -10% Unhappiness from Population in Occupied cities.
VI - Hegemonies
Appears in the Atomic Era. When fully embraced:
  • +15% chance of successfully rigging City-State elections.
  • +15% chance of catching enemy Spies.
  • +2 Gold from trade routes to civilizations with a shared ideology.
VII - Globalism
Appears in the Information Era. When fully embraced:
  • +10% Tourism from civilizations you have an open border agreement with.
  • +10% Tourism from civilizations you have a trade route with.
  • +10% generation of Great musicians.

Important: RPP Institutions is currently NOT compatible with any mod that add new eras.

My Main Mods:
RPP Colonies - RPP Revolts - RPP Sieges - RPP Institutions - RPP Seasons - RPP Estates - RPP Attrition - MLP:FiM Pack
Flavor Mods:
Airship Caravans - Barbarian Forts -Strategic Terrain - Exit to Linux
6 Comments
Lifted to Heaven 11 Aug @ 6:39am 
May make crash with Really Advanced Setup.
Sômek DMT in summer 9 Aug @ 12:33pm 
This is huge
RipePebble  [author] 9 Aug @ 3:41am 
@Sômek I can try next time i update it.
Sômek DMT in summer 8 Aug @ 5:11pm 
Will you ever make the mod compatible with the enlightenment era?
RipePebble  [author] 11 Jul @ 12:29am 
@dermanolo Could be conflicting with some other mod, especially if you normally play with many.
Try clearing the cache and reactivating them all.
dermanolo 10 Jul @ 2:13pm 
Makes my game crash instantly.