Space Engineers

Space Engineers

Discharge Core-Tech
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Update: 17 Oct, 2017 @ 9:25pm

Minor Update #2

# Blocks:

- Fuel Refinery (PC, EC)
Used to make the fuels for EC or PC, and is a build-able block (without proper construction right now)

- Convertors
Used to make EC or PC, in surival! (Yes, it has come, more of the requirements able to be made)

- PC Large-grid Small advanced Reactor.
Uses a PC fuel, and has a high output for the 1x1x1 size.


# Items:

Fuels (All types)
- modeled
- Given blueprints (non-permanent)

Ores
-modeled

Fixed:
The bloody crashes related to guns. Transparency Data file somehow disagreed heavily with gunfire.


Note: Due to the angle changes, every small grid weapon that isn't the lash isn't shooting in the proper direction.
How when identical in rotations, only the abyss knows! Will be fixed.

Update: 16 Oct, 2017 @ 5:37pm

Resource-Update (Minor Update)
---------------------------------

-- New Structure: NE (Neutral)
# Crystalite Production Unit
This special refinery, Converts Iron Ingots into crystalite ore, at a 10:2.5 Ratio.
100 = 0.25 Grams of Crystalite Ore.
This structure has a high power drain of 1.5 units while inactive, and 3 while converting.
## This structure has only 1 Cargo Access point, but has a terminal on the front for player access.

-- New Item models:
Crystalite Ore
Crystalite Ingot
Warp Crystal
Ammunition Model for EC (Prototype, shared by all EC magazines)
Ammunition Models for PC (Prototype models,designed for smaller calibers. Shared by all. )


-- New EC Fuels,

EC Warp Fuel (Comes with new model variant of EC Canisters)
- For Tier 5
EC Shard-Fuel
- For Advanced Reactors (I'm revamping the Fuels finally, they'll be multiple types)

---------------------------------------

Keep in mind, this is a Minor update
As well, to be noted, I have spent more time on advancing the mod than repairing the newly introduced bugs!
My apologies, but I couldn't find specifically what is causing the EC Small-grid guns to crash.
As well, I haven't found the range limiter on the Laser Systems - Which is likely in the script or some other limitation.
Those will be fixed \ adjusted, however I wanted to actually make progress forward rather than only manage repairs.

Update: 14 Oct, 2017 @ 12:56am

Thumb Update. (Eventually will be rolled into the content of the usual updates if a change is needed)
Kept a spare of the old one, in either case.

Looking into Animation prototype.
Rest assured, I'll have a hidden test mod for that if so, so no update spam!

Update: 13 Oct, 2017 @ 5:01pm

Major Update 1#

Most Blocks have been given Build states (custom)
EC Core has custom Collision in addition.
Hades Core now has a frontal terminal in addition to the usual.
Assembler is now color-able.
EC Assembler Tier set-up.
PC Assembler basic is available - nothing in it specifically yet.
EC Tier System Prep work: All Tier assemblers made & ready, just not the full part list nor available components.
Grand number of Re-paintable blocks: Such as Enhanced Armors, Assemblers, PC Armor, EC Armor

New Blocks:

EC Advanced Reactors: Large & Small Variants, for Large-Grid.
EC Slipdrive (Jump System) for Large Grid.
EC Tier 5 Style Medical Bay for Large Grid. (Funtional Spawn & resupply, working on suit changes)
EC Tier 5 Adaptive Reactor: 1 7x7x7 Reactor with 6 Slots for Smaller Tier 5 Reactors, designed to connect.
EC Tier-5 Style Command Chair for Large Grid. (Engineer sits derpily in it for now, and the access points are odd, will Fix)


Whats to come:
Some PC Love, such as their own Custom Assembler Models, more of their Turret systems.
And other such parts.
(Also some small-grid parts again, let alone for PC)

Update: 9 Oct, 2017 @ 11:56pm

New Models:

EC Flash Reactor

EC Small-Grid Thruster

EC Plasma Heavy Cannon

EC Gyro (Small-Grid & large Grid)

EC Sheeting (Small-Grid)


New Blocks:

EC Battery (Small-Grid)
EC Micro Thruster (Small-Grid)
EC Micro Slipdrive (Small-Grid) * Jumpdrive

--- Note: During my testing, the Slipdrive experienced odd jump abortions.
Not sure if due to the world originally having a Border, or a problem with the range.
So I suggest Caution with it, until that is further checked.

Update: 9 Oct, 2017 @ 3:30am

EC Smallship Weaponry update:
New models for

EC Light Plasma Projector & EC Heavy Plasma Cannon (Shared Model presently)
EC Lasher

Both are colorable.
The Plasma Cannon will be later getting a more proper barrel type or similar to differnate itself.

Update: 8 Oct, 2017 @ 8:02pm

Color-Update.

EC Armor, and Turrets (as well as the EC Battery) now include the ability to be colored.
Mind you, this is easily hard to notice with select colors, with Green being seen basically as black.

Enchanced Armor is now fully color-able as well.

Update: 7 Oct, 2017 @ 12:35am

EC Goodies:

EC LCD's, come in two flavors:
EC Screen, with a single screen in EC style.
EC Tri-Screen, a projector-like screen with 3 screens (all screens display the same thing)
They are fully Functional.
EC Screen A, has a functional collision box; More of those to come.

EC Control-Panel has also been released.

Update: 6 Oct, 2017 @ 8:38pm

Update:

NE (Neutral):

ER Gatling-Turret: Returned to the regular Gat Turret model & scale.
(Intentional)

New Turrets:
Sparrow (Flak)
Burrow (Heavy)
Lance (Laser)
Marksman (ER Heavy-Gat)
Each is a 3x3x4 scaled turret (Width,Length, Height)
Each has 3-stages of construction.

New Armor:
Enhanced Armor, provides stronger durability than Heavy Armor using vanilla parts.
Has a chrome finish for style.



PC (Polarized Crystalite):

New Large-Grid Engine model for basic \ small thrusters.
Has 3 stages of construction. (Which due to the odd building process afflicting these, will likely be impossible to see in creative)

Flak Turret, has been resized to 6x3x3 (Length, Width, Height) due to finally getting it's own model.

Update: 6 Oct, 2017 @ 5:05am

EC Cadre released

5km Laser, with rapid elevation & rotation capabilities at the cost of armor.


Multiple Texture corrections.