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Found here: https://www.youtube.com/watch?v=Zjg9rykIAkM
Check out some of my other content and subscribe if you like my stuff!
added props to fill empty gaps in rework
tweaked movement zones
fixed props floating
textured break in wall and made sure correctly working
Huge rework of city to widen street and make no-go zone more direct to where props are
(I will sacrifice some props clipping for the sake of more room in confined areas, such as market tents, gravestones etc)
Added fx to swamps etc
Tweaked props
added war camp to main attacker deployment
reworked all no-go zones
Let me know how it plays now,
Dorian
I will also open up the wall so units can correctly move through the opening and thus allow another point of entry for the main attack force. Keep the feedback coming guys, i appreciate it.
I sadly hadn't learnt the prop fidelity vs gameplay yet in design (probably still haven't but I'll learn)
thanks of the feedback
Minor scenery fixes
Added Props
Started new break in wall (cannot currently go through it, shall fix this tomorrow)
Changed scenery lighting
Performance is starting to get a bit heavy in the editor for me with this many props, so let me know how it affects you in game please, seems to take frames away for me, but my pc is not that great.