Total War: ATTILA

Total War: ATTILA

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Trickster's MK1212 Essentials v1
   
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Description
This collection includes compatible mods that perfectly improve the gaming experience and do not significantly disrupt the gameplay, close to the vanilla version of MK1212AD (I'm not a fan of straying too far from the original gameplay that was laid out by the developers of MK1212AD or the vanilla version) it also improves a lot gameplay if you play for Rus faction (Grand Knyazate of Kiev).

The list of mods is in the correct load order, so you can use the "Subscribe to All" button or edit the order manually in your favorite Mod Manager.

This collection will be updated in the future, new mods may be added, or old incompatible ones removed, so I recommend subscribing and following the changes.

Here are some of my own mods, which you can disable if you are not interested in them. I also have plans to create some new compatible mods and they will be added to this collection.

Note if you don't like city replacements mods, then also disable Barbarian Renovated Cities, since it only changes Vanilla buildings.

Updates
17.06.2025 - added boiling oil
25.06.2025 - removed outdated 4PTY mod and added 2.0 version

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Items (47)
Medieval Kingdoms 1212 AD Script Update 0.9 (WIP)
Created by Tycherious
This is Tycherious & Fedacking's Medieval Kingdoms 1212AD Script Update. This submod is under frequent updates that may impact long campaigns. It is designed specifically for the Medieval Kingdoms 1212 AD core mod and continues to evolve for optimal refine...
Lex Reformata
Created by Skyblitz
This mod is a submod for MK 1212 campaign, I am not a dev nor part of the team and not endorsed. So Hi everybody, before everything I want to thank Jake for his help and DET for his cooperation. Lex Reformata is a submod for MK 1212, a mod I enjoy but find...
Realistic Charge Impacts (UPDATE FEB 2025)
Created by Hiysta
I've awoken from my slumber, 5 years sleeping in a coffin get's boring. So here's an update :) UPDATE - 08/02/25 - Added compatibility for MK1212 mod, including all new added units. What does this mod do? Upon impact units will no longer hit a brick wall a...
Terrain effects
Created by AveMetal
With this mod the units stats (morale, speed, melee atack and defence, etc.) are influenced by the 12 types of terrain (shallow water, forest, thicket, mud, grass, etc.) so there are a total of 87 effects that can influence the battle's fate. You can see t...
MK1212 Faction leaders and Generals variation enchancer + unit visual bug fixes
Created by WhyXelsing
***Savegame and the latest MK1212 update compatible*** NOT COMPATIBLE with any other generals reskin mod NOT COMPATIBLE with MK1212AD Generals and Agents reskin Load order: put this mod above MK1212 Base pack - Campaign Alpha Main goal of this mod is purel...
Tycherious' 1212 All-in-one (Includes 4 submods + Additional Changes)
Created by Tycherious
A compilation of my smaller submods + gameplay improvements, combining original and updated content to enhance Medieval Kingdoms 1212 AD. Balanced to my personal preferences. I recommend using this submod with the lucky nations options ticked so that it is...
1212 Snow and Desert attrition
Created by Timujin
This gives Snow and Desert attrition immunity to certain factions that it makes historical/geographical sense would have more resistance to it than others. I wish I could make it a percentage so it's not just a faction has it or not, however that is not po...
Medieval Walls for 1212 AD and Age of Charlemagne (campaign map)
Created by Athanasios95gr
Medieval looking walls for European and Byzantine cities for the campaign map. Works for the 1212 AD mod, Age of Charlemagne and other medieval overhauls. Eastern walls seem fine so they remain unchanged for diversity and uniformity with the eastern campai...
Tycherious' 1212 Asset Update - Campaign
Created by Tycherious
Be sure to always disable anti-aliasing when using my mods. This submod revitalizes the campaign assets of the 1212 AD core mod, introducing enhanced visuals with elements. If your PC struggles with performance, this might not be the solution, but I've opt...
Tycherious' 1212 Asset Update - Effects
