Life is Feudal: Forest Village

Life is Feudal: Forest Village

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🐱𝕭𝖔𝖇's🐾 LIF: Forest Village - Mod Collection
   
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Description
All Mods have been tested, and work on my computer. Your results my differ depending on your system specs. Please be sure to read the Authors Notes and glance through the Comments section to see if issues similar to yours has been noted, and/or addressed.

This is my in-game load order for the 11 Mods that require them. After that, you can place them where you want without any issues that I can see. I like keeping them in alphabetical order, when I can, for ease in finding them.
  1. Forest Villager Revamped.
  2. Game Re-balance.
  3. Extended Storage Management (near or at the top of your in-game list).
  4. Nuts, Berries, Greens (3, 4, 5 & 6, maintain order).
  5. Dairy.
  6. Kitchen & Cooking.
  7. Time Is Relative *The maximum life expectancy is now 240 which should translate into 80 in-game years. Children become students at age 15 (after 5 years) and grow adult at 39 (13 years). Schooling time is increased accordingly as well.
  8. More Complex Building Materials (near or at the bottom of your in-game list).
  9. Blacksmith's Workshop (8, 9, 10, 11 & 12 maintain order).
  10. Grinding Stone.
  11. Lumber-mill.
  12. Joiner's Workshop.
Be leery of those that go around saying this or that Mod "Doesn't Work, or Breaks Game Mechanics" and don't offer any other explanation as to how or why. If they're going to say things like that, then they should provide some sort of evidence.

