Total War: WARHAMMER

Total War: WARHAMMER

Tomb Kings Scenario Mod [only works with Patch 1]
159 Comments
Sir Bora of Fatsa 16 Mar, 2018 @ 7:20am 
yay
欧阳铁柱 25 Jun, 2017 @ 2:00am 
10 / 5000
Do you have a Chinese patch? Beg begs!
Jmicjr 30 Apr, 2017 @ 12:08pm 
im surprrised no one has picked this back up and ran with it further looks great
Tetoa  [author] 8 Mar, 2017 @ 3:32am 
@koshe[BAM]:
There is another mod actually developed by Haradrim (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=877556036) that will bring the Tomb Kings into the campaign soon! Haradrim has clearly more fleshed out unit models and textures and a better understanding of the lore, I think. Therefor I don't plan to update this mod. I am looking forwards to play his mod, too ;)

@ilearill: You can play without the new updates and patches by selecting the old patch as a beta in the games properties in steam. Patch 1. However I would now advise you to wait for Haradrims upcoming mod, which will include all new changes like Wood Elfs, Beastmen, bretonnia etc. in campaign.
koshe 7 Mar, 2017 @ 11:34pm 
hi tetoa just wondering since thats the bretonians out if u will be updating this mod to work with current build as i think it looks amazing.
Bhelliom 4 Mar, 2017 @ 4:36am 
Vainart how are you playing with it?
Acelga Letal 21 Feb, 2017 @ 6:52am 
This is probably the best mod in the entire Workshop. Thank you so much for making this, you deserve a medal :)
TheDarkDefender 6 Feb, 2017 @ 2:33pm 
That sounds great!! I was playing Haradrim mod an really enjoyed it. New mod sound fun but dont completely understand it.
Tetoa  [author] 6 Feb, 2017 @ 2:25pm 
I cant't promise anything, but after the release of the Bretonnia FLC in february/march there may be a time of stability without many new updates. This may be a good time to update the mod again or maybe there will be a similar mod. At the moment I am working on another huge mod project to create a hero horde faction with many new missions, but it will be finished next month, so hopefully I will have time after the flc.
TheDarkDefender 6 Feb, 2017 @ 1:00pm 
damm I wanted to play this mod for so long, finaly boght the game is the mod not updated any more. :( But I understand its A lot of work to make a mod and ceeping it up to date to.
Aristocratic Astorian 26 Nov, 2016 @ 2:18am 
Can you make a version where it seperates vampire counts from tomb kings since I would like both to be on my map, also my brother wants to plat as counts whilst I want to play as tomb kings, if you can't its ok
Tetoa  [author] 20 Nov, 2016 @ 4:21am 
@Nameless2all: I have already written with Haradrim, his unit models are really good and he plans to add a campaign later too, if I can help I will help, however I am a little bit busy with my Modern Warfare Mod at the moment. How much time I may spend for any tomb kings related mod, depends also on the question wether Tomb Kings will come for game 1 as dlc or in/for game 2 (seems more likely at the moment).
Nameless2all 11 Nov, 2016 @ 8:58pm 
So i guess you can't edit your own comments, but only delete them. How odd....
Nameless2all 11 Nov, 2016 @ 8:56pm 
@tetoa Awesome!! Thanks for the info man. Also, in case you did not know, Haradrim is working on the Tomb King units. Maybe you can give him tips or a copy of your work since he has some time to keep updating them. Might be easier for the future, so you can create the awesome Tomb King Scenario while he keeps the units alive. Just an idea. Link is here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=797391254
Tetoa  [author] 10 Nov, 2016 @ 2:23am 
Updated to work with the old patchs and without other mods.

For me the mod worked with patch 2, but as it didn't seemed to work for the others I have updated the version to the patch 1 version which is now working with patch 1.
Look into the mod description for a short manual how to use it.

Two other things I forget to mention in my manual how to use this mod (which is updated now)
- you also have to deinstall all DLCs but the first Warrior of Chaos DLC (Steam --- Properties)
- you can't use the "Occupation Removal" mod as this mod got updated for new races and factions. This makes the campaign play a little bit hard as tomb kings, without the opportunity to capture new terrirotires in the south.
Nameless2all 1 Nov, 2016 @ 4:24pm 
Man I totally forgot about this mod. I would have totally voted for you Tetoa on the mod award that happened the other day. This mod definitely deserves one. Here's hoping you have the time and inclination to update it in the future! ;)
tater_99 27 Oct, 2016 @ 1:15pm 
will you ever update?
profile name 20 Oct, 2016 @ 4:28pm 
@BahumaT He can't do that because it would not be lore friendly, nor would it be ethical because the two factions are almost pollar opposites.
BahamuT 20 Oct, 2016 @ 1:56pm 
Can you make a pack of the units and add them to the Vampire Count, it will be nice to have those units with them and it not should be harder to make , just take the units and put them in the VC . Please that will be awesome :3
BuscuitLord 15 Oct, 2016 @ 9:53pm 
Changed to patch 2 per instructions, still doesnt work
Zorelnam 13 Oct, 2016 @ 3:24am 
please come back, we need you.
come back to me this mod is life
Rising Sun 11 Oct, 2016 @ 7:33am 
Please update.
NUX 8 Oct, 2016 @ 12:27pm 
maybe an other patch?
Khârn the Betrayer 6 Oct, 2016 @ 12:34pm 
Thanks for trying. Its a huge project. You are right. Im sure CA will DLC the Tomb Kings eventually anyway.

