Sid Meier's Civilization V

Sid Meier's Civilization V

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Genstande (46)
Civilization Allstars
Skabt af epic
Savage, Might, Courage, Agility, Endurance, Wisdom and Sorcery, these are the seven Pillars of A Hero's Talents. In this Mod, powerful Heroes from ancient and modern Civilizations wait for your call. Build your Empire, discover Techs and complete World Won...
Heroes of Might and Wisdom V11
Skabt af epic
Savage, Might, Courage, Agility, Endurance, Wisdom and Sorcery, these are the seven Pillars of A Hero's Talents. This Mod add 3 Heroes for each Civilization and you can unlock more Heroes by completing world Wonders. These Heroes fight in the front line on...
Great Heroes
Skabt af Smig
The premise of this mod is to change Great Generals in a way that makes them more interesting to use and valuable. The Great Generals are now called Heroes, and they'll behave like direct combat units, with a base strength comparable to the standard units ...
More Great Works
Skabt af Faulkner
This mod requires Civilization V: Brave New World. Have you ever run out of named Great Artists and Writers? More Great Works adds a large amount of real Great Artists and Great Writers (with their own Great Works) to Civilization V. Containing 50 Great Wo...
Krajzen's Great Musicians Pack
Skabt af Krajzen
This mod adds 60 new Great Musicians - with audio of their hits! (each audio - around 30 seconds long) And while Firaxis has given us many Western Classic Composers, my mod adds not only classical music, but also Oriental music, jazz, Baba Yetu from Civili...
Krajzen's Great Writers Pack
Skabt af Krajzen
This sweet mod adds 87 new Great Writers from all over the world - Subsaharan Africa, Eastern Europe, Near East, Asia, Latin and Indigenous America - with their most interesting works and quotes! Basically, your problems with not enough Great Works of Lite...
Krajzen's Great Artists Pack
Skabt af Krajzen
This mod adds 39 new Great Artists from all over the world - Indigenous America, Latin America, Near East, Eastern Europe and Asia! Obviously they come with their Great Works of Art ;) Mod was tested lots of times and each artist should work with his/her p...
Krajzen's Great People Pack
Skabt af Krajzen
Were you ever bored by the same great people names? Or annoyed by the Eurocentrism of them? This very simple flavour mod adds 160 new names for Great: Generals, Admirals, Merchants, Engineers, Scientists! From all over the world - Native American, Eastern ...
City States Expansion (G&K + BNW)
Skabt af Hiram
Adds more city states to base game, particularly in Africa, Oceania and the Americas. This mod has been designed to be compatible with many of the civs created by mod makers on Steam Workshop and Civfanatics. Refer to my favourites for a list of suggested ...
More City-States Luxuries
Skabt af CapitãoRolinho
Requires G&K Compatible with BNW Adds 13 new City-States luxury resources Beer Champagne Cheese Chocolate Cigars Furniture Glass Honey Infusions Manuscripts Olive Oil Paintings Statues Also updates yield changes for Jewelry and Porcelain Special thanks to ...
Caravans Build Roads
Skabt af Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Additional Industrial Buildings
Skabt af Chiisai-Icchi
Adds additonal buildings for the Industrial Era. Synthetic Fuel Manufactory +2 Production, +1 Production for each Coal worked by the city. Maximum of 6 buildings per empire. Converts 1 Coal to 2 Oil. Unlocked at Steam Power Oil Refinery +2 Production, +1 P...
Additional Modern Buildings
Skabt af Chiisai-Icchi
Adds several new buildings for the Modern Era. Supermarket: +2 Food, +5% Growth. +1 Food for each Sheep, Cattle, Crab, Fish, Salt, Truffles, Whale, Wheat, Deer and Bison worked by the city. City must have a Hospital. Mechanised Farm: +3 Food, +8% Growth. +...
Buildings - Palace Additions Enhanced
Skabt af Sol
This is a small revision of the Palace Additions mod. This mod will add a ladder of National Wonder buildings to improve your palace. This mod has evolved and become Monarchy Plus and Monarchy Plus Lite, both which are compatible with many mods, including ...
Helicopter Gunship - Missile Loadout
Skabt af Ryika
Remember the good old times when Guided Missiles were actually useful? Well, this mod allows Helicopter Gunships to carry up to 4 of them - or even Nuclear Missiles, if you prefer to lay nuclear waste on the other side of the map. Sounds overpowered? Well,...
Scouts ignore Borders
Skabt af Ryika
A simple mod that gives Scouts (and Pathfinders) a promotion that allows them to enter the borders of other Civs without having to get open borders first. And... that's it. Simple, huh?...
Smoky Skies w/ Normal Civs
Skabt af RJ
Adds elements from the Empire of the Smoky Skies Fireaxis scenario into gameplay with normal Civilizations. (Note: Requires at least Gods & Kings, though should work fine if you have Brave New World in addition.) Version 3 currently only includes units and...
Early Production Conversion
Skabt af RJ
Sometimes you just don't want to build anything in a city, and in the early eras you're prevented from doing so until you research Education or Currency. This simple mod unlocks the "Convert to Research" and "Convert to Wealth" city build options at Agricu...
Capture Great People
Skabt af RJ
Moving a military unit onto a Great Person (excluding Generals and Admirals) will capture them instead of killing them as the game normally would. Great Prophets from Gods & Kings can already be captured by default, so only Great People from Vanilla and Br...
Archaeology Aesthetic Adjustments
Skabt af Calypso
A simple graphics mod that changes the way archeology sites appear across the world. While normal and hidden archeology sites already differ in the resource icons they use, this mod is meant to extend their visible differences to include the way archeologi...
Jungle Yields Mod
Skabt af Barrowulf
This mod treats jungles more like forests for improved gameplay. Perhaps, “rainforests” would be more descriptive of them now. The main things that differentiate forests and jungles now are simply their graphics and the resources which are available to the...
Palace and Throne Room
Skabt af alexwebb2
Implements the Civ I palace and the Civ II throne room. For anyone who didn't play those games (or doesn't remember back that far): the palace and throne room were screens that started out very plain, which the user could upgrade parts of when they were do...
Workable Mountains
Skabt af Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Skyscrapers
Skabt af SamBC
Adds two new buildings that require significant Industrial Steel, as provided in my Industrial Steel mod. The Residential High-Rise gives extra food, boosting growth or supporting a specialist economy, while the Commercial High-Rise boosts gold. You cannot...
Fallout damage
Skabt af Kill Blinton
Units take 40 damage if they end their turn on nuclear fallout. This mod is intended to make nuclear warfare less efficient, and even more devastating....
No InstaHeal
Skabt af Kill Blinton
Tired of the unfair randomness of instant healing? This mod fully removes the instant heal promotion from the game....
End Of Turns
Skabt af davii.adams
NO LONGER REQUIRES EXPANDED TOP PANEL mod Acts as a progress bar of Civ icons during end of turn processing (replacing standard version), as well as providing some Tooltip info and the ability to chat to any leader that you have met. Tooltips give an indic...
Foreign Resource Extraction
Skabt af davii.adams
BNW ONLY Expanded version of Oil Pipelines used in Improvement Upgrades mod (from which it has now been removed). Allows for some resources to be extracted from rival civilizations, provided certain criteria are satisfied: You have an Embassy in their capi...
Policy Unlocked Units
Skabt af Ultrabanana™
All of the social Policy trees unlock a unique world wonder, so how about unique units? This mod adds new units to the game that can only be unloked by adopting certain social policies. Requires Brave new worlds and Gods and Kings If the new units have the...
Tunak Tunak Tun India War Music Replacer
Skabt af Mistoff
This mod replaces the War music for Gandhi's India with Daler Mehndi's "Tunak Tunak Tun". It will play instead of their unique war music when at war with India and when talking with India ingame while at war. This is apparently a love song or something, we...
War Log
Skabt af Andruh
DLL replacing mod. Sends all war messages showed at screen to notification log....
Fixed Great Scientist Blast
Skabt af Andruh
The amount of Science that would get from the blast of Great Scientist is fixed as some previous turns of Science from turn of birth instead of current turn. BNW only....
No Pathfinding Reveals
Skabt af Andruh
Mod replaces Civ5 DLL and fixes civilian pathfinding reveal enemy units bug - Includes Unbloat patch - Fixes civilian pathfinding reveal enemy units bug: pathfinding for civilian units works exactly as for combat units This Mod will develop and include new...
PBEM leave fix
Skabt af Andruh
Sometimes when a player retires from PBEM-games crash of Civ5 constantly occurs during the performing his turn by AI. It is can leads to the impossibility to continue a game. This mod is designed to avoid this crash in such cases, and helps to make the fir...
Global Morale
Skabt af Keukotis
The Heroic Epic now applies the Morale promotion to all units, regardless of where they are built or if they already existed before building it. Basically, Heroic Epic now works like Statue of Zeus and just gives everyone the bonus....
Speedy Starting Settler
Skabt af Keukotis
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal. This is basically just a modified version of Ini...
Bigger Empires (with easy edit)
Skabt af manekk
Short Description: This mod allows your empire to expand quicker and further, by reducing the culture cost of acquiring a new tile by 25%, financial cost by 10 gold, and allows your cities to expand to up to 8 rings. Long Description: There are already som...
Global Relations
Skabt af Aristos
UPDATED!!! Now compatible across the board, from Vanilla to G&K to BNW!!! If you feel that InfoAddict, robk's masterpiece, gives too much information, this is for you. Global Relations is entirely based on robk's Infoaddict, but only shows the information ...
JdH's Active AI Diplomacy in MP
Skabt af Jaii der Herr
The AI does not contact human players on its own in network multiplayer games (internet and lan). This mod activates the ai to contact human players like the ai does in singleplayer games. To use this mod, you need to know how to play with mods in multipla...
MicroWorld
Skabt af Corpsemania
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Multiplayer Mods Workaround
Skabt af cicero225
Workaround to convince Civ 5 to allow multiplayer games with mods. This is NOT user-friendly, but it's what we've got. Potential User Friendly Tool: https://forums.civfanatics.com/threads/mppatch-easy-modded-multiplayer.617806/ . It's a bit glitchy and doe...
Colored Religions
Skabt af MT
A quick coloring of the icons. V3 (July 3, 2012): Changed to not affect future savegames (old v1 and v2 saved games wont work with this version). V2 (June 27, 2012): Added shadows to citybanner icon, so it's easier to seperate background color from icon co...
Civilization Great Works
Skabt af PHXHRC
This mod adds some very familiar looking Great Works of Art into the game . The Great Artists are: - Sid Meier (Civ1) - Jeff Briggs (Civ2) - Brian Reynolds (Civ3 & Alpha Centauri) - Soren Johnson (Civ4) - Jon Shafer (Civ5) - Ed Beach (Civ5: BNW) Just don't...
Unique Improvements on Resources
Skabt af Party Magician
Sheep on that perfect hill for your Terrace Farm? Stone on the important bottleneck so great for the Kasbah? Wheat on the flood plain you'd be aiming your Polder Warriors straight at? Cattle on the City-State's only water-adjacent tile? Not your problem an...
Convenient start
Skabt af manekk
It's a common knowledge that the starting location and first city placement matters. At the same time there is a substantial luck factor involved in where you begin your adventure. On some occasions, Sid Meier spawns you in a really nice location and your ...
Culturally Linked Start Locations
Skabt af Gedemon
Civilizations (and City-States) will start close to each other depending of their cultural art style (European, Greco-Roman, Middle-East, Asia, South-American, Polynesian) Culture Group relative distance is also used (ie Greco-Roman civs should be closer t...
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