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The author didn't rename the mod file, data_core in mod file will replace the vanilla setting, becasue the mod doesn't change brayherd, there is no brayherd army. All you need to do is to rename the "data_core " or "data_XX" to any name just not the same.
this mod does nothing with spawn rates or alter starting armies.
I use this beastmen spawn mod myself
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=819127007
Works perfect
changed Recruitment for Chaos and Dwarfs a bit more variation
Norsca Recruitment
Hope you enjoy the mod!
Wich faction did you face ?
Sorry..
I will not make it Radious compatibel.
It will take way to much time.. (and i dont use Radious)
I make all my mods for vanilla gameplay and if they are compatible that is convenient.
But not mandatory.
People can let me know by favorite this mod, if it hits 400 I will change this mod.
If you want this to stay as it is.. give it a like.
Because i find ranged cavalry the plague of this game.
1 single unit the Ai has is anoying as hell .
Cost atleast 5 min of cat and mouse .
So no ty..... ;)
In my game ai building tons of armies it takes me 25 turns be4 i can to take marienburg and facing 16 stacks of Woodelves in their home territory or the storm from the north Skaeling will have atleast 30 armies etc. So main thing Provide them with enough money
i updated this with the latest Units of bretonnia etc.
I did also made a recruitment table of greenskins rebels hope this helps.
Enjoy
After im done with my overhaul of my bretonnia redone mod, im gonna fix this mod
Think its a bug.. no idea why he is running around with a bunch of archers... should not be more then 2 max..
but there are some bugs or things i cant change.. but for sure i can say 90% of the armies you face are as in the discription
Besides, regular archers deal with ranged cav with ease.
greenskins recruit now 2/3 ranged units per army was 1/2