Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Items (12)
Orbis Aquarum - Realistic Campaign Water
Created by Benjin
https://i.imgur.com/fVVaDCS.gif INTRO Tired of seeing the same old and frankly... weird-looking water on the big campaign maps for Total War: ROME II (Grand Campaign, Imperator Augustus, Empire Divided)? Want something better that actually differentiates t...
Orbis Terrarum II
Created by Celticus
READ: Screenshots taken with Orbis Terrarum II active with 20 Gamma and 12 Brightness at 1080p resolution, Extreme Settings (4x Anti-Aliasing). Screenshots feature Phazer's Enhanced Cities, Might Effects and action shots feature Vanilla and Divide et Imper...
Rome II: Campaign HD Textures and Lighting
Created by Celticus
This is the sequel mod and successor to the original Terrain HD. This mod was separated from the WIP Orbis Terrarum as many seemed to enjoy the original Terrain HD as a standalone mod. Screenshots taken with default brightness and gamma and Cities HD by Ph...
Soft Medieval (submod)
Created by Starsmil
Move this mod higher than Part 1 and Part 2 in Mod Manager! This submod makes your medieval campaign more comfortable: 1. Small conversion's cost and time. 2. No negative general's traits. 3. Buffed edicts. 4. Increased base income. 5. Halved imperium pena...
Archers can shoot over walls (submod for 1100 AD)
Created by Starsmil
Move this mod above Part 1 in Mod Manager! This small mod reverts ability for archers to shoot over the walls at enemy units behind them. *In base 1100 AD mod this option was removed because of realism: archers could not see target behind walls to fire at....
Realistic Cavalry for 1100
Created by EARL
Attention:This is a submod for Medieval 1100 AD A very simple mod that that only change the animation of charge of knight. It's just a simple animation MOD for now, but I'm not sure if I'll add anything new in the future, depending on whether I have the ti...
Medieval 2 diplomacy and Equipment removed
Created by Starsmil
Move this mod above Part 1 in Mod Manager! This submod removes recently added Equipment and Medieval II style diplomacy mechanics. You can use it if its too hard for you to play Medieval 1100 AD campaign with these new scripts. ----------------------------...
No unit caps for 1100 AD (submod)
Created by Starsmil
Move this mod on Top in mod manager! Submod removes unit limits in 1100 AD (campaign and custom battles) + no AOR (for both player and AI). ...
Continue button (for 1100 AD)
Created by Starsmil
Move this mod on first place in Mod Manager! This small submod revert Continue button after the battle end to allow the player finish off fleeing enemies. In main mod it was removed as some kind of cheat for player, cause AI can't do the same when it wins....
Aeterna European Medieval Music Pack (For YouTube)
Created by Aeterna Quiris
Any mods (You must chose ONE of this mods!!!): - Aeterna European Medieval Music (YouTube) : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2184646193 - Aeterna Arabic Medieval Music Pack : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=222...
Medieval 1100 AD Campaign [PART 1]
Created by Starsmil
WARNING! Move Part 1 above Part 2 in Mod Manager! You need only 2 mods to play Campaign (in order): 1. Medieval 1100 AD Campaign - This one. 2. Medieval 1100 AD Campaign https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1655284279 You have to use Engl...
Medieval 1100 AD Campaign [PART 2]
Created by Starsmil
You need only 2 mods to play Campaign (in order): 1. Medieval 1100 AD Campaign https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2280460874 2. Medieval 1100 AD Campaign - This one. WARNING! Move this mod on 2 place in Mod Manager! Deus Vult, Rome II f...