Sid Meier's Civilization VII

Sid Meier's Civilization VII

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All Ages Military Policies
   
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Description
A collection of War Policies across the ages, generally designed to help expand the multiplayer / online speed war experience. These will likely be balanced through more play-testing and feedback.
Items (3)
Antiquity Age War Policies
Created by Rad_ish
Adds new policies to the Antiquity Age designed to facilitate War, intended for online speed/multiplayer. Chiefdom: -Agricultural Economy: +1 Food and +2 Gold in the Capitol -Festive Rites: +4 Happiness in the Capitol. Public Life: -Regiments: +15% Army Co...
Exploration Age War and Colonialism Policies
Created by KamikazeKiwi
Adds new policies to the Exploration Age designed to encourage War and the conquest of the New World. These are designed with Multiplayer in Mind and will likely balanced with play-testing and feedback. Authority: -Press Gangs: +30% Gold towards purchasing...
Modern Age War Policies
Created by KamikazeKiwi
Adds new policies to the Modern Age designed to encourage War and increase the Ideological Divide. These are designed with Multiplayer in Mind and will likely be balanced with play-testing and feedback. ~Ideology Civics: Liberalism: -Eisenhower Doctrine: +...