Space Engineers

Space Engineers

42 ratings
Mercury to Ceres
   
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Type: World
Mod category: Exploration
File Size
Posted
Updated
7.706 MB
18 Feb, 2017 @ 8:08pm
20 Feb, 2017 @ 4:15pm
4 Change Notes ( view )

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Mercury to Ceres

Description
At long last, a sequel to my Mercury to Mars world. This is a 1/1000 scale simulation of the inner planets and Ceres using modded worlds the topographies of which are all based on real life NASA data (except Earthlike). The planets are set to where they would be in real life on September 17, 2082. This puts all of these planets on the same side of the sun (and therefore, closer to one another.) The exception is Ceres which I had to fudge - but, it is sitting on it's real life orbital path, which - unlike the other planets, places it well below the ecliptic plane. With Sun Rotation off, the planets line up as you see in the thumbnail for this world.

For those who are into The Expanse, you may choose to use the Ceres with Spin Gravity mod instead of the normal Ceres mod. That mod attempts to simulate the effect of spinning Ceres up to create artificial gravity.


Planet Data:
Planet
Gravity
GPS Vicinity*
Distance From Earth
Mercury
0.38 g
GPS:Mercury:78851048:69763048:-39280952:
~112,000 km
Venus
0.91 g
GPS:Venus:7193821.5:32320758:-36633328:
~49,000 km
Earth
1.00 g
GPS:Earth:67993.78:67993.78:67993.78:
n/a
Mars
0.38 g
GPS:Mars:-45797460:-34862540:15926479:
~59,000 km
Phobos
0.00 g
GPS:Phobos:-45767796:-34896152:15935444:
~56 km from Mars
Deimos
0.00 g
GPS:Deimos:-45670800:-34798400:15697194:
~220 km from Mars
Ceres
0.05 g
GPS:Ceres:39208764:-182421232:191336768:
~ 267,000 km

* For this world, the GPS coordinates are a guide to the vicinity of where the planets are. They are intended as a pointer in the right direction that will get you close to the planet, not an exact indicator of the planets position - leaving room for potential encounters between the GPS coords and the planet.

At night, on Earth, you will be able to see Venus and Mars with the naked eye (dots that grow brighter and dimmer as the Sun moves.)

Note on Venus: Venus has the most hostile atmosphere of any of the inner planets. Ships and stations will corrode in the hot and acidic atmosphere, players are safe in pressurized areas, but will die quickly when exposed to the atmosphere. The reward for risking the atmosphere is high concentrations of Uranium (edges of lava flows), Platinum, and Magnesium (ore rocks). So, while dangerous, this section of the inner planets is a place to control if you can.

All mods were created by me except for the brilliant Real Mars by Xilthis. This is set to work with Venus - No Clouds for Dedicated Server purposes so that players won't have to do a manual cloud install. However, the clouded version can be used as a replacement just by swapping out the mods in the Mod List. The clouded version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=864366035. The two mods are identical except for the cloud layer.

UPDATE: Venus - No Clouds is no longer available. To use this mod, open it with "Customize" and swap out the deleted mod (with the red numbers) with the clouded version.

NOTE: Space Engineers currently has issues with planet tilt (be aware of that if you decide to use the clouded version of Venus... it doesn't look quite right.)

Landers are the default ones and, with the exception of the first on the list, they will not align with the planets.


As with my previous "Mercury to Mars" world, this can serve as a template for scenarios. I look forward to seeing what people create with it.

Rate and Enjoy!

More images to come.
48 Comments
Moonslayar 29 Jul, 2019 @ 8:56pm 
any news on the new world
Emiricol4Rl 27 Dec, 2018 @ 2:32pm 
I unsubscribed from, then deleted all mod folders I could find (may not be all), and then re-subscribed to the mod and dependencies, but I see now the specific errors. It says it's missing two, MC2_Lander and 859359523 (whatever that is).
jackik 26 Dec, 2018 @ 11:46am 
Try manually deleting the mod folders (tedious, i know). It might be a Steam issue with downloading them.
Emiricol4Rl 26 Dec, 2018 @ 11:32am 
This mod isn't working for me. When I try to load it, I get the error message, "Downloading mods has failed. Please check mods list in world settings," or something like that. I tried unsubscribing and resubscribing to it and all the world dependencies, but still get the same message, FYI.
Thunderbolt 11 Dec, 2018 @ 6:26pm 
Cant wait for the next world with Jupiter in it, he's probably gonna use the Procedural World mod for asteroid belt.
jackik 12 May, 2018 @ 2:16pm 
@askenef: 3.711 divided by 9.807 is accoording to MY calculator: 0.378
where did you get 0.9 from?
mirix 12 May, 2018 @ 12:04am 
mars is .9g not .38
[82DK] wyomingwolf 20 Feb, 2018 @ 3:03pm 
Aye, I to am looking forward to the new system. Keep it up <3
Jsaya 4 Feb, 2018 @ 1:20pm 
How's that coming along, Dev?
entspeak  [author] 6 Jan, 2018 @ 9:00am 
I am currently working on a new world: Mercury to Jupiter - which will include everything in this world, plus Jupiter, Io, Europa, Ganymede, Callisto, and - hopefully - a custom asteroid belt.