Total War: ATTILA

Total War: ATTILA

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[Old] Attila grand campaign
   
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Description
A collection of mods that makes the game play like Stainless Steel for M2
Items (27)
Ammunition Refill
Created by Magnar
This mod allows your to replenish your ammunition during combat This mod adds an ability that missile units have that when used will replenish the units ammo after 2 minutes of not beign able to move. This is meant to simulate the soldiers waiting for supp...
Child Chance Tweaks
Created by wesloo
This simple mod reduces the chance of illegitimate child to be born and sets the maximum to one illegitimate child per parent. Some other tweaks was made to keep your family tree cleaner and not so overcrowded: Max 4 children per parent (decreased from 6) ...
Grand Campaign Avetis' Reskin Compillation
Created by Avetis
Land units: Jutes Dani Geats Saxons Franks Goths (both) Alani Vandals Langobards (DLC Needed) Alamanni (DLC Needed) Burgundii (DLC Needed) Picts (DLC Needed) Caledonians (DLC Needed) Ebdani (DLC Needed) Marines: Northmen only Officers and standard-bearers:...
Larger Garrisons (1.5X)
Created by Will
Thumbs up if you like it. This mod simply increases the size of the garrison in Total War: Attila Unlike my Double Garrisons mod, this mod increases the garrisons by around 1.5X the size, or 50%. It doubles nearly every unit except for the ranged units, wh...
Longer Fires
Created by Pepe
Fire. The world. Burning. It is all fun and games until you blink and WHOOSH! Those fires have already ripped your world to pieces. No longer I say because fires are fires! I mean, when a building is burning on the local news station that story can go on f...
More deployables for fortified stance and more barricades and deployables for city's/towns
Created by Tobias Ents
This mod gives you more deployables in fortified stance and gives you more deployables and barricades for your towns and city's. The screenshots tell the most so look at them if you want to know something :) I always found the defenses for fortified stance...
More Detailed Unit Stats Tab
Created by wesloo
This simple mod adds more information on the unit stats tab (in both campaign and battle UI). These missing stats are now displayed for relevant unit types: Attack Bonus vs Infrantry Attack Bonus vs Cavalry Range Rate of Fire Because of the tab's fixed siz...
Natural Water Mod
Created by dotvhs
UPDATED! Works with latest DLC. Enjoy! Natural Water Mod enhances the water in campaign map of Total War: Attila. It changes each type of water - from seas to lakes and rivers. No more jelly/milky thingy! Just pure, natural water. Color of water is differe...
No AI Razing except Huns and No AI Start Migration
Created by Nick Naughty
Is desolated settlements all over the campaign map becoming a problem. This mod does the following. AI can no longer raze, doesn't effect Huns who will continue to raze. AI can no longer start migration, this is to prevent addition desolation. AI can no lo...
Realistic Battle Pack
Created by Itaewon Rat
A mod that adjusts some of the DB values to make battles look/play in a more realistic manner. Support me by donating if you want ;) paypal.me/LittleLoyal Description Features - Realistic cavalry movement - Realistic cavalry VS cavalry charges - Better uni...
Recolored Sassanids
Created by PradaErwin
This is my first mod and a way to get rid of the purple/yellow vanilla uniforms for the Sassanids. The new colors have a more realistic touch, the red/greenish blue/white mix will make the units look less arcade like. In reality levy units of the Sassanids...
Simply Slower Combat
Created by Will
Please rate this mod ----------------------------- Do you hate how fast battles play out in Attila? Do you want to be able to enact proper tactics, have your troops hold the line for a reasonable amount of time, or just be able to watch your plan unfold. D...
Slavic Nations Bug Fix
Created by Namy
The Venedian trait +100% income from farms is bugged, i.e. it doesn't work for farms of level 2 or higher, resulting in a huge income loss. I fixed the trait +100% income from farms to affect all types of income from farms. Additional bug fixes Reworked th...
Stronger Barricades
Created by Pepe
Barricades are sort of meant to well....barricade things. This is a stand-alone version of my stronger barricades from "Stronger Walls" for those who feel my other changes are too extreme and radical! Changes to Gameplay: -This buffs barricades to a point ...
The Good, the Bad and the Ugly
Created by true.tryggvi
The Good, the Bad and the Ugly Even in the grand campaign, names usually repeat themselves. In the Age of Charlemagne, the situation is really catastrophic: the name rosters are very small. To improve that, this mod adds nicknames into the game. They aren'...
Avetis' "Slavic DLC" Reskin
Created by Avetis
Total reskin for Slavic Culture Pack DLC 1. A lot of new models and textures 2. Huge diversity for all units ------------------------------------ 3. No new units 4. Some unhistorical elements (e.g. new helmets) still here but their number reduced ......
Ostrogoths <3 Roman Buildings
Created by Professor Oak
The Ostrogoths can finally become a true 'Inheritors of Rome' by being able to build Western Roman city and town buildings from level 1 to level 4. They can also build imitation roman military buildings from level 1 to level 3. They won't be able to build ...
Imperium Gain From Technology Removed
Created by Augustusng
Another mod from me that does what the title says. :P Well, this one does a little more. I've removed the imperium gain from technology, but to rebalance that, I've increased the imperium gain from capturing regions. Here's how it works: Researching a tech...
Better Autoresolve
Created by MINOS
This Mod, taken standalone from my "Better AI" Mod, changes Autoresolve to be more accurate and less easy for both Sides. --------------------------------------------------------------------------------------------------------------------------- The AI wil...
A More Aggressive AI
Created by Thunder Bagel
For those of you who liked my "A More Aggressive AI" mod for Rome 2 For use with the Grand Campaign, The Last Roman and Age of Charlemagne OVERVIEW_________________________________________________________________ So I made this mod because I hate how passi...
Improved Blacksmith Upgrades (Factionwide Version)
Created by dragut
This is the Factionwide version of the previous Improved Blacksmith Upgrades Mod! What this mod is for? When you upgrade weapons, armors of your soldiers but not satisfied with the bonus they provide, this is the mod you are looking for! So no need to worr...
More Meaningful Seasons
Created by Dresden
This mod adds various effects to the different seasons such as growth, movement rate, morale, etc. It also adds Extreme Winter in the north and Extreme Summer in the south and east. It also adds season effects to Age of Charlemagne. Custom Mods, Previews &...
Zero Climate Change
Created by RedOctaNe02
Hello again, This is a simple mod that removes the effects of climate change as the campaign progresses. So basically, the starting fertility level in a region will NOT change due to the birth and aging of Attila. Savegame compatible, however if you have a...
Lower Conversion
Created by Maceman121
Allows you to convert your religion at 20% instead of the natural 35%....
No immigration public order penalties for Western Roman Empire
I hate the fact that with the Western Roman Empire I have constant immigration because in all cities I have always -9 public order so I decided to create this mod. This mod remove the penalties of public order due to immigration. Compatible with Radious an...
!A REQUEST FOR ATTILA UPDATES
Created by Greq7
THIS MOD DOES ABSOLUTELY NOTHING YOU CAN SAFELY SUBSCRIBE IT WILL NEVER CHANGE YOUR GAME COMPATIBLE WITH EVERYTHING https://i.imgur.com/p7Fv1Z6.gif I just want to help with spreading the word. UMCenturion in Total War discussions/forums has started an open...
All Occupation & Diplomatic Options for All (Except Huns Settling and confederations excluded for ERE, WRE and Sassanids)
Created by Aurelinus
This is basically the same mod as original: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=438580612 The only difference is that ERE, WRE and Sassanids are excluded from being able to make confederations as this is pretty unhistorical. The mod give...