Total War: WARHAMMER

Total War: WARHAMMER

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Tomb Kings Scenario Mod [only works with Patch 1]
   
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Tags: mod, Overhaul
File Size
Posted
Updated
56.232 MB
18 Jul, 2016 @ 2:14am
10 Nov, 2016 @ 2:33am
7 Change Notes ( view )

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Tomb Kings Scenario Mod [only works with Patch 1]

Description
Haradrim is actually working on another Tomb Kings mod. Here is the custom battle version and a campaign version will follow! As my mod is outdated, I advise you to wait for his upcoming mod.

====================================

This mod WON'T Be updated anymore and you will have to reinstall an old version of Warhammer TW to use it.
Sorry folks, but this project is just too big for me! For more details see the comments.

There is still one way to play this mod!: You can easily RESET Warhammer TW to the old patch version: (But you won't be able to use any other mods besides my Tomb Kings Subdmods, as this other mods are updated for the new patchs. Maybe small mods like camera mods may still work.)

===== Manual to reset Warhammer TW =====
- in Steam: - Warhammer, select Properties
- select Betas and select "patch 1"
- select DLC and disselect all DLCs but the day-one Chaos Warrior DLC
- Wait for Steam to download the old patch data and start with no other mods activated but maybe my two tomb kings submods (also don't use the Occupation Removal Mod as it got updated).



I also want to add that Haradrim has developed some amazing new tomb king units mods in the last month. His unit models are much more fleshed out and you can use them playing as the vampire counts, so using his mods may be a good alternative to use this little bit outdated mod.




===== About the Mod =====
This is an overhaul mod for the vampire counts and reworks them into a realm of the Tomb Kings of Nehekhara. The Tomb Kings are a faction of the warhammer world, one that will hopefully be added in the future by dlc or expansion. Until that time. For every Tomb Kings fan: This is your mod. The easiest description for the Tomb Kings is: Undead Egyptians. They are living in the lands south of the Badlands and rely on similar units like the Vampires, mainly Skeleton Units in big numbers. These two reasons make the Tomb Kings a simple and interesting addition to the other races. Tomb Kings are while undead also the arch enemies of the Vampires. This mod aims therefore to create a Scenario: Vampires vs. Tomb Kings (and allies)
This is the second version of this mod. In the first version were mostly cosmetical changes. But this versions brings more than a dozen of new units, unique agent models and many new text changes. Other than the first version, this version is a real huge overhaul mod. It definitely will evoke a completely different feeling as playing as the vampire counts and also feel different from the first cosmetical version. But there are always things to optimize. For example the quests and missions or some of the armour colours of the units. I will work on these things in the future, but all these small changes will be updated into this version and it will always stay savegame-compatible.



===== Content =====
- 20 new Tomb Kings units (see below)
- a unique building system with 35 tomb kings buildings in 13 building chains
- Two legendary lords: Settra III. and Amoses the Lion
- a unique agent recruitment system with 2 new agents and one new type of general
- a new starting territory for the Tomb Kings with two renamed settlements in the southern Badlands
- a reworked technology tree that fits the buildings, units and mechanics of the Tomb Kings
- cosmetical and text changes to transform the Vampire Counts into playable Tomb Kings
- some major and minor changes to game mechanic and the campaign map to make the vampires a much stronger opponent
- changed garrison units (only lore-friendly units for the Tomb Kings)
- changed names of generals and heroes to fit the egyptian style



===== Units and agents =====

All new units of the Tomb Kings:
- Ranged Infantry: Skeleton Archers, Ushabti (Archer), Bone Giant (Archer), Tomb Prince Archers
- Infantry: Human Levies, Human Guard, Tomb Princes (Swords), Tomb Princes (Lances)
- Heavy Infantry: Ushabti
- Monsters and Beasts: Nehekharian Wilddogs, Young Sphinxes, Ancient Warsphinx, Bone Giant
- Cavalry: Skeleton Horsemen (Swords), Skeleton Horsemen (Lances), Tomb Princes Cataphracts
- Chariots: Skeleton Chariots
- Warmachines: Skeleton Catapult, Screaming Skull Catapult, Casket of Souls
In addition the Tomb Kings can still use the two Skeleton Warriors, the two Grave Guards (now Tomb Guard) and the two Skeleton Knights. They also have access to two orc units as vasalls and to Bats. Zombies can be raised, but not recruited.

The agents of the Tomb Kings are: Liche High Priest (General), Liche Priest (Wizard) and Heroic Warrior (Melee). They can take skeletal horses. Settra III. can ride a Sphinx.

