Total War: WARHAMMER

Total War: WARHAMMER

129 ratings
AI better recruitment / better army Composition
   
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Tags: mod, Battle
File Size
Posted
Updated
68.113 KB
12 Oct, 2016 @ 1:06pm
19 Aug, 2017 @ 4:04am
25 Change Notes ( view )

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AI better recruitment / better army Composition

Description
Bored of Ai having no melee, then this mod is for you!

  • What does this mod exactly
    - AI will recruit a Good mix of high tier and low tier Units
    - Units will progress over time in a better army setup
    - Max 2 pieces attillery
    - Max 3 cavalry
    - Max 3 ranged infantry
    - Max 2 command Units
    - Max 0 ranged cavalry
    - Max 4 Monsters and monterous infantry
  • So basicly armies are 70% infantry and 30% everything else
  • Greenskins
    - Recruit orcs always over goblins
  • Woodelves:
    - Will recruit 4 to 5 Ranged Units
  • Bretonnia:
    - Will recruit 4 Cavalry Units
  • Norsca:
    - Will recruit always a rare Monster when possible
    - Will recruit less/none : trolls / wolves / fimir
IMPORTANT READ
Pictures are Viewing Late Game Setups!
THIS WORKS IN CAMPAIGN

Works perfect with my faction redone mods
Also works without my faction redone mods


  • My Faction Redone Mods
    - Chaos Redone
    - Bretonnia Redone
    - Empire Redone
    - Beastmen Redone
    - Vampire Counts Redone
    - Greenskins Redone
    - Woodelves Redone
    - Mousillon Redone
    - Kislev Redone
    - Dwarfs Redone
    - Norsca Redone
Popular Discussions View All (1)
0
26 Feb, 2017 @ 3:05am
SMALL ENCOUNTER BUGS
Serial
74 Comments
NuGuNz 1 Jan, 2020 @ 2:37pm 
conflicts with advanced ai mod
Serial  [author] 5 Nov, 2017 @ 11:23am 
This will no longer be updated! Since Wh2 mortal empires is out i cant keep mods updated for 2 games eventually this will prob be removed
KiyamaHarumi 26 Sep, 2017 @ 10:17pm 
@ butcherking
The author didn't rename the mod file, data_core in mod file will replace the vanilla setting, becasue the mod doesn't change brayherd, there is no brayherd army. All you need to do is to rename the "data_core " or "data_XX" to any name just not the same.
Serial  [author] 21 Aug, 2017 @ 11:07am 
@ butcherking
this mod does nothing with spawn rates or alter starting armies.
I use this beastmen spawn mod myself
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=819127007
Works perfect
Enrohk 21 Aug, 2017 @ 10:57am 
In my campaign as beastmen my brayherds spawn with only the Beastlord in them! No other units only the Lord! When i disable the mod they appear normal with units.
Serial  [author] 19 Aug, 2017 @ 4:12am 
Updated:
changed Recruitment for Chaos and Dwarfs a bit more variation
Serial  [author] 16 Aug, 2017 @ 8:04pm 
They can and will recruit more them 1 mammoth
Swerto 16 Aug, 2017 @ 7:39pm 
Norscans should try to recruit multiple mammoths per army, it's their greatest strength. On top of that skin wolves are fantastic units the AI can take advantage of.
Reaper 16 Aug, 2017 @ 4:22pm 
I hope that Bretonnia doesn't only get 4 cav units, because that would spell pretty much instant death for them as their infantry is some of the worst except for foot squires.
Bob 16 Aug, 2017 @ 11:46am 
Praise you, god it was so dam anoying with the Vanilla recruitment. Finaly i could kiss you :steammocking::steamhappy: