Total War: WARHAMMER

Total War: WARHAMMER

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Proper Chaos Invasion
   
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Tunnisteet: mod, Campaign
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84.488 KB
5.11.2016 klo 18.58
15.4.2017 klo 21.01
12 muutosilmoitusta ( näytä )

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Proper Chaos Invasion

Kuvaus
Radious compatable version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=833883805

A mod that makes a chaos invasion an existential threat for the nations of the old world (as is supposed to be)

At first I increased a number of late game stacks to 35, but that had prooven to be too easy, so I decided to alter my first version =)

Changes:

- mid/late game events at turns 40/80
- mid/late number of chaos stacks (for hard) 10/70
- number of late game waves (for hard) only one
- number of troops in stacks is increased

Enjoy!

N.B. Small update, unlike for the dwarfs I was unable to beat the game for the Empire, so I decided to change the late game event from turn 65 to turn 80.
33 kommenttia
chubbyninja89 (TNB) 2.10.2017 klo 12.12 
Well, if you really have stopped working on this mod, then that's a real shame.

It's one of the only ones that really makes the chaos invasion a huge threat rather than just a slightly bigger threat than it normally is.
chubbyninja89 (TNB) 30.9.2017 klo 15.04 
Are you freaking serious?

And does this mod depend on the difficulty?
is\lm\bp model  [tekijä] 30.9.2017 klo 13.45 
The mod is abandoned (mod author) use the code in whatever way you want
chubbyninja89 (TNB) 30.9.2017 klo 6.08 
Dude, you really need to fix the timing for this mod. I confederated with a few other Dwarf holds, and the Chaos still showed up turn two, and just sat there.
chubbyninja89 (TNB) 23.9.2017 klo 12.51 
Is this mod save game compatible?

Because I thought this mod was supposed to make the chaos hordes come much later. I used a confederation mod and they showed up turn 2.
Sheperd Doggy YT 13.8.2017 klo 16.53 
does this still work?
dizzy 5.8.2017 klo 12.41 
@andjca2000 yup.

Use the PFM, open this mod, all this on the first page:

ci_mid_game_turn_timeout = 60;
ci_late_game_turn_timeout = 90;

if test_chaos_invasion_events then
ci_mid_game_turn_timeout = 3;
ci_late_game_turn_timeout = 5;
end;

-- turn number to display early game event message
ci_early_game_event_turn = 20;

-- the number of hordes we want the Chaos faction to have when spawning a new wave
-- mid game | late game
-- easy, normal, hard, very hard, legendary
ci_max_num_hordes = {{3, 5, 10, 15, 20}, {5, 10, 70, 80, 90}};

The first set on the bottom are the 1st wave followed by the second bracket are the 2nd wave. Each numer in each bracket is the difficulty level from lowest to highest and represents how many stacks show up.

Make sure the ENTIRE script gets copied to https://pastebin.com and then make your changes, then reselect all text and paste it back after making the changes in pastebin. Enjoy.
andjca2000 4.8.2017 klo 11.16 
@Ana - Sure seems like it, did it work?
dizzy 1.8.2017 klo 6.18 
-- turn number to force the Chaos Invasion to trigger if the player has not hit the required imperium level. Also works for autoruns where there is no player
ci_mid_game_turn_timeout = 40;
ci_late_game_turn_timeout = 80;

Is that the area of the script I need to change? Will it work if I substitute 60 for 40 and 100 for 80?
dizzy 1.8.2017 klo 5.54 
This is such a crazy unbelievable mod! WOW! I'm facing around 70 stacks of Chaos armies. My Forest Elves are not looking good. The Empire is probably going to get run over. I dont know if I can stop this invasion. It might just be the end times! Thank you for this mod. This just feels so much more like how it should have been. And thanks for the Radious version. Im using that one. I remember the 1st invasion on vanilla and it sucked. I faced a dozen or stacks of chaos and after thirty turns I'd wiped them all out easily. Not so anymore.

Im pretty good with the PFM editor. What exactly needs to be edited to change the invasion to turns 80/100?