Total War: ATTILA

Total War: ATTILA

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Items (9)
Base Income 2000
Created by GreenJKing
This mod reduces the base income of all factions to 2000. Most challenging of all my base income mods. Compatible with Radious and most other mods Save game compatible Base income 0: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=641237445 Base inco...
Fertility-Increasing Sanitation Buildings
Created by The_Yogi
Do you hate how later in the game every region become infertile wasteland? Climate Change and repeated razing make farming unable to make enough food and income. Why aren't there any way to counteract this? Can't land be irrigated and fertilized to make th...
Mazz's Reduced Unit Upkeep
Created by Mazz
------ (Feb 25) Updated for DLC 6 (Slavs) and all previous DLC ------ *** Latest version changed merc costs slightly, high tier mercs are now a tiny bit more expensive *** Until CA sorts out the unit upgrading system and upkeep costs, I've made a mod that ...
Sebidee's Unlimited Governors
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58J.p...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods....
12 Turns Per Year
Created by Magnar
This mod increases the number of turns in a year from 4 turns to 12 turns...
Stronger Romans
Created by GreenJKing
Stronger Western Roman Empire (WRE) and Eastern Roman Empire (ERE) This is a mod to try and stop the Romans from perishing too early. I would like them to be the powerful fearsome roman empire they should be - Added morale boost for Romans through traits -...
MaxRavenclaw's Easier Loyalty
Created by MaxRavenclaw
Your characters no longer lose loyalty because of events such as having more influence than the king and having a lower level character be promoted to an office before them (the most important change, as managing promotions was a pain). Savegame Compatible...
easy_diplomacy_mod.pack
Created by Mar45690
Makes the AI more incline to accept a trade agreement with you, accept non aggression, alliance, or be your bitch for a price...