Stellaris

Stellaris

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[Outdated] Leader Overhaul v1.4.5 for Stellaris v2.0
   
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23 Jun, 2017 @ 2:52pm
2 Mar, 2018 @ 11:03pm
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[Outdated] Leader Overhaul v1.4.5 for Stellaris v2.0

Description
ATTENTION: If you're looking for the most up-to-date Leader Overhaul experience, please check out Leader Overhaul - Full Edition [LO-FE].

Leader Overhaul v1.4.5 for Stellaris v2.0 - Now with Russian Localisation! - Change Log
========================================

What does this mod do?
----------------------------------------------------------------------
- Leader Overhaul [LO] improves the default Stellaris leaders by making them vastly more diverse.
- LO accomplishes this by adding new traits as well as two new types of traits--flaws and quirks.
- - Flaws are negative traits that give a leader +1 trait point.
- - Quirks are both positive and negative traits that cost 0 trait points.
- - A leader that generates with a flaw cannot have a quirk and vice versa.
- LO currently adds 50 new traits, 36 new flaws, and 24 new quirks. It also enables 2 in-game flaws to work this way as well.
- In addition, LO changes the way scientist leaders are generated. No longer will surveying scientists learn research traits when leveling up (and vice versa). This, in effect, creates two distinct types of scientists--surveyors and researchers.
- Lastly, LO improves the level-up script by adding most of these traits (and some of the flaws) into the script. This allows leaders to gain LO traits even after they've been in your empire a while. It also allows 'researchers' to learn skills upon level-up (which is not enabled in default Stellaris).


What are the new Traits/Flaws/Quirks?
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- Generic Leader Flaws
- - Greedy (+100% recruit cost)
- - Terminal (-25 max age)

- Generic Leader Quirks
- - Enduring (+15 age, -15% exp gain)
- - Sickly (-15 age, -20% recruit cost)
- - Smart (+15% exp gain, +60% recruit cost)

- Admiral Flaws
- - Hesitant (-20% weapons range)
- - Poor Maintainer (-10% ship hp)
- - Proud (+100% emergency retreat wind-up time)
- - Sitting Duck (-10% evasion)
- - Slacker (-25% sensor range, -20% ship speed)

- Admiral Quirks
- - Defensive (+5% ship hp, -5% evasion)
- - Evasive (+5% evasion, -4% fire rate)
- - Offensive (+4% fire rate, -5% ship hp)
- - Reinforced (+6% ship hp, -3% evasion, -12% ship speed, -12% ship combat speed)
- - Scrappy (+5% ship hp, -10% weapons range)

- Admiral Traits
- - Marksman (+10% tracking)
- - Nimble (+10% evasion)
- - Shield Specialist (+15% shield hp)
- - Squadron Leader (+10% strike craft fire rate, +10% strike craft damage)

- General Flaws
- - Failed Quartermaster (+20% army upkeep)
- - Homebody (-20% army attack morale, -20% army attack damage)
- - Merciful (-5% army damage, -10% army morale damage)
- - Reckless (-25% army health)
- - Soft (-10% army damage)
- - Weak-Willed (-25% army morale)

- General Quirks
- - Aggressor (+10% army attack morale, +10% army attack damage, -10% army defense morale, -10% army defense damage)
- - Cheap (-12% army upkeep, -15% army health)
- - Fun (+15% army morale, +12% army upkeep)
- - Guardsman (+10% army defense morale, +10% army defense damage, -10% army attack morale, -10% army attack damage)
- - Strict (+15% army health, -15% army morale)

- General Traits
- - Intimidating (+20% army morale damage)
- - Medic (+25% army health)

- Governor Flaws
- - Cruel (-5% happiness)
- - Destructive (-10% habitat tolerance)
- - Emancipator (-10% slave mining output, -10% slave food output)
- - Gluttonous (+10% food consumption)
- - Land Preservationist (+25% clear blocker cost, +25% clear blocker time)
- - Oppressive (+30 unrest)
- - Pseudo Intellectual (-10% engineering/physics/sociology output)

- Governor Quirks
- - Deforester (-15% clear blocker cost, -15% clear blocker time, -3% pop happiness)
- - Hard-Working (+3% energy/mineral/food output, -5% engineering/physics/sociology output)
- - Militant (+10% ship build speed, +10% army build speed, -5% building build speed, -15% clear blocker speed)

- Governor Traits
- - Energetic Encourager (+10% growth)
- - Excavator (+10% mining output, -20% mining network cost)
- - Inspiring Leader (+5% happiness)
- - Retired Engineer (+30% engineering output)
- - Retired Physicist (+30% physics output)
- - Retired Sociologist (+30% sociology output)
- - Unifier (+10% unity output)

- Ruler Flaws
- - Bad Reputation (-1 influence gain)
- - Conservationist (+15% terraforming cost, +15% clear blocker cost)
- - Demagogue (+20 unrest)
- - Devisive (-10% unity output)
- - Disliked (-5% happiness)
- - Emancipator (-10% slave mining output, -10% slave food output)
- - Incompetent Builder (+10% building cost)
- - Ineffective (+20% edict cost, -25% edict length)
- - Logistic Ignorance (+5% ship upkeep, +10% army upkeep)
- - Poor Strategist (-5% ship weapon damage, -10% army damage)
- - Wasteful (+20% food consumption)

