Total War: WARHAMMER

Total War: WARHAMMER

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Laketown
   
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Tags: mod, Maps
File Size
Posted
Updated
25.822 MB
4 Mar, 2017 @ 4:18pm
5 Mar, 2017 @ 4:36pm
5 Change Notes ( view )

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Laketown

Description
Updated Alpha 0.6 -

Adjusted deployment zones for up to 4v4, I went for a scenario kind of vibe with this so let me know how it balances and plays or if you have better scenarios.

Made forests more dense - I've started layering the forests to have a more natural feel. variety and density of trees hiding units (if you are having problems seeing troops, hold 'space' and select the hide foliage option.

Props to cliffs - I love the battle scale of the cliffs but they are damn ugly, will work on this.

Major things to do -

Tailor river banks to be more like river banks.
Keep Detailing cliffs and forests
Add unique prop locations throughout map eg. campsite, trade posts, signs of war or bandits -etc
Try and make the river look like its running
Maybe add full fledged castle on one of the cliffs, to over-watch the gate and town (this may not happen or may be an alternate version I make as I like the small town vibe, large battlefield feeling this has currently)

Here is my 3rd map!

I humbly present to you, Laketown. This Empire city on the river is an easily defensible location for such a small town. With unique areas such as the market and bridge fort, this central zone in the map will provide pokey streets and pathways with a high fidelity empire town. The outskirt regions of Laketown have 3 high mountains to the west with great overlooks of the battefields, while to the east lies a heavily forested region, hiding the advance of the main attack forces. With two river crossings to the south and one mountain pass to the north, this map provides a great scale for 2v2 and up.

There is still so much I wish to add to this map as well as SO much I still need to fix, litterally every time I play it there is more. So expect updates pretty regularly.

I hope as usual you will give me feedback, bug reports and ideas on how to improve my mapping.

Dorian.

Things to do -

Add more props
Tweak terrain
FIX DEPLOYMENT ZONES (will do asap)

My other maps -

Lost City of Kalanzandar (King of the Hill style) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=870638676

Three Fangs (City Siege) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=867488444
9 Comments
Kenshin  [author] 25 Mar, 2019 @ 7:06pm 
sorry mate, I don't own it sadly so can't update it to TWW2
Saphirre 24 Mar, 2019 @ 11:01pm 
Hello, this map is awesome ! can we have a update for tww2 ?
Kenshin  [author] 6 Mar, 2017 @ 12:03am 
Looking for feedback across all my maps on how units move through created areas etc. As well as any high quality screenshots I could use (since my pc is currently sub-par)

things like performance is crucial too me as well as I have thousands of props used.

please let me know what you think community.
Kenshin  [author] 5 Mar, 2017 @ 3:36pm 
Deployment zones are giving me a headache and I am still trying do make AI a bit more feasible, so for now I will divide the deployment a bit more neatly.
Kenshin  [author] 5 Mar, 2017 @ 3:22pm 
some new images was my first thing to do today, so your wish is my command.
Duke of Wellington 5 Mar, 2017 @ 7:03am 
can you upload an overhead picture?
Kenshin  [author] 5 Mar, 2017 @ 3:54am 
Just updating Alpha 0.6 -

Adjusted deployment zones for up to 4v4, I went for a scenario kind of vibe with this so let me know how it balances and plays or if you have better scenarios.

Made forests more dense - I've started layering the forests to have a more natural feel. variety and density of trees hiding units (if you are having problems seeing troops, hold 'space' and select the hide foliage option.

Props to cliffs - I love the battle scale of the cliffs but they are damn ugly, will work on this.

Major things to do -

Tailor river banks to be more like river banks.
Keep Detailing cliffs and forests
Add unique prop locations throughout map eg. campsite, trade posts, signs of war or bandits -etc
Try and make the river look like its running
Maybe add full fledged castle on one of the cliffs, to over-watch the gate and town (this may not happen or may be an alternate version I make as I like the small town vibe, large battlefield feeling this has currently)
Kenshin  [author] 4 Mar, 2017 @ 10:49pm 
Hi, thanks mate.

I will look into updating my knowledge this week on how to make these campaign compatible. If people have suggestions for which places you want to use them in, let me know.
Verrik 4 Mar, 2017 @ 9:16pm 
Looks awesome! Hope to see it in a campaign map pack!