Some words about the units:
- the Tomb Princes are my own idea as I liked the idea to have elite infantry, they should represent the lower Tomb "Kings", that are really strong after thousands of years of training.
- the Screaming Skull catapults fires magical projectiles like the Hell cannon
- the Sphinxes are made out of the Griffons, its not perfect, but I like them
- the Casket of Souls is a very unique unit, some Skeletons with a magical attack ability with very low range, by using the ability you release a strong magical eruption of light inflicting much damage. But the use of it is really tricky and most of the times the unit itself will be destroyed too.


===== Some Notes =====

- Starting position
While I managed to change the regions of the tomb kings, i don't know how to change the starting position of the legendary lord nor how to delete the short advisor intro. Therefore Settra III. starts in Sylvania and should be sent southwards to your cities. You can sent him all the way back (around 8 turns) or you can replace him with another officer. After replaced you can recruit him in your provinces after 4 or 5 turns. Settras III. expedition into sylvania (see the scenario description) is a try to make this stupid starting location a little bit more meaningful ;)

- No vampiric corruption
the Tomb Kings don't like vampiric corruption, like the other non-vampiric faction. Most of their units are immune to vampiric and untainted attrition. They have two building chains to purify the lands. The character skills also should work.

- English
I dont think the Mod will work yet with an other game language than english.



===== Recommended Mods and Compatibility =====

- Regional Occupation Removal (highly recommended!)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=686655123&searchtext=regional+occupation
(As you start as "vampires" in the Badlands, otherwise you won't have much to conquer in your neighbourhood)

- Submod: Better Economy
the Radious-Mod and most other economic overhauls are not compatible, so to raise taxes I recommend this submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=726820435

- Submod: Better Combat
the same goes for mods that slow down the battles: Radious and Proper Combat aren't compatible, but this mod is.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=726820387

- a Mod that delays the chaos invasion like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691736341&searchtext=chaos+further
(As my mod focuses on the war Tomb Kings vs. vampires, chaos invasions seems to be a disturbing interruption, the invasion is better as a late game challenge around turn 120-150)

- I also like to use a mod to get more skill points. Prometheus mod for example is compatible:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=690367624&searchtext=skills


Non-compatible mods:
- Radious Mod
- any mod that changes startpos-files
- most mods that change buildings
- Resized Lords and heroes mod
- some mods that nerf agents

Mods that only add new units and add some small changes may be compatible.
159 Comments
Sir Bora of Fatsa 16 Mar, 2018 @ 7:20am 
yay
欧阳铁柱 25 Jun, 2017 @ 2:00am 
10 / 5000
Do you have a Chinese patch? Beg begs!
Jmicjr 30 Apr, 2017 @ 12:08pm 
im surprrised no one has picked this back up and ran with it further looks great
Tetoa  [author] 8 Mar, 2017 @ 3:32am 
@koshe[BAM]:
There is another mod actually developed by Haradrim (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=877556036) that will bring the Tomb Kings into the campaign soon! Haradrim has clearly more fleshed out unit models and textures and a better understanding of the lore, I think. Therefor I don't plan to update this mod. I am looking forwards to play his mod, too ;)

@ilearill: You can play without the new updates and patches by selecting the old patch as a beta in the games properties in steam. Patch 1. However I would now advise you to wait for Haradrims upcoming mod, which will include all new changes like Wood Elfs, Beastmen, bretonnia etc. in campaign.
koshe 7 Mar, 2017 @ 11:34pm 
hi tetoa just wondering since thats the bretonians out if u will be updating this mod to work with current build as i think it looks amazing.
Bhelliom 4 Mar, 2017 @ 4:36am 
Vainart how are you playing with it?
Acelga Letal 21 Feb, 2017 @ 6:52am 
This is probably the best mod in the entire Workshop. Thank you so much for making this, you deserve a medal :)
TheDarkDefender 6 Feb, 2017 @ 2:33pm 
That sounds great!! I was playing Haradrim mod an really enjoyed it. New mod sound fun but dont completely understand it.
Tetoa  [author] 6 Feb, 2017 @ 2:25pm 
I cant't promise anything, but after the release of the Bretonnia FLC in february/march there may be a time of stability without many new updates. This may be a good time to update the mod again or maybe there will be a similar mod. At the moment I am working on another huge mod project to create a hero horde faction with many new missions, but it will be finished next month, so hopefully I will have time after the flc.
TheDarkDefender 6 Feb, 2017 @ 1:00pm 
damm I wanted to play this mod for so long, finaly boght the game is the mod not updated any more. :( But I understand its A lot of work to make a mod and ceeping it up to date to.