Created by Tycherious
This submod revitalizes outdated Total War: Attila assets, enhancing visuals on both campaign and battle maps. It improves aesthetics without impacting gameplay, seamlessly integrating with the base Total War: Attila game and most other mods. Way better bl...
Tycherious' 1212 Asset Update - Battlemaps
Created by Tycherious
Be sure to disable anti-aliasing when using my mods graphics mods. Complete Overhaul of 1212AD Battlemaps. This can be toggled on or off - Has no requirements and is compatible with anything that doesn't change battle map assets. This mod revitalizes the 1...
Realistic Lighting and Environments
Created by Pilcuan
DESCRIPTION This modification aims to improve the weather and lighting on the battlefield. Various parameters have been modified, such as the size and intensity of the sun, density and quantity of clouds, sky color and light, fog, HDR, etc. Some textures f...
Realistic Water
Created by AdamosTomatos
The only water mod that covers the textures and the colors of the campaign sea! Original texture made the texture "bubbly" in some views and basically wasn't natural waves. The new texture is more smooth but also more detailed. The color of the water in th...
Trickster MK1212AD Rus Victory Conditions for Tycherious 4PTY
Created by Trickster
This mod is called to improve the gameplay for Rus. It adds victory objectives for the faction the Grand Knyazate of Kiev, so now you can play with objectives that make historical sense for this faction (unite all the divided parts into a powerful Rus' kin...
Tycherious' 1212 Longer Research
Created by Tycherious
Tycherious' Longer Research for 4TPY (1212 AD Submod) This submod enhances gameplay pacing by increasing technology research times for the 1212 AD mod, specifically designed to complement my 4 Turns Per Year (4TPY) submod. The goal is to provide a more bal...
Tycherious' 1212 4TPY - Four Turns Per Year
Created by Tycherious
This submod adjusts the campaign pacing of Medieval Kingdoms 1212 AD from the default 2 turns per year to a more immersive 4 turns per year. It is fully compatible with most other Mods including all of mine. There are now 4 working seasons and for the even...
Trickster MK1212AD Boiling Oil Interval Adjusted
Created by Trickster
It simply increases number of seconds the boiling oil flows for between intervals from 5 to 10. In my opinion original value "every 5 seconds" it's too fast :) Installation 1. Subscribe to Boiling Oil for Attila campaign 2. Subscribe to this mod and put it...
Trickster MK1212AD Boiling Oil
Created by Trickster
Simply adds support of Boiling Oil for all cities and castles in MK1212AD Installation 1. Subscribe to Boiling Oil for Attila campaign 2. Subscribe to this mod and put it on top of main mod 2. Put it on top of all 1212 mods (in theory it should be compatib...
Boiling Oil For Attila Campaign
Created by Narom
It may surprise most players of TWA, there's no working boiling oil for campaign gates even if you upgrade a city into Megapolis, though it's believed that there is boiling oil for campaign gates as it does with custom battle. Probably due to the complains...
Kingdom of Heaven Units for MK1212
Created by GaLaHaT007
This is the updated version of the Kingdom of Heaven Crusade Units mod that is created by Ice Tea for the MK 1212 mod pack. I just updated the mod and didn't create anything related to this mod. I just wanted help the community, there was so many people wa...
Tier 3 Agent Reskin - MK1212
Created by Darknight36
Reskinned the agents to look more like medieval agents instead of character that looks out of place for MK1212 mod. - All models are by MK1212 team, I just used the variant editor to juggle things around - Some models are just outright from vanilla i.e the...
MK 1212 Expanded Portraits
Created by wbwillis
More Portraits! Adding portraits to factions one at a time. Based on actual historical figures of the era. More unique portraits for Spies, Assassins and Priests to bring a more immersive feel to your campaigns! Each character has their own unique "Faction...
HRE Borders (Medieval Kingdoms 1212 submod)
Created by Boicote
This is a sub-mod for Medieval Kingdoms 1212 that aims to improve your QoL when you are looking for the extent of the Holy Roman Empire. With this sub-mod, all imperial members share the same colour, so you can easily identify in the UI maps if a particula...