And Andrew. Fuck you. Give the guy a break. Modding an entire faction with a very wide roster like the Tomb Kings have is a lot. Go play the MTW2 mod to get an idea.
Habasuttesutte 2 Oct, 2016 @ 7:56am 
You do know it dosnt work with patch 2 either right? Or did you just start a project just to cancel it because it was time consuming?
Raven 29 Sep, 2016 @ 4:49am 
Congratz
big chungus 24 Sep, 2016 @ 4:07pm 
yeah
Zeldov 23 Sep, 2016 @ 12:47pm 
still doesn't work after changing to "patch 2" either
big chungus 22 Sep, 2016 @ 4:09pm 
still doesn't work ;(
Tetoa  [author] 22 Sep, 2016 @ 1:08am 
How to change to the old version:
- in Steam: - Warhammer -and select Properties
- select Betas and select "patch 2"
- Wait for Steam to download the old patch data and start with no other mods activated but maybe my tomb kings submods (only very small mods like camera mods may work too)

Thats it for now. I will keep modding, but my projects in the future will be much smaller. I am looking forward to mod the tomb kings, when they are implemented by CA.
Tetoa  [author] 22 Sep, 2016 @ 1:02am 
There is also another reason that convinced me to stop this work: If the dlc hack is right, we will have a Tomb Kings faction in the next 3-8 months as dlc. Therefore this mod was never intended to be used very long. However, I am really sorry folks, but I did what I can. Look forward to the fully fleshed out Tomb Kings faction CA will (hopefully) deliver soon!

If you REALLY want to play this mod, than you have still one option. You can change the Version of Warhammer (thanks to CA!) in Steam to the old patch version. Than the mod and both of its submods will work. However, all other mods that have been update will most likely not work anymore and lead to crashs.
Tetoa  [author] 22 Sep, 2016 @ 1:00am 
Announcement:
Sorry, but I am not able to update this mod. Since the last patch I spent many hours trying to get the mod working, but without any succes and now I don't know what to try next. Therefore I came to the decision that I will surrender and will stop working on updates for this mod.
Here are the reasons: Even if - as by a wonder - I would figure out a way to update, there will be the same problems for every patch and every dlc. I liked this mod a lot, but it seems that I underestimated the technical know-how and time frame that is needed to keep a mod constantly running with one update a month. And this mod was just too big for me to handle: Its not only changing units and single tables as most other mods do, but it modifies the complex tables of buildings, techs, skills, agents and their relations.
Naughty Mouse 20 Sep, 2016 @ 7:30pm 
Hello, Are you planning on updating it as it currently does not work.
Seems allot of people liked it, and I would love to try it.
thescoggmiester 18 Sep, 2016 @ 6:56pm 
update plss
NUX 16 Sep, 2016 @ 3:10pm 
We can`t play with this mod :(

it looks really nice and i want to play :) so do it!!! :)))
big chungus 13 Sep, 2016 @ 1:14pm 
update plss
[ALQ-G] Trigger08 12 Sep, 2016 @ 6:25pm 
The Stugle for the wait is for real lol! update soon please! :)
huskerfan6767 11 Sep, 2016 @ 10:02am 
update???
just vibing 10 Sep, 2016 @ 2:11pm 
I can't wait for the update for this mod!!! :D
big chungus 10 Sep, 2016 @ 7:44am 
Update pls!!
Bushwag 9 Sep, 2016 @ 11:37am 
I am in the same boat this is one of the best mods, please update : )
[ALQ-G] Trigger08 8 Sep, 2016 @ 7:57pm 
Cant Wait for update ! being dying to play this
profile name 8 Sep, 2016 @ 6:17pm 
Same here!
efd731 7 Sep, 2016 @ 2:16am 
This mod is a goddamn work of art, as soon as the update issues are ironed out I'm gonna try this out!
profile name 6 Sep, 2016 @ 8:07pm 
@CreativeWorks No, sadly it does not work with the Current updates.
Ghooostiii 6 Sep, 2016 @ 9:03am 
update please :D
Alan 6 Sep, 2016 @ 12:23am 
Why does this need updating? Does it work in its current form?
profile name 5 Sep, 2016 @ 6:27pm 
Please,Please,Please,Please update this mod.
Glorfindel the Blue 5 Sep, 2016 @ 11:31am 
update please....
Pious Skeleton 4 Sep, 2016 @ 11:51am 
@Azure It doesn't matter if you disable Grim and the Grave. The game is still updated to the latest patch and this mod isn't. We'll just have to wait for the dev to update the mod when he has time.