This is especially when you can't see their Game-play hours and/or Modding experience, such as this incredibly rude guy on the forum, Shyram, where Rudeness & Immaturity is the norm. This guy is just a sheep following someone's recommendation, and C & P's that warning because he can't process his own thoughts.
Items (61)
Adjustable Carry Weight
Created by Chronosphinx
Adjustable Villager Carrying Capacity so gatherers and farmers don't walk back and forth too much....
Adjustable Diseases
Created by Swiss Halberdier
Adjustable Diseases Description This mod lets you adjust several values of the diseases. I created this mod that you can choose your own prefered setting with the values which you find useful. The vanilla system of the light and heavy diseases depends on h...
Adjustable Worker Radius
Created by SupanovaHS
Adjust the global settings to encourage workers to go further to collect resources from storage....
Adjustable Zoom
Created by Swiss Halberdier
Adjustable Zoom Description This mod lets you adjust the minimum and maximum zoom level of the camera view. I created this mod that you can choose your own prefered setting with the values which you find useful. Maximal Zoom Maximal Zoom Options: 100 (stan...
Adjustable lamps
Created by MEGADORI
Makes the lights emitted from lamps adjustable./n Adjust the brightness, hue, and radius. Three presets...
Blacksmith's Workshop
This mod introduces to the core game new crafting building - Blacksmith's Workshop. Fully random decorated and furnished. Designed as stand-alone mod fully compatible with core game mechanics. It can be placed anywhere in your Mods List. Building footprint...
Celtic medieval music
This mod introduces to the core game beautiful, celtic medieval music composed by amazing Composer Adrian von Ziegler | https://adrianvonziegler.bandcamp.com |. IMPORTANT Do not use any other mods that change core game music and can interfere while using t...
Clay Pit
Created by MEGADORI
Dig a pit for clay, as would be the normal thing to do. Fewer workers can work in a pit, but it is cheaper to build the work is less dangerous than in the mine. *!* The construction of the clay pit involves the actual digging of a pit. Should a clay pit be...
Command Post
This mod adds to the core game additional building with hunters functionality. While Guards Guards MOD is active hunters will kill more effectively raiders (Vikings) and wild animals. Building footprint 7 x 7. Ideal for smaller villages or developed settle...
Configurable Task Speed
Created by Flexible Games
Change how long it takes to accomplish tasks. Doesn't change resources gathered. Only changes those vanilla resources with a 'mine' entry. Does not change any building specific crafting. Cut down trees faster, harvest stone, and ore rocks faster, etc....
Dairy
Created by Sir Foxy
Content To extend the food resources a dairy is added which is able to make cheese, butter, cream and yoghurt from milk. Resources Cheese Ingredients: 20Kcal Food: 29Kcal Craft time: 1,5min. vitamins = "B,C,E", Butter Ingredients: 14Kcal Food: 21Kcal Craft...
Deco roof
Created by MEGADORI
Put a roof over it! Decoratioon roof in 3 sizes that can be put over small buildings or other decoration....
Decorative Gardens
This mod introduces to the core game 5 different decorative stone gardens - Square Garden, Smaller Square Garden, Three Squares Garden, Cross Square Garden and Six Squares Garden. Fully random decorated. Offers happiness services for your hard-working vill...
Extended Storage Management
This mod introduces to the core game extended version of MEGADORI Stoarge Management MOD. It offers the possibility to choose from 160 new resources stored in barns and other storage buildings as well, instead of original 96. It's an additional solution fo...
Faster expeditions - no pies
Created by cstoneburner
Only takes one season to send an expedition and doesn't require pies to provision it....
Fenceless buildings
Created by cstoneburner
Removes fences from all buildings (but not fields or orchards). Be careful in placement as autoterraforming may partially bury them otherwise....
Forest Village: Revamped
Created by sawolkon
Adjusted villager time management system to solve various villager behaviour problems. Starvation while you have enough food, ghost housing, mass death chains, idling during starvation or hypothermia, homelessness while you have enough space for people to ...
Forester House
Created by MEGADORI
A workplace for up to 5 foresters. Action radius 75....
Funeral rites
Created by Sir Foxy
This mod consist of 2 versions, both are fully explained in the discussions. version 1: the Gravestones mod. version 2: the Funeral rites mod. Both versions can be selected from the option menu, which also allows to change the radii of the crypt, pyre and ...
Game Rebalance
Created by ohnjayw
Various game rebalances: --Separately configurable calories for raw food and cooked pies, x0.8, x1, x1.2 x1.5 or x2. --Cattle give hides when slaughtered. --Preditor animals give at least one meat as well as hides when killed. --Bread recipe uses 4 Flour/3...
Grassier Grass
Created by MEGADORI
Makes the grass in the field look more like grass. Purely cosmetic, no values changed....
Grinding Stone
Created by MEGADORI
A new workplace to grind grain to flour by hand. One worker only and very slow work to make up for low building cost....
Guard Wolves
Created by jimm0thy
Guard Wolves for all of your livestock pastures. Found under municiple buildings is a new pasture for guard wolves. These wolves will automatically move to any animal pastures within range that do not have a guard wolf already assigned. While there (and in...
Guards! Guards!
Created by MEGADORI
This mod is for all players who like to not only build impressive city walls and formidable castles, but who also like to see them put to use. FEATURES - Villagers can walk on walls and up towers (mod option "Accessable walls") - New buildings - Combat sys...
Healers Bundle
This mod introduces to the core game Healers Bundle with mods such as Medieval Garden, Healers Hut, Smaller Healer Shop and Town's Healer. Fully compatible with core game mechanics. Designed as a stand-alone bundle. Mod's options allow you to choose which ...
Hunting camp
Created by MEGADORI
A simple camp for hunters to set up immediately....
Hunting lodge
Created by MEGADORI
A cosy log cabin for up to 5 hunters. Action radius 85....
Kitchen & Cooking
Created by MEGADORI
New building: kitchen. Innkeepers work there and cook warm meals from simple foods. 2 new foods: porridge and stew. 4 basic recipes. Makes oat available as food ingredient. * More recipes get available if the mod "Nuts, Berries&Greens" ( https://steamcommu...
Large barn
Created by MEGADORI
A large barn building for your extensive farming needs. Holds 20,000 units. Also looks good in a town....
Lighthouse
Created by MEGADORI
A light to guide the ships near your shores: Adds a lighthouse building that brightens the night with a large flame, as long as firewood is provided by a worker. Spreads a bit of happiness and makes ship expeditions 33% faster, and safer. Compatibility wit...
Lumbermill
This mod introduces to the core game new craft building - Lumbermill. Fully random decorated and furnished. Designed as a stand-alone, independent mod. Building footprint 28 x 20. Offers additional production of firewood and lumber (lumber craft when More ...
