Total War: WARHAMMER

Total War: WARHAMMER

AI better recruitment / better army Composition
74 Comments
NuGuNz 1 Jan, 2020 @ 2:37pm 
conflicts with advanced ai mod
Serial  [author] 5 Nov, 2017 @ 11:23am 
This will no longer be updated! Since Wh2 mortal empires is out i cant keep mods updated for 2 games eventually this will prob be removed
KiyamaHarumi 26 Sep, 2017 @ 10:17pm 
@ butcherking
The author didn't rename the mod file, data_core in mod file will replace the vanilla setting, becasue the mod doesn't change brayherd, there is no brayherd army. All you need to do is to rename the "data_core " or "data_XX" to any name just not the same.
Serial  [author] 21 Aug, 2017 @ 11:07am 
@ butcherking
this mod does nothing with spawn rates or alter starting armies.
I use this beastmen spawn mod myself
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=819127007
Works perfect
Enrohk 21 Aug, 2017 @ 10:57am 
In my campaign as beastmen my brayherds spawn with only the Beastlord in them! No other units only the Lord! When i disable the mod they appear normal with units.
Serial  [author] 19 Aug, 2017 @ 4:12am 
Updated:
changed Recruitment for Chaos and Dwarfs a bit more variation
Serial  [author] 16 Aug, 2017 @ 8:04pm 
They can and will recruit more them 1 mammoth
Swerto 16 Aug, 2017 @ 7:39pm 
Norscans should try to recruit multiple mammoths per army, it's their greatest strength. On top of that skin wolves are fantastic units the AI can take advantage of.
Reaper 16 Aug, 2017 @ 4:22pm 
I hope that Bretonnia doesn't only get 4 cav units, because that would spell pretty much instant death for them as their infantry is some of the worst except for foot squires.
Bob 16 Aug, 2017 @ 11:46am 
Praise you, god it was so dam anoying with the Vanilla recruitment. Finaly i could kiss you :steammocking::steamhappy:
Serial  [author] 16 Aug, 2017 @ 6:31am 
Update:
Norsca Recruitment
Mumion der Unsterbliche 14 Aug, 2017 @ 12:16am 
Ok Thanks
Serial  [author] 13 Aug, 2017 @ 11:05pm 
This mod still works
Mumion der Unsterbliche 10 Aug, 2017 @ 5:25pm 
Update pls.
Fran24 29 Jul, 2017 @ 8:09pm 
link please
Serial  [author] 16 Jul, 2017 @ 1:13am 
@ CriticalM@ss that are new units from my vampire redone mod those are not in this mod
CriticalM@ss 14 Jul, 2017 @ 9:18am 
What are those new units in the vamp pick?
TOOTOTABON 17 May, 2017 @ 1:26pm 
Yeah it was just that one incident I've had so far and maybe fighting a few units of ranged cavalry pistoleers and stuff the odd time. Mod is great though it's nice finally having thick lines of infantry clash together. Thanks for the work!
Serial  [author] 17 May, 2017 @ 3:10am 
@Igor i think this is a incident discribed in my small encounter bugs .
Hope you enjoy the mod!
TOOTOTABON 15 May, 2017 @ 12:20pm 
Pretty sure it was Hochland
Serial  [author] 15 May, 2017 @ 11:36am 
I have made no recent update and far as i know no update form CA.
Wich faction did you face ?
TOOTOTABON 15 May, 2017 @ 10:54am 
I know you said it works in campaign but I'm fighting an army right now and they have 8 artillery peices, I don't know if there was maybe an update recently that messed with this because before I was fighting solid compositions.
kwiki 1 May, 2017 @ 8:04am 
haha, man I agree with you. Ranged cavalry is really annoying. Love the mod.
Serial  [author] 29 Apr, 2017 @ 4:08am 
@ Chaos
Sorry..
I will not make it Radious compatibel.
It will take way to much time.. (and i dont use Radious)
I make all my mods for vanilla gameplay and if they are compatible that is convenient.
But not mandatory.
Astartes[Sai] 28 Apr, 2017 @ 10:47pm 
can you make a sub mod for radious pls
Astartes[Sai] 28 Apr, 2017 @ 8:52pm 
i cant start the mod with radious game is craching can you fix it
Serial  [author] 22 Apr, 2017 @ 3:52am 
If you all really really want some few ranged cav.
People can let me know by favorite this mod, if it hits 400 I will change this mod.
If you want this to stay as it is.. give it a like.
Jum-Jum 9 Apr, 2017 @ 10:39am 
I understand because I can find them annoying as well, but having 0 means never fighting against a bunch of units. At least have it on 1, please. :<
Siren System 2 Apr, 2017 @ 9:02am 
Also can you make a version that makes them pick up some ranged cav? Because I understand you prefer none but some others really don't.
