Total War: WARHAMMER

Total War: WARHAMMER

Tomb Kings Scenario Mod [only works with Patch 1]
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Update: 10 Nov, 2016 @ 2:33am

Update: 12 Aug, 2016 @ 8:08am

Now the working Update to match Patch 2 (Beastmen)

- Savegame compatible (tested it with 2 savegames)
- because the mod still uses its own Startpos the Beastmen won't take part in a new started Great Campaign, but I will soon try to create a new startpos-file, so that the Beastmen will appear. If you want to start a new campaign, you may like to wait for the next update.


The new version will also contain some small Bugfixes, for example: now the third building of the Necrotechnic chain will provide Ushabti and Ushabti archers as recruitable, not only the Ushabti archers.

P.S. Sorry for the long waiting time. I have been abroad for a week after the new patch and I also never updated a mod of this size. I had to rewrite many parts of the 20-30 tables.

Update: 29 Jul, 2016 @ 1:35pm

Update to match Patch 2 (Beastmen-Patch)
I really hope it is working, but I couldn't test it yet, as I'm on vacation.
Would be nice if you could comment if it works or not.

Update: 21 Jul, 2016 @ 10:46am

Update: 19 Jul, 2016 @ 2:50am

Bugfix 1.01

- all Tomb Kings units will not suffer any vampiric or untainted corruption, even Human Levies, Human Guards, Savage Orcs and Savage Big Uns. This prevents the strange bug, that these units will die instantly of Attrition that made them nearly useless.
- Small textual changes

Update: 18 Jul, 2016 @ 3:06am

Update: 18 Jul, 2016 @ 2:14am