XCOM 2
Hardened Chryssalid
31 Comments
Feldo  [author] 31 Jan, 2018 @ 6:14am 
@Frizzeldian12
As for any mod, it's safer to start the game with it, but I don't see any reason why it would break a savegame. Unless you're loading during a battle! But a savegame on the geosphere should be fine I guess?

And I didn't try LW2 but this mod changes so many things that it is probably not compatible with those kind of mods.

If I can get my hands on WOTC, I'll first update for it and then check what happens with LW2.
Feldo  [author] 31 Jan, 2018 @ 6:12am 
@Eggers11bmre
I'd love to, but as of today I don't own WOTC.
Mind Goblin 1 Jan, 2018 @ 12:05pm 
Will this be updated to WOTC??
Dęąth Viper 2 May, 2017 @ 2:57pm 
Does this work on saved games?? And also LW2 compatible!?
The BlackVision 26 May, 2016 @ 7:45am 
Gotta say, when I saw the title, I thought the aliens must've oven-baked them a bit.
Arkan 19 Mar, 2016 @ 7:12pm 
Very Nice! :csgohelmet:
Feldo  [author] 19 Mar, 2016 @ 2:30pm 
I've made some for the following :
- Stronger ADVENT -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=624558467
- Fearsome Sectopod -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625914499
- Tougher Turrets -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626321555

Some enemies seem ok to me (codexes, gatekeepers...).
Which other foes would need some buff in your opinion?
dench34 19 Mar, 2016 @ 10:39am 
Do you plan on making buffs for other enemies?
Lorantine 17 Mar, 2016 @ 10:33am 
I found this https://www.reddit.com/r/xcom2mods/comments/45rwal/how_to_add_aliens_to_the_armory_tutorial/ but it doesn't seem easy
if you find something like that please tell me :3
I also subscribed for this mod even though I haven't encountered them yet (did 1v1 vs my friend, I had aliens he humans, balanced match, I won)
my tactic is 3 rangers & 2 grenadiers (basically melee) so Chryssalids will make it cooler
Feldo  [author] 17 Mar, 2016 @ 10:04am 
I can't find it right now but I'm pretty sure I've seen a mod like that! (i dont think it included Chryssalids though)
Lorantine 17 Mar, 2016 @ 10:00am 
I haven't found a mod that enables recruitment of aliens (or ayy lmaos), I bet there doesn't exist 1
but I'd love to play vipers & chryssalids ;-;
Savage1 12 Mar, 2016 @ 4:16pm 
Ok tried to add this mod into an existing campaign, it didn't take is it from the start or not at all or do I have some mod on with stealthnerf on chryssalids snuck in?:steamfacepalm:
Feldo  [author] 11 Mar, 2016 @ 2:50pm 
I dont't know, they should have 10 HP on Commander difficulty in the vanilla game!
Except the ones getting out of an infected corpse, which would have less than 10HP but still more than 3 if I remember correctly...

You probably encountered some bug!!
Maybe the recent patch did mess up something in your game? I hope not!

Well, have fun with the game and the mod :)
Savage1 11 Mar, 2016 @ 2:47pm 
I probably should clarify that it was premod, not even 3/1 but 2/1, chryssalids were candy, installing this mod now but why are they so puny on commander level!??
Feldo  [author] 11 Mar, 2016 @ 2:14pm 
@von Campenstein : I just checked but the ini file seems to contain no mistake.
Are you talking about the chryssalids you encounter in pods, or the ones spawning from a blob. The later creatures have less HP than their older adult buddies.

If there's really a problem and have a video about it, I'd be glad to see it.
Savage1 11 Mar, 2016 @ 2:08pm 
Why are my chryssalids on commander all 3 HP with 1 armor?!?
Solo 26 Feb, 2016 @ 12:49pm 
what the hell! - added! no goingg back now;D
Solo 26 Feb, 2016 @ 12:47pm 
i got +1-2 per pod spawn, scary sectopoid mod and gonna prroaly add this, commander diff; gonna be rollercoaster
Fx_oO7 26 Feb, 2016 @ 1:39am 
Bon courage pour la suite.
Je suis tes mods pour voir les nouveauté a venir.
Pour les munitions, oui il y en a pas mal. Mais après la diversité ne fait pas de mal.
Feldo  [author] 26 Feb, 2016 @ 1:09am 
Je vais sans doute modifier quelques autres unités qui me semblent trop faibles (faceless et berserker par exemple), sans toucher à celles qui me semblent ok (codex, avatar...). Puis je m'attelerai peut-être à la création de variantes pour certaines unités (ajouter des tiers supérieurs pour le sectoïde ou le sectopod par exemple).
Enfin, j'aimerais bien aussi travailler sur les munitions, mais on dirait qu'il y a déjà pas mal de moddeurs sur le coup, à voir =)
Fx_oO7 26 Feb, 2016 @ 12:44am 
Oui mais en même temps avec les mods que j'ai installés, il me faut un peu de difficulté supplémentaire lol. Je vais tester ton mods.
A tu d'autre mods en vu ?
Feldo  [author] 26 Feb, 2016 @ 12:30am 
@Fx_oO7 : Tout dépend du niveau de difficulté et du squad qu'on a (les rangers blademaster sont utiles contre eux), mais d'une manière générale mieux vaut ne pas modifier ce qu'on n'a pas encore croisé =)
Fx_oO7 25 Feb, 2016 @ 11:42pm 
Salut Feldo,
Oui j'ai vu ton nouveau mod. Mais pour l'instant je n'ai pas croisé ces monstres et je me demandais si deja dans le jeu d'origine ils n'étaient pas trop dur a battre.
Alors la avec ton mods est ce qu'il ne deviennent pas monstrueux à battre ?
Alflu The Adventure Mann 25 Feb, 2016 @ 3:20pm 
This makes me cry...
Feldo  [author] 25 Feb, 2016 @ 12:43pm 
@DeathKnight. : Also, let's not forget that some people play with extended squads, and enhanced gear! They need enhanced foes too.
Feldo  [author] 25 Feb, 2016 @ 12:08pm 
@DeathKnight : Hehe, during my first playthrough (veteran diff), they only hit me once and just because I made a very bold move. AND the guy took some slight damage and was easily back in the crowd and healed.
So... well... they never scared me. In the first XCOM I was terrified by them. That's why :D

Of course, this may be a different story on Legendary difficulty. With this mod, they would then switch to 2 armor, don't install this if you don't know what you're doing ;)
DeathKnight. 25 Feb, 2016 @ 12:05pm 
WHY WOULD YOU DO THIS?
Feldo  [author] 25 Feb, 2016 @ 11:38am 
@Nasarog : Thanks ;)

@Smarmbot : I prefer to keep mods focused to prevent compatiblity problems. I may look into a mod altering their spawning chance, indeed.

@herr_dechse : I thought about it, but in fact you can encounter them before having magnetic weapons. And fighting 3 chryssalids at once with 2 or 3 armor could be a little bit too much in this case... I don't know, if several people think that I didn't make them "hardened" enough I may look into it ;)
herr_dechse 25 Feb, 2016 @ 10:31am 
How about giving them another point of armor ?
Pencey 25 Feb, 2016 @ 10:05am 
Now if only they showed up in more missions.
Nasarog 25 Feb, 2016 @ 9:39am 
Oh, this would be a nasty rookie grater. Ugh, I hate your Chryssalid. Good job.