Medieval Crops
This mod introduces to the core game new, medieval crops such as blueberries, strawberries, mullberry tree, mushrooms, culinary herbs, sedge, root crop, medicinal herbs, sweetcorn, cotton, carrots, beets, rice, spinach, lentils, turnips, radishes, lettuce ...
More Underground Resources
Created by Silent_Dave
This Mod have the function, to nearby double out the Underground Resources Ore, Stone, and Clay. If you build a Mine, you can leave the mine at his Place without destroying atleast by double time. No changes to time for mining the Resources, just double ou...
More complex building materials
Created by MEGADORI
This mods adds two tiers of building materials to the game: lumber and ironwares, and furniture. More advanced buildings require these materials. COMPATIBLE with all my building mods! For this to work correctly, this mod must be ABOVE OTHERS in the modific...
Nomads Post
This mod introduces to the core game possibility of additional citizens in your settlement. Nomads will arrive on random occasions, so remember to always have at least one prepared empty house for them (more than 1 is recommended). You can also invite noma...
Nuts, Berries, Greens
Created by MEGADORI
3 new food types: berries and greens are high in vitamins, nuts are high in calories. All can be gathered and planted (after discovery by expedition) and be used in kitchen recipes (requires mod 'Kitchen & cooking'). Possible conflicts with other gathering...
Productive teens
Created by Neophir
Have you ever wondered what your teens could do all day long? .....I did! With this mod your teens could hunt near animals and gather resources in their woking area....
Redecorations Bundle
This mod introduces to the core game redecorated, fully furnished buildings such as Herbalist, Hunter, Gatherer, Carpenter, Weaver, Healer, Bakery, Tavern. Includes also MEGADORI's School Redecorated and Furnished Houses (shacks and small houses). It offer...
Reduce Road Build Time
Created by Buraito
Roads take less long to build. e.g. If you play first person you only need to do 1 action to build the road. These values are changed: fv.core.Road.config.buildTime = 1000 fv.core.Stone_road.config.buildTime = 2000 Orignal values are 20000 for normal road ...
Root cellar
Created by MEGADORI
A small resource storage for your gathering and veggie growing community in the woods. Holds 3000 units...
Share the load
Created by MrBot
Stores firewood, coal, iron, flax, wool, hides, clothes, steel and tools in a warehouse instead of a barn...
Smaller School
This mod introduces to the core game new building - Smaller School. Fully random furnished and decorated. It can accommodate up to 6 children at the same time. Perfect for smaller villages and settlements. Building footprint 5x5. Fully compatible with Chal...
Stone Bridge
Created by MEGADORI
A bridge built from stone to use over water or land. * 4 squares wide and designed to fit a 2 squares wide street * Start/end parts cost 60 stone and cover 6 squares. Middle parts cost 40 stone and span 4 squares * Due to a basic property of the game it is...
Storage Bundle
This mod introduces to the core game Storage Bundle including mods such as Stockpile Storage, Medieval Tithe Barn, Rustic Granary, Larger Stockpile, Wine Cellar, Large Shed, Village Repository, Village Reserve, Stove fuel sheds, Haystack, Medieval Pantry, ...
Tannery
This mod introduces to the core game new industry building - Tannery, adds new resources such as leather and leather gallantry and new recipes - pouches, flasks, belts. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed a...
Time is relative
Created by Dulce.loves.colours
Tired of building your first graveyard 10 years into the game? Feeling unsettled by 9 year olds getting pregnant? Struggle no more, Karps Realistic Aging is here! The maximum life expectancy is now 240 which should translate into 80 ingame years. Children ...
Town decorations
Created by Sir Foxy
Content A small decorative pack to give the village a more personal look. Includes flowerbeds, fountains, flags, lanterns, extra fences, barrels, crates and an outhouse. Note: recommended to use big d pack mod, for it offers shrubs and shrubberies aswell a...
Town's Fisher
This mod introduces to the core game new industry building - Town's Fisher along with new resource production (food) - dried fish. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compa...
Burial Ground
This mod introduces to the core game new burial building - Burial Ground. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compatible with core game mechanics and Funeral rites MOD. It ...
Town's Graveyard
This mod introduces to the core game new burial building - Town's Graveyard. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compatible with core game mechanics and Funeral rites MOD. ...
Trade Dock
Created by MEGADORI
A trade building at the seashore - because on an island, who would you be trading with. Functions like the castle market....
Town's Hearth
This mod introduces to the core game new services building - Town's Hearth. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compatible with core game mechanics. Ideal for small or larg...
Training Yard
This mod introduces to the core game new building - Training Yard. It can accommodate up to 8 high-skilled hunters. Fully random decorated and furnished. Higher efficiency in hunting wild animals and killing raiders. Ideal for both, small or large settleme...
Village Well
This mod introduces to the core game new building - Village Well with default capacity of storing 1 000 units of delicious water. It's perfect as the main water source and it's highly recommended to place at least one of the village wells in the centre of ...
Weald Troops
This mod introduces to the core game new building - Weald Troops. It can accommodate up to 12 high-skilled hunters. Fully random decorated and furnished. Larger radius and higher efficiency in hunting wild animals and killing raiders. Building footprint 14...
Wild sheep
Created by cstoneburner
Sheep roam wild on your island and can provide you with wool, skins and meat, but are free spirits that can't be tamed....
Wood chopping block
Created by MEGADORI
What more does a person need to chop some wood but a block and an axe....
Wooden fences
This mod introduces to the core game new decorations - six, varied by height and patterns wooden fences. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Perfect for small or large settlements. Offers the possibility to build fen...
Town's Leathery
This mod introduces to the core game new leather industry building - Town's Leathery. Fully random decorated and furnished. Designed as connected mod - for players with activated Tannery MOD. Ideal for small or large settlements. Blends perfectly with cast...
Joiner's Workshop
This mod introduces to the core game a new crafting building - Joiner's Workshop. Fully random decorated and furnished. Offers possibility to craft furniture introduced by More complex building materials MOD. Designed as connected mod. It needs ti be place...
Steel Workshop
This mod introduces to the core game a new craft building - Steel Workshop. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compatible with core game mechanics. Ideal for large develop...