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As for any mod, it's safer to start the game with it, but I don't see any reason why it would break a savegame. Unless you're loading during a battle! But a savegame on the geosphere should be fine I guess?
And I didn't try LW2 but this mod changes so many things that it is probably not compatible with those kind of mods.
If I can get my hands on WOTC, I'll first update for it and then check what happens with LW2.
I'd love to, but as of today I don't own WOTC.
- Stronger ADVENT -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=624558467
- Fearsome Sectopod -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625914499
- Tougher Turrets -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626321555
Some enemies seem ok to me (codexes, gatekeepers...).
Which other foes would need some buff in your opinion?
if you find something like that please tell me :3
I also subscribed for this mod even though I haven't encountered them yet (did 1v1 vs my friend, I had aliens he humans, balanced match, I won)
my tactic is 3 rangers & 2 grenadiers (basically melee) so Chryssalids will make it cooler
but I'd love to play vipers & chryssalids ;-;
Except the ones getting out of an infected corpse, which would have less than 10HP but still more than 3 if I remember correctly...
You probably encountered some bug!!
Maybe the recent patch did mess up something in your game? I hope not!
Well, have fun with the game and the mod :)
Are you talking about the chryssalids you encounter in pods, or the ones spawning from a blob. The later creatures have less HP than their older adult buddies.
If there's really a problem and have a video about it, I'd be glad to see it.
Je suis tes mods pour voir les nouveauté a venir.
Pour les munitions, oui il y en a pas mal. Mais après la diversité ne fait pas de mal.
Enfin, j'aimerais bien aussi travailler sur les munitions, mais on dirait qu'il y a déjà pas mal de moddeurs sur le coup, à voir =)
A tu d'autre mods en vu ?
Oui j'ai vu ton nouveau mod. Mais pour l'instant je n'ai pas croisé ces monstres et je me demandais si deja dans le jeu d'origine ils n'étaient pas trop dur a battre.
Alors la avec ton mods est ce qu'il ne deviennent pas monstrueux à battre ?
So... well... they never scared me. In the first XCOM I was terrified by them. That's why :D
Of course, this may be a different story on Legendary difficulty. With this mod, they would then switch to 2 armor, don't install this if you don't know what you're doing ;)
@Smarmbot : I prefer to keep mods focused to prevent compatiblity problems. I may look into a mod altering their spawning chance, indeed.
@herr_dechse : I thought about it, but in fact you can encounter them before having magnetic weapons. And fighting 3 chryssalids at once with 2 or 3 armor could be a little bit too much in this case... I don't know, if several people think that I didn't make them "hardened" enough I may look into it ;)