Total War: WARHAMMER

Total War: WARHAMMER

32 ratings
Nations of the Old World
   
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Tags: mod, Campaign
File Size
Posted
Updated
700.543 KB
1 Mar, 2017 @ 12:01pm
17 Aug, 2017 @ 3:00am
10 Change Notes ( view )

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Nations of the Old World

Description
OVERVIEW: This mod is my take on renaming the various factions of the old world to enhance the immersion and better repesent both a more realistic naming system but also building on the Lore. I have taken some liberties where lore is vague so if anyone has any suggestions please don't hesitate to comment.

Why make this mod?

There are several mods on here which already do this so why make my own...because I had some ideas of how I would like to see the different factions named AND because I had another little idea I wanted to implement, which was to give the various rebellions more unique names to greater increase the sense of cultural difference.

Final Message

And there you have it, I hope those of you that wish to use this mod enjoy my changes. "It's the family name that lives on. It's all that lives on”

The Silver Lion




44 Comments
Arcadius  [author] 24 Jan, 2018 @ 9:09am 
NEWS: Game two mod linked in description, includes rename feature!
OliTiv 7 Jan, 2018 @ 7:53am 
Thanks dude, big thumbs up for the effort.
and always take your time, no need to rush things. Total War games incl mods just gets better over time with less updates etc so don't rush things.
Arcadius  [author] 7 Jan, 2018 @ 3:40am 
Hey guys, I am extremely busy these days however I do already have a mod released for game two. Although at this stage does not include a rename feature, I will be adding a rename to that mod however I will not be making multiple mods seperating out the changes as I do not have the time or will to make many versions and I personally like to compile my changes into a single file.

Fore warning the new name changes for game two will reflect the naming style of game two, for example "Grand Principality of Reikland" will simply be "Reikland". I will only be editting names I believe need changing to be brought in line with the more thematic style adopted by CA.

The new update will drop post Tomb Kings release to save me time. Sorry if this is not exactly what you hoped for but this is all I am able/willing to do at this time.

As always I wish to good fortune in the wars to come,
The Silver Lion
Evan 30 Dec, 2017 @ 9:31am 
Yeah, I'd also like to see this for Mortal Empires
OliTiv 29 Oct, 2017 @ 8:29am 
@TheSilverLion will you port this and update it for TW W2? especially the mortal empires campaign?
Esoteric knowledge enjoyer 23 Aug, 2017 @ 3:16am 
Can confirm that Crooked tribe Moon tribe is indeed a thing and requires a fix.
Brutus Salad 22 Aug, 2017 @ 5:15pm 
We need a slight fix for the Crooked tribe Moon tribe
Arcadius  [author] 15 Aug, 2017 @ 7:28am 
Mod as not been updated yet. Issues will occure if you continue to use it. I'll look at updating later today, I've been at work a lot recently and not had much time to make changes.
Roque the Rogue 14 Aug, 2017 @ 3:11pm 
FOR SOME REASON your mod is breaking the sound in my game, whenever I press to end my turn I can't hear the new sound effects for Norsca, or any faction for that matter.. when you win battles you sound like a ORK. This is really annoying and has been putting me out of the game.
Roque the Rogue 12 Aug, 2017 @ 5:15am 
I had a few mods prior to the update. But I had to unsubscribe to all as the game was terribly broken, I had no sound effects when pressing a turn end, game was having several graphical glitches, had orkish sound effects when winning battles. Hard to point which mod was breaking it... Damn CA always break mods with updates.. It's magical.

They could be described as tribes, but for themselves they are chieftains, so chiefdoms are apt naming.

I had diplomancy mods that added perks, maybe it also broke confederations. Or just the Norscan changes, I bet they all eventually confederate if they are at war with one another.