XCOM 2
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A Better Modlist: Better ADVENT + Raidey's Class Overhaul
   
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Description
Here is the modlist i used on my last Ironman playthrough. It is very lightweight, with only a few carefully selected mods instead of a giant list of random stuff. Was a blast, this worked extremely well for me, so i wanted to share.

It is built around A Better ADVENT and Raidey's Class mod. One extends and improves the aliens, the other one overhauls the XCOM classes. Together, they already do almost everything that i want.

Here's a breakdown of the mods:
- The two big ones -
A Better ADVENT: As the creator of the mod, i am obviously also using it. Duh.
Raidey's Class Mod: I like that this mod doesn't introduce all kinds of overpowered and/or overengineered new abilities. Instead it used vanilla assets and reconfigures them into 8 new classes that are balanced against each other. I am really impressed by this mod and how much it shakes up the game. Doesn't get near as much recognition as it would deserve.

- Tweaks to gameplay and difficulty -
Better Pods: This plugin for Better ADVENT improves many aspects of pod composition.
Fixed Squad Size: I don't like the mods that increase the own squad size very much. Turns start taking forever clicking through all of that. It also gets unbalanced really fast. FSS gives a boost to the early game while still keeping the late game interesting. I like.
Scanning Sites Plus: Improves the choice on the tactical map by making more scan sites spawn and giving you different options on what to go for. Many of the scan sites generate extra missions which can make the campaign almost feel like the old Marathon mode. The mod comes with an ini for adjustments, i went with 4 max scan sites and a 20% chance for a mission.
Explosions destroy corpses: A well deserved nerf to Grenade spam.
Extended Dark Events: I disabled the permanent ones, but the others are great. I was hit by the Squadsight event for a month... 10/10, would lose two soldiers to a Sniper Captain again.
Quick Start: Because Gatecrasher is nonsense.

- Quality of Life -
Gotcha: Probably the most important mod on the Workshop. There is not a single XCOM setup that doesn't want this mod.
Additional Icons: Now this one is almost mandatory for me, because it adds nametags to the aliens. With Better ADVENT, this is immensely convenient. I did however disable the Loot Icon, that is just straight up cheating and too much of a buff for grenades.
Perfect Information: Not as necessary, but i like knowing the odds that my overwatch shots and enemy fire have.
Blackmarket Usage, Mission Time Remaining, Upcoming Events In Hours: These three display some stuff that i want to see more clearly. Not vital, but convenient.

- Other -
I didn't list the cosmetic things. I use Capnbubs' Accessories, the Advent Armors and the Total Advent Weaponry. Oh, and Additional Mission Names because vanilla names seem to repeat a lot.
Items (14)
A Better ADVENT
Created by DerBK
-- A Better ADVENT -- -- Mod by DerBK -- -- Art by Atheran -- This is the old version of A Better ADVENT and no longer actively supported. I will keep this on the Workshop so everyone can finish their campaigns. I recommend switching to the successor to AB...
A Better ADVENT: Better Pods
Created by DerBK
__________ THIS MOD IS NO LONGER ACTIVELY SUPPORTED. DO NOT USE THIS MOD WITH A BETTER ADVENT 2! __________ -- ABA: Better Pods -- -- Plugin for A Better ADVENT -- -- Mod by DerBK -- -- Release 1.5 -- Important notice #1: This plugin requires the A Better ...
Blackmarket Usage
Created by 🥓dave
This mod is working fine in WotC! Displays possible usage of items on the blackmarket sell screen. No more wondering whether you still need Advent Trooper Corpses. Data is gathered dynamically, so modded items, costs etc should show up as well. This is com...
Mission Time Remaining
Created by -bg-
WOTC Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125973633 Adds mission remaining times on the sites list at the bottom of the geoscape. Also displays scan time remaining in hours below a certain threshold. (Default is 48 hours, configu...
Scanning Sites Plus
Created by GrimyBunyip
Feature #1 Scanning Sites Award Missions Scanning sites won't always award their loot immediately They will, most of the time, spawn a mission you must complete to acquire the reward. This feature can be disabled in the INI's Feature #2 More Scanning Sites...
Upcoming events in hours
Created by -bg-
Shows upcoming events in hours instead of days below a certain threshold. (Default is 48 hours, configurable in XComEventHours.ini) Since the game has a lot of internal functions to convert day/time format, this mod supports all languages without the need ...
Raidey's Class Overhaul [Legacy]
Created by Raidey
WOTC VERSION: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1156019522 ***INTRO*** Overhauls the classes by disabling the vanilla game's classes (excluding Psi Operatives) and adding 8 new classes. Also changes the layout of the perk trees. Startin...
Enhanced Perk Tree
A rebuild of the Armory promotion screen. Enough space for up to 7 icons per rank, arranged left to right (layout now INI configurable). Abilites not yet unlocked may be viewed (now INI configurable). The bonus ability from the AWC is revealed once known (...
Additional Icons
Created by GrimyBunyip
Introduces 5 new icons: Loot Indicator - Marks an enemy with loot Damage Icon - Shows the non-crit damage range on the unit's primary weapon Aim Icon - Shows the current aim stat of the unit Mobility Icon - Shows the current mobility stat of the unit Healt...
Explosions Destroy Corpses
Created by GrimyBunyip
You will no longer get corpses of enemies you kill with explosives. Has no mod class overrides Should not have any mod conflicts unless you run a mod that deletes corpses from the game. Compatibility If you use a mod that adds new corpses to the game you w...
Extended Dark Events [Vanilla]
Created by altskop
UPDATE: Integrated Communications Events were changed and are now customizable through the XComDarkEvents.ini . Two new variables were added - ClassicMode and ThatsJustBullshit, both set to false by default. ClassicMode defines which units will receive Squ...
Fixed Squad Size
Created by Anisotropic
Start the game with a full squad of six troops. However, the GTS no longer offers upgrades to unlock more. This is a significant boost to the early game, but the advantage fades over time. It's meant to be paired with difficulty-increasing mods which might...
Gotcha (Flank Preview Evolved)
Created by MachDelta
Gotcha expands on XCOM 2's Line Of Sight indicator, adding the ability to anticipate if a move will flank an enemy, if they are visible through squadsight, and when mission objectives will be in view to either hack or shoot at. Latest Update New Feature: U...
Perfect Information
Created by tjnome
Description: Displays Hit/Crit/Dodge % for XCOM and Aliens (Configurable) and much more. Works like Long War's Second Wave Option. Updates and changes: Changelog available at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/625737801 Localizati...