Space Engineers

Space Engineers

232 ratings
OSPREY: Immersive - Survival - Vanilla
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
4.992 MB
31 May, 2017 @ 3:37am
31 May, 2017 @ 6:52pm
2 Change Notes ( view )

Subscribe to download
OSPREY: Immersive - Survival - Vanilla

In 1 collection by Xanthyn
OSPREY Collection : All Ships and Printed Items
7 items
Description




The Osprey isn't just a ship - she's the on board AI who manages your sub-systems and will communicate with you through sound blocks and LCD screens.

The Osprey is 100% vanilla, and free of pistons and rotors. She's built for survival/roleplay, and multiplayer on certain servers. She is designed to keep you out of the terminal, and in the world. She will warn you of environmental hazards, react to your presence in the cockpit, and keep the ship's ten programming blocks working in harmony.

The description limit is too small to cover all the features in this build, especially with the long list of credits to amazing content creators. Please click this link for controls and survival setup guide!

Please note that this design only works in worlds with air tightness enabled. Please also watch from 1:10 to 1:40 in the video embedded above for an important step that keeps the AI from crashing on a new world load.

Related Blueprints:
Finch - Utility Ship Combo Pack

Osprey Printables:
Feather - Relay/Spy Satellite
Egg - Light Armor Decoy
Egg - Heavy Armor Decoy
Talon - Kinetic Gravity Torpedo
Beak - Stone Filled Gravity Torpedo



Here are a few highlights from the full list of features:


Monitor and control nearly every ship system from LCDs and hotkeys without ever entering the terminal.


Pre-configured with 5 ammo types (more to come). Make satellites, decoys, torpedoes, or a design of your own. Osprey will automatically use the correct launch method.


No need to put on a helmet or even move your legs. One button press and a gravity elevator will whisk you through automatic airlocks.


Re-configure or set drift correction at the touch of a key. Systems are carefully designed to avoid interfering with one another.



The Osprey can be built from scratch with a clear upgrade path in survival. She prefers to avoid conflict, but has claws for when diplomacy fails.


  • 6 Refineries
  • 4 Assemblers
  • All upgrade slots occupied by 40 Speed Modules
  • 14 Arc Furnaces
  • 5 Connectors configured for automatic stone ejection
  • 4 Cargo transfer Connectors

  • 10 Large Hydrogen Thrusters
  • 10 Large Ion Thrusters
  • Powerful Gravity Drive, with adjustable drift correction through graphical interface.
  • 10 Oxygen Generators
  • 2 Hydrogen Tanks.
  • 4 Jump Drives

  • Total Blocks: 2,341
  • Empty weight: 3,715,425 KG
  • 6 Large Cargo Containers
  • 1 Large Reactor, 3 Small Reactors, 14 Batteries
  • 87 Gyros
  • 8 Turrets
  • 4 Landing Gear


The build is vanilla, but here are some mods that helped in the design process:I sincerely hope you will give this build a shot in creative, or even better, build her in survival and let me know of any issues you encounter. There will be more ships, modules, and stations in the fleet, each fitted with modular docking points and built for a different role in your survival world. Thank you so much for visiting!


113 Comments
Xanthyn  [author] 10 Jan, 2018 @ 11:05pm 
@Zans
The description contains a link to the code. It is pseudo code writtin in the Easy Automation Script (link in description). You can tweak it any way you like. I have no idea if the current version of space engineers will run smoothly, this post is kinda old.
Here's that link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=936622135&tscn=1515388735
Church.exe 7 Jan, 2018 @ 9:18pm 
can we get the osprey script? or has it been engineered for this specific script
sir_lancealittle 30 Sep, 2017 @ 7:22pm 
Thank you :0)
Xanthyn  [author] 30 Sep, 2017 @ 12:26pm 
This is the nanite mod I generally use.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=655922051&searchtext=nanite+mod
It is quite useful even just in the creative mode design phase, for when you want to merge different blueprints into one another and such.
sir_lancealittle 29 Sep, 2017 @ 7:54am 
Could you link me said "nanite mod" please? Sounds useful.
A workshop search revealed 12 pages of gibberish, gawd I hate when people don't properly tag their uploads :\
Jellybug 28 Sep, 2017 @ 11:54pm 
I ended up (briefly) turning to the dark side & installed the nanite mod to get the build done. Even welding by hand without the armor blocks, you'd miss about the same number of gyros since a lot of them are surrounded by airtight blocks on all sides, which most times a welding wall will get for you.
Xanthyn  [author] 28 Sep, 2017 @ 10:31pm 
@Jellybug Continued: Thanks very much for the feedback by the way. I learned a lot from this build, and I will keep single-pass printing as well as from-scratch survival welding in mind if I do another big build.
Xanthyn  [author] 28 Sep, 2017 @ 10:30pm 
@Jellybug Hey! Glad to hear you are having fun with this build. Unfortunately, single pass welding was not taken into account when designing this build - I intended for this to be a player's first build from scratch, so I assumed a welder wall would be unavailable.
These suggestions might make it easier:
1. Paste a copy of the blueprint into a creative world
2. Open that world in SE Toolbox
3. Select the Osprey and delete all light armor blocks
4. Re-laod your creative world, and save a new copy of your now skinless Osprey. The only things that will have fallen off are glass panels and LCD screens.
5. Now try your welder-wall build process again on the skinless Osprey. You will still probably miss some blocks, but at least they won't be covered in armor and should be plainly visible for a second pass with your touch-up welder ship.
6. Now load up the full blueprint and add on the skin and glass with a welding skiff.
Jellybug 27 Sep, 2017 @ 9:15pm 
Fantastic stuff here, all wrapped into a very effective package. I'd love to start using it, but I'm having extreme difficulty building it using large grid welder arrays. The main problem is the gyros, and occasionally the program blocks. Generally, if these kinds of single-side connected blocks are hanging off their neighbor in all directions throughout the ship, a welding wall can't get the job done no matter what the orientation. Although super space-efficient, this design has a lot of gyros filling inaccessible blocks that can't be welded automatically.

Am I doing something wrong? Is it designed to be welded from a specific direction?
Malohkan 29 Jul, 2017 @ 3:04pm 
@Xanthyn it turns out "indestructible" is set to "on" for the blueprint, and you can't auto weld or paste when indestructible grids are not allowed on the server.