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The description contains a link to the code. It is pseudo code writtin in the Easy Automation Script (link in description). You can tweak it any way you like. I have no idea if the current version of space engineers will run smoothly, this post is kinda old.
Here's that link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=936622135&tscn=1515388735
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=655922051&searchtext=nanite+mod
It is quite useful even just in the creative mode design phase, for when you want to merge different blueprints into one another and such.
A workshop search revealed 12 pages of gibberish, gawd I hate when people don't properly tag their uploads :\
These suggestions might make it easier:
1. Paste a copy of the blueprint into a creative world
2. Open that world in SE Toolbox
3. Select the Osprey and delete all light armor blocks
4. Re-laod your creative world, and save a new copy of your now skinless Osprey. The only things that will have fallen off are glass panels and LCD screens.
5. Now try your welder-wall build process again on the skinless Osprey. You will still probably miss some blocks, but at least they won't be covered in armor and should be plainly visible for a second pass with your touch-up welder ship.
6. Now load up the full blueprint and add on the skin and glass with a welding skiff.
Am I doing something wrong? Is it designed to be welded from a specific direction?