Medieval Kingdoms 1212AD - Sassanid Medieval Retexture
Created by GearHawk
Description: A generic medieval/Islamic retexture for Sassanid settlements. This also removes iconic Sassanid models like statues and replaces them with generic ones. This mod will temporarily provide a more medieval-looking aesthetic for Islamic settlemen...
Renovated Barbarian Cities
Created by AnyaLiovanda
Say goodbye to mud stained huts and moldy longhouses. This mod will retexture and replace some building models to transform Barbarian cities into more livable and pleasant places just like barbarian towns in Rome 2 and Thrones of Britannia. Assets I used a...
Trickster MK1212AD Rus City Port B Replacement with GCCM
Created by Trickster
This mod was created to improve the gameplay in Medieval Kingdoms 1212 AD on the battle map for barbarian like factions (Rus, Cumans etc.) for cities with port. Currently in MK1212AD there is only one variation of map for cities with port and from my view ...
Trickster MK1212AD Rus City B Replacement with Vanilla
Created by Trickster
This mod was created to improve the gameplay in Medieval Kingdoms 1212 AD on the battle map for barbarian like factions (Rus, Cumans etc), with a fortress in the center of the city. Currently in official submod Medieval Kingdoms 1212AD - Custom cities this...
Attila Ultimate Animations
Created by WhiteSushiEater
Update: As of June 14, 2025, I have rewritten the code of the mod to allow it to work with Medieval Kingdoms, Ancient Empires, Vanilla Attila, and most other small scale overhaul mods without the need for separate versions. This means that going forward, y...
Cinematic Combat
Created by Bladeuk
This mod makes the chance of a combat animation 100% (default is 40%), meaning that when units face each other they will fight in an animation, and not just stab the air to kill people. This makes battles look more 'real' as there is a lot more shield mane...
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
Medieval Kingdoms 1212AD - Custom cities beta
Created by Heisenburrg
!!!Campaign ready + Feature-Complete!!! This mod adds a total of 40+ medieval-european maps (small and large variants included) to the MK1212ad mod, emphasizing the medieval feeling of your siege battles! So far the mod includes 16 Central European maps; W...
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 7
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 7 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 8
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 8 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212AD Models Pack 9
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 9 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...
Olympian Campaign Camera
Created by Olympian
Mod description A campaign camera mod for Total War: Attila with adjusted height parameters. It allows the camera to zoom further out on the campaign map and a bit closer down to ground level. Miscellaneous If you feel adventurous you can also try the "Ext...
Olympian Battle Camera
Created by Olympian
Mod description A battle camera mod for Total War: Attila with adjusted height parameters. It allows the battle camera to move down to ground level as well as to move further up in the sky. Miscellaneous See here for the TW Center page of this mod. See her...
Performance Maker for massive battles
Created by WhyXelsing
*Mod is compatible with everything* About this mod: Edited LOD ranges for units, so huge battles are not a problem anymore and still look great. The main reason for massive FPS drops during huge battles in Attila are the LOD ranges for the units. Now your ...
Blood & Gore DLC better performance
Created by WhyXelsing
I've imported blood decals and dx blood effects from Rome II to improve battle performance for those, who are experiencing massive fps drops from Blood DLC. This mod should help you to have better fps during huge battles. You blood thirsty bastards <3 Aug ...
Medieval Kingdoms 1212: Realistic Smoke
Created by Pilcuan
INSTALLATION Just subscribe :P DESCRIPTION Adds new realistic smoke custom effects for firearms and cannons. Gunpowder weapons now emit more accurate smoke effects; white, low-density smoke and effects that are affected by wind and are much longer lasting....