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IWK+ Lockpicking rebalanced
   
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207.556 KB
19 Apr @ 4:03pm
19 Apr @ 4:04pm
3 Change Notes ( view )

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IWK+ Lockpicking rebalanced

In 2 collections by team_on
IWK+: Primitive Tech & Survival Modpack III
270 items
IWK+: Primitive tech & Survival Modpack II
139 items
Description
Path for IWK+ storage and Prisoner poles to use Lockpicking rebalanced values.

More cool lockpicking mods
Lockpicking Tools by 2PercentNate - add Lockpicking Tools that can store in belt slot and work as regular tools
IWK+ Lockpicking Tools - Integrate Lockpicking tools into IWK+ and add research and craft for it
Lockpicking rebalanced - total locks overhaul for lockpicking and breaking with strength
IWK+ Lockpicking rebalanced - integrate previous mod into IWK
Lockpick Anyway by Baron Von Kekatron - allow you to lockpick, even if you have 0% chance. Default is 5%
Sneaking is Sus by Lawh - NPC warn you, when you is and would attack if you ignore it
If you have some suggestion - post it in comments

Mod order
[6]----------[Buildings]----------.mod
[6.1]--------------------(Building Edits).mod
Lockpicking rebalanced.mod
[9]----------[Patches]----------.mod
[9.4]--------------------(Building Patches).mod
IWK+ Lockpicking rebalanced.mod

If you don't know what is mod order - read Proper Load Order & You and Kenshi Load Order Organizer and Kenshi Mod Manager[github.com]. Kenshi Mod Manager can even detect conflicts with mods.

Need Import?
- Yes. All locks generated on first load, so you need to import to have new values.

Safe to remove midsave?
- Partially. You can remove it. But after removing all lock would have modded values. So you need to import after removing this mod to have default values.