- Ruler Traits
- - Celebrity (costs 2 pts, +10% happiness, -20 unrest)
- - Colonizer (+1 new colony pop)
- - Keen Diplomat (+25% trust growth, +50 trust cap, +1 rivalry, +10% trade effectiveness)
- - Oracle (+25% anomaly generation, -10% anomaly fail, +50% planet/ship sensor range)
- - Puppeteer (-25% election influence cost)
- - Robotophile (+10% robot output)
- - Science Fanatic (x12, one for each research field) (+10% research field speed)
- - Scientific Mind (+5% research speed)
- - Slaver (+10% slave mining output, +10% slave food output)
- - Taxationist (+10% tribute, +10% energy output, -5% happiness)
- - Visionary (costs 2 pts, +15% border range) - currently disabled

- Ruler Quirks
- - Armorer (+3 ship armor, +3% weapon damage, -12% naval capacity)
- - Constitutionalist (+15% edict length, +12% edict cost)
- - Populist (+4% energy/mineral/food output, -1 infuence gain)
- - Territorial (+6% border range, +8% building cost)

- Scientist (Surveyor) Flaws
- - Anxious (-35% anomaly research speed)
- - Careless (+10% anomaly fail)
- - Inattentive (-10% anomaly generation)
- - Slow (-25% survey speed)

- Scientist (Surveyor) Quirks
- - Cautious (-21% anomaly research speed, -6% anomaly fail)
- - Certain (+21% anomaly research speed, +6% anomaly fail)
- - Quick (+15% survey speed, -6% anomaly generation)
- - Thorough (-15% survey speed, +6% anomaly generation)

- Scientist (Surveyor) Traits
- - Explorer (+15% interstellar speed, +15% ship speed, -20% ship wind-up)
- - Observer (+1 sensor range)

- Scientist (Researcher) Traits
- - Genius (+10% research speed)*
- - Mastery (x12, one for each research field) (costs 2 pts, +25% research field speed)**

* I reduced Spark of Genius to only +5% research speed. Genius does NOT get Spark of Genius's improved chance to get rare techs.
** Mastery does not have an improved chance to get its specific field's techs.


What core files does this modify?
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- common\scripted_effects\
- - 00_scripted_effects.txt
- common\traits\
- - 00_admiral_traits.txt
- - 00_general_traits.txt
- - 00_generic_leader_traits.txt
- - 00_governor_traits.txt
- - 00_ruler_traits.txt
- - 00_scientist_traits.txt
- events\
- - leader_events_1.txt
- interface\
- - empire_view.gui
- - government_view.gui


Leader Overhaul Add-Ons
----------------------------------------------------------------------
- Levels Add-On - No longer supported/recommended. Try Legendary Heroes by requiemofreason instead.
Popular Discussions View All (1)
0
13 Nov, 2017 @ 7:20am
LO Russian Localization
IlliumIv
144 Comments
Verdacy  [author] 29 May, 2020 @ 7:31pm 
This mod has been rebuilt! Please make your way over to Leader Overhaul - Full Edition
Verdacy  [author] 23 May, 2020 @ 4:48pm 
This mod is being rebuilt. In the mean-time, enjoy Leader Overhaul - Lite Edition
envy 10 Dec, 2019 @ 10:10am 
Crashes with the current version.
Neverminder 7 Jun, 2019 @ 4:00pm 
this still work? why is it so hard to find leader trait mods
Crash 15 Jan, 2019 @ 7:19pm 
Yes, update please!
NiL_FisK|Urd 1 Jan, 2019 @ 7:18am 
An update for 2.2.* would be really appreciated, thanks!
Rsbrock20 16 Jul, 2018 @ 10:26pm 
this really confuses me-

admiral_flaw_proud = {
icon = "gfx/interface/icons/traits/admiral_flaw_proud.dds"
cost = -1
opposites = {
#Generic Leader Flaws
"leader_trait_stubborn"
#Admiral Traits
"leader_trait_trickster"
#LO Generic Leader Flaws
"leader_flaw_greedy"
"leader_flaw_terminal"
#LO Generic Leader Quirks
"leader_quirk_enduring"
"leader_quirk_sickly"
"leader_quirk_smart"
#LO Admiral Flaws
"admiral_flaw_hesitant"
"admiral_flaw_poor_maintainer"
"admiral_flaw_proud"
"admiral_flaw_sitting_duck"
"admiral_flaw_slacker"
#LO Admiral Quirks
"admiral_quirk_defensive"
"admiral_quirk_evasive"
"admiral_quirk_offensive"
"admiral_quirk_reinforced"
"admiral_quirk_scrappy"
}

if you look, proud is an opposite of proud.

That can't be right?
Skygroot 10 Jul, 2018 @ 3:24am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code.
jojobe 29 Jun, 2018 @ 7:45pm 
this is one of those must have mods thank you!
Berettakyo 22 Jun, 2018 @ 6:04am 
pls update