Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Loot Beacon - Never Miss a Drop or Corpse (Highlight Pickable Items)
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12 Apr @ 7:19am
20 Apr @ 6:25am
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Loot Beacon - Never Miss a Drop or Corpse (Highlight Pickable Items)

Description
Loot Beacon - Never Miss a Drop or Corpse

🚨 ALSO AVAILABLE ON NEXUS MODS! 🚨
Get the Nexus version[www.nexusmods.com] for additional features and easier mod management with Vortex!

Description
This mod helps you spot lootable objects in the world of Kingdom Come: Deliverance II. Activate the "Loot Beacon" with a simple keypress (F4) and watch as nearby pickable items, human corpses, animal carcasses, and special entities like bird nests are highlighted with colorful particle effects, ensuring you never miss valuable loot on the battlefield or in the dark.

Features
  • Instantly highlights lootable objects with color-coded glowing beacons (F4 key):
  • Orange: Pickable items and custom entities (like bird nests)
  • Cyan: Human corpses
  • Blue: Animal carcasses
  • Custom entity highlighting for bird nests, herbs, and more
  • Fully customizable settings
  • Detection radius: 15 meters
  • Highlight duration: 5 seconds
  • All highlight types (items, corpses, animals, custom entities) enabled by default

Installation
  1. Subscribe to the mod on Steam Workshop
  2. Launch the game
  3. Press F4 to activate the highlight effect

⚠️ CONFIGURATION INSTRUCTIONS ⚠️
You can customize the mod by creating a configuration file in one of these locations:

1. Create a folder in one of these locations:
  • C:\KCD2Mods\LootBeacon\
  • D:\KCD2Mods\LootBeacon\

2. Create a file named mod.cfg (make sure it's a .cfg file, NOT .txt!) in the folder you chose.

3. Copy the following configuration into the mod.cfg file:
-- ##################################### -- LOOT BEACON CONFIGURATION -- ##################################### -- IMPORTANT FORMATTING INSTRUCTIONS FOR USERS: -- 1. Parameter assignments must follow the format shown in all examples below -- 2. Notice there is a space BEFORE the equals sign, and NO space after it: -- parameter =value -- Examples: -- CORRECT: loot_beacon_set_detection_radius =20.0 (space before equals sign) -- INCORRECT: loot_beacon_set_detection_radius= 20.0 (space after equals sign) -- INCORRECT: loot_beacon_set_detection_radius = 20.0 (spaces on both sides) -- Detection radius in meters loot_beacon_set_detection_radius =15.0 -- Custom entity classes to highlight (comma-separated, leave empty to disable) -- Common entity classes in KC:D2: -- - Nest: Bird nests -- - PickableArea: Herbs, plants,... -- Example: "Nest,PickableArea" loot_beacon_set_custom_entity_classes ="Nest" -- AVAILABLE COLORS -- Colors: red, green, blue, yellow, cyan, magenta, orange, purple, white, lightblue, pink, lime, teal -- Usage: loot_beacon.pillar_COLOR (e.g., loot_beacon.pillar_orange) -- Particle effect for items (see available colors above) loot_beacon_set_item_particle_effect_path ="loot_beacon.pillar_orange" -- Particle effect for human corpses loot_beacon_set_human_corpse_particle_effect_path ="loot_beacon.pillar_cyan" -- Particle effect for animal corpses loot_beacon_set_animal_corpse_particle_effect_path ="loot_beacon.pillar_blue" -- Particle effect for custom entity classes loot_beacon_set_custom_entity_particle_effect_path ="loot_beacon.pillar_orange" -- Highlight duration in seconds loot_beacon_set_highlight_duration =5.0 -- Show on-screen messages (1=on, 0=off) loot_beacon_set_show_message =1 -- Log level (1=Debug, 2=Info, 3=Warning, 4=Error) loot_beacon_set_log_level =2 -- Enable/disable highlighting for different types (1=on, 0=off) loot_beacon_set_highlight_items =1 -- Pickable items loot_beacon_set_highlight_corpses =1 -- Human corpses loot_beacon_set_highlight_animals =1 -- Animal corpses -- Good Citizen Mode (1=on, 0=off) -- If ON (1), will skip highlighting items that require stealing. loot_beacon_set_good_citizen_mode =0 -- Treat unconscious as dead (1=on, 0=off) -- If ON (1), will highlight unconscious NPCs like dead corpses. loot_beacon_set_treat_unconscious_as_dead =0 -- Key binding for highlight activation (F4 is default) loot_beacon_set_key_binding =f4 -- Key binding for illegal item highlight (items that require stealing) -- Set to "none" or leave empty ("") to disable this feature loot_beacon_set_illegal_highlight_key_binding =none -- ============================================================================ -- END OF CONFIGURATION -- ============================================================================

4. Modify the values as you wish, following these rules:
  • Always use = value (space after equals sign)
  • No spaces before the value
  • Use whole numbers for on/off settings (1 or 0)
  • Use decimal numbers for radius and duration

Configuration Options
You can modify the mod's behavior using console commands or by creating a configuration file:

Key Configuration:
loot_beacon_set_key_binding =f4 # Change F4 to any key you prefer # For a full list of key names see: https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756813/pages/23306384#list-of-key-names

Known Issues and Limitations
  • The "PickableItem" class doesn't contain all pickable items in the game (for example, torches may not be highlighted)
  • Some items might be highlighted but still can't be picked up, and some pickable items might not be highlighted
  • Performance may decrease if highlighting many objects at once in dense areas

Note
I don't have experience with creating particle effects, so the current highlight beacons are adapted from existing game resources with some tweaks. If anyone has better particle effect ideas or expertise with creating custom particles for KCD II, please contact me - I'd be happy to collaborate on improving the visual effects in this mod!

Credits
  • Nevyn77[next.nexusmods.com] (Italian), pauldenton[next.nexusmods.com] (German) - For translations
  • c0rish[next.nexusmods.com] - For helping debug Vortex installation and mod.cfg errors
  • 7H3LaughingMan[next.nexusmods.com] - For KCD2 PAK[www.nexusmods.com], which helps me create pak files with ease
  • yobson[next.nexusmods.com] - For VS Code Lua Runner[www.nexusmods.com], which helped testing lua scripts faster
  • Warhorse Studios for creating Kingdom Come: Deliverance II

Source Code
All my Kingdom Come: Deliverance II mods and tools can be found in this GitHub repository[github.com]. Feel free to contribute or suggest improvements!
17 Comments
sensenmann66682 30 May @ 12:31pm 
mein Fehler mein spiel stand ist beschädigt musste ein neues spiel anfangen alles gut danke
Aleks  [author] 29 May @ 8:37am 
If you mean this needs update then no, this still works with the latest game version (1.3.1)
sensenmann66682 29 May @ 8:05am 
bitte update machen Danke
Theudric 17 May @ 4:10am 
Simply doesn't work.
Geeks On Hugs 2 May @ 4:51pm 
This is a very useful mod. Thanks Aleks.
Aleks  [author] 20 Apr @ 6:32am 
Since version 1.4.1, I've updated the default beacon colors to be more accessible for users with color vision deficiencies:

- Orange: Items and custom entities (previously red)
- Cyan: Human corpses (previously green)
- Blue: Animal carcasses (unchanged)

These colors provide better contrast and visibility for all users. If you prefer the previous color scheme or want to customize colors, please see the customization options in the mod description. Thank you for your understanding and continued support!
Aleks  [author] 19 Apr @ 4:09am 
Well mission is beyond the scope of this mod I think. Right now it can only highlight some entities like items, or NPC,...
90's Father 19 Apr @ 3:44am 
do you have function for mission? anytime check the map , it's very hard to play.... thx
Aleks  [author] 18 Apr @ 10:25am 
@Real Minimal to zero, it just adds the particle effects for 5s when you press the hotkey. So you properly won't notice anything about performance.

@Talok Thanks, I see, I don't use Vortex myself either. Perhaps I will update the description to avoid misleading.
Talok 18 Apr @ 9:46am 
Vortex is an absolute mess. For every one feature you name that is an advantage I can name 2 aspects of the program that are an absolute mess.

Anyway though, thanks for the mod and thank you for posting it here. It is much appreciated.