Siren System 2 Apr, 2017 @ 9:01am 
I find Brettonian sub factions (not sure about the main group as I'm playing them right now) don't care to add in any cav with this mod even if their lord can support it and they have high enough level stables. Also it seems they instantly make 20 stacks they don't have the land to support whitch I'm thinking might impact their income poorly enough that they can't afford to replace a bit of their infantry with cav.
Serial  [author] 25 Mar, 2017 @ 9:47pm 
@ lampros
Because i find ranged cavalry the plague of this game.
1 single unit the Ai has is anoying as hell .
Cost atleast 5 min of cat and mouse .
So no ty..... ;)
Lampros 25 Mar, 2017 @ 10:13am 
Why "Max 0 ranged cavalry," may I ask? Limiting them makes some sense but 0?
Serial  [author] 18 Mar, 2017 @ 11:04am 
Give the Ai more money with a mod and use a Harder ai mod wich focus on military spending.
In my game ai building tons of armies it takes me 25 turns be4 i can to take marienburg and facing 16 stacks of Woodelves in their home territory or the storm from the north Skaeling will have atleast 30 armies etc. So main thing Provide them with enough money
Léo 18 Mar, 2017 @ 10:54am 
Is there a way to increase the number of army the AI creates and the priority for the AI to have armies in the campaign ? I always feel like AI just has 2/3 army at once and when you destroy them they struggle to create new one
Serial  [author] 8 Mar, 2017 @ 3:29am 
Updated: Bretonnia Will recruit 4 Cavalry Units
DePorterGuardsman 7 Mar, 2017 @ 6:04am 
Thank you :steamhappy:
Serial  [author] 7 Mar, 2017 @ 4:47am 
Next update i will increase Bretonnian cavalry to always be 3 or 4
DePorterGuardsman 5 Mar, 2017 @ 1:46am 
Max 3 cavalry for bretonnia seems unfair they depend on their cavalry =O
Serial  [author] 4 Mar, 2017 @ 1:56am 
Well i looked into it and this mod does not change scripts of invasions or rebels etc. so might be a mod like Rise of the Beastmen. that makes the 1 lord army spam
i updated this with the latest Units of bretonnia etc.
I did also made a recruitment table of greenskins rebels hope this helps.
Enjoy
Serial  [author] 28 Feb, 2017 @ 10:09pm 
I noticed some issue aswell but the mod is still working for the most part.
After im done with my overhaul of my bretonnia redone mod, im gonna fix this mod
Greywulf 28 Feb, 2017 @ 8:11pm 
I noticed the same thing with the single greenskin lord rebel spawn
Menqel 28 Feb, 2017 @ 2:41pm 
Ehm, I don't know why none noticed this yet but, your mod is causing problems with the new Greenskin invasion mechanic. The rebels always spawn with only a lord. And yes, I'm 100% sure is this mod. Hope you can fix it, cheers!
Serial  [author] 28 Feb, 2017 @ 6:18am 
This mod is still working but needs an update with the new DLC Units
CallMeBooch 26 Feb, 2017 @ 2:07pm 
@Serial oh yeah man for the most part the mod is great. Crooked moon is the only faction i noticed having an army like that. which is no big deal, i can crush em pretty quick with cav and i never liked fighting them much anyhow. Kudos on the rest of the mod though man, i know not everything is in your control
Serial  [author] 26 Feb, 2017 @ 2:52am 
@CallMeBooch
Think its a bug.. no idea why he is running around with a bunch of archers... should not be more then 2 max..

but there are some bugs or things i cant change.. but for sure i can say 90% of the armies you face are as in the discription
CallMeBooch 26 Feb, 2017 @ 12:44am 
Skarsnik's little bitch @ss is running around with a full stack of goblin archers.... lol idk if its just a random hiccup or not just letting ya know
Serial  [author] 22 Feb, 2017 @ 12:12am 
@ Atlas That is pretty wierd that only should happen on the start of te campaign when the ai havent got all the right buildings.. even for the subfactions although they respond less to the changes then the major factions are the bretonnia armies also like that?
thule 29 Jan, 2017 @ 8:10am 
But for factions like Chaos that's the best part of their early army. Without marauder horsemen they are nothing.
Besides, regular archers deal with ranged cav with ease.
Serial  [author] 29 Jan, 2017 @ 12:17am 
Woodelves : recruit now 5/6 ranged units per army was 4/5
greenskins recruit now 2/3 ranged units per army was 1/2