Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 10 Jun, 2022 @ 3:32am

(Update v1.3.0.0)
General:
  • Inconsistent veterancy bonuses of certain vehicular units due to the last past have been addressed.

  • Minor UI related issues have been fixed as well.

Update: 8 Jun, 2022 @ 11:43am

(Update v1.2.9.9)
General:
  • The issue of Vickers K LMG unlocking (for Infantry Sections) without the required Commander ability has been addressed.

  • British Stand Fast and Vehicle Crew Repair abilities' recharge times have been increased to 45 and 60 seconds, respectively.

  • OKW Vehicle Self-Repair ability recharge has been increased to 60 seconds as well.

  • M4 Sherman 'Firefly' Tank Destroyer fuel cost has been decreased from 135 to 120 fuel.

  • Commandos can now employ 'Hit the Dirt!' tactics for superior protection against incoming fire.

  • Fallschirmjägers can now be upgraded with two MG42 LMGs and can utilize them for Suppressive Fire.

  • Rangers can now Button Vehicles using their M1918A2 BARs.

  • Royal Engineers can use Volley Fire ability.

  • Abandoned buildings are now repairable by engineering units of all factions.

  • Recovery rate of all recovery half-tracks has been increased by approximately 20%.

  • Repair rate of dedicated engineering units from Repair Stations and Base Buildings has been increased by approximately 20%.

  • Repair rate of Area Repair ability (of half-tracks) has been decreased by approximately 30%.

  • British Stand Fast ability's emplacement repair rate has been decreased by approximately 15%.

  • Non-dedicated engineering units such as Conscripts, Panzergrenadiers, and Panzerfüsiliers have slower repair rates as compared to specialized engineering units.

  • AI controlled anti-air units can now destroy aircrafts owned by human players.

  • Engine damage related critical probability has been marginally increased for on-map heavy artillery shells.

  • Effectiveness of AI controlled Railway Artillery has been slightly decreased.

  • All non-incendiary artillery shells cannot damage infantry units protected by Trench Network.

  • Area damage of P-47 and Hawker Typhoons Rocket Strafes has been marginally increased.

  • Effectiveness of Phosphorus weapons have been slightly improved. They will kill infantry more readily.

  • Certain animations of heavy explosions have been reworked for improved immersion and performance.

  • M10 and M36 Tank Destroyers HVAP Shells ability cost has been increased from 20 to 30 munitions.

  • M1 57mm Anti-Tank Gun APDS Rounds ability cost has been decreased from 30 to 25 munitions.

  • APDS Rounds ability (of QF-17 Pounder AT Gun, M5 AT Gun, and BS-3 Field Gun) time duration has been increased from 30 to 45 seconds. Subsequently, its cost has been increased from 25 to 40 munitions.

  • High Explosive Anti-Tank (HEAT) Shells abilities of OKW tanks recharge time has been increased from 15 of 30 seconds.

  • Barrage abilities of most on-map rocket artillery units cost at most 80 munitions.

  • Churchill AVRE '290mm Petard Mortar Attack' ability and Sturmtiger '38cm Rocket Attack' ability costs have been decreased to 80 and 100 munitions, respectively.

  • Infantry and team weapons retreat pathing to forward retreat points has been improved.

  • US and Soviet Observation Post upgrades now cost 200 manpower and 20 munitions.

  • Minesweeper upgrades (of engineering units) have been reworked into a Support Package upgrade which provides a minesweeper as well as improves repair ability.

  • Repair time of destroyed base buildings has been increased by 1.5 times.

  • A4 Comet missing projectile animation issue has been fixed.

  • Universal Carrier Crew Repair and Improved Crew Repair abilities cost has been increased from 5 to 10 munitions.

  • Blendkörper 2H Frangible Smoke Grenade cost has been increased from 10 to 15 munitions.

  • Assault Grenadiers can now throw Blendkörper 2H Frangible Smoke Grenades.

  • Incendiary weapons can slowdown infantry and vehicle units by up to 50% of their optimal speeds. Additionally, incendiary weapons effectiveness against infantry has been slightly improved.

  • OKW individual unit upgrades require the respective unit to be present in an "in-supplied" territory.

  • All forward production buildings can no longer build units if they are not located in an "in-supplied" territory.

  • British Glider-borne Commando HQ can no longer produce Commando units before it has safely landed. Additionally, it cannot produce Field Medics anymore.

  • Riflemen M1 Garand rifles' damage against infantry has been slightly improved, especially at medium to close range.

  • The combat efficiency of standard issue weapons of team weapon crews has been considerably increased.

  • Osttruppen Combat Cover Bonus passive ability's UI animation has been reworked.

  • Coordinated Barrage abilities now fire 15 instead of 20 shells, but their recharge time has been decreased from 150 to 110 seconds.

  • Mod's localization and UI has been updated.

Update: 13 May, 2022 @ 7:49am

(Update v1.2.9.8)
General:
  • Half-tracks can no longer simultaneously Distribute Medical Supplies and Area Repair vehicles.

  • Panzer II "Luchs" now displays correct UI animation for Prioritize Vehicles ability.

  • Minor UI related bugs have been fixed.

Update: 13 May, 2022 @ 12:36am

(Update v1.2.9.7)
General:
  • The deployment limits of US vehicles are now unaffected by the disembarkment of their vehicle crews.

  • M4A3(105) Sherman Bulldozer now has a Bunker Busting Barrage ability which is unlocked at veterancy 1.

  • M4A3(105) Sherman Bulldozer Tank's cost has been readjusted to 360 manpower and 120 fuel.

  • Sturmpanzer IV "Brummbär" and M4A3(105) Sherman Bulldozer shells have marginally increased lethality against infantry.

  • Aircrafts' health and armor has been slightly increased. Additionally, all anti-air weapons have been marginally nerfed against them.

  • British recon aircrafts from Artillery Cover and Command Vehicle Air Support abilities can now be destroyed by anti-air weapons.

  • The missing ground impact animation of Jagdpanzer IV's explosive shell has been re-added.

  • Vehicle speeds will decrease when crushing objects. The magnitude of this decrease is dependent on the physical properties of crushed objects.

  • Handbrake toggle ability has been added to Sdkfz 251: 17 flak and infrared half-tracks.

  • Mark Vehicle abilities now increase received damage and accuracy to targeted vehicle by 25%, respectively.

Update: 4 May, 2022 @ 4:42pm

(Update v1.2.9.6)
General:
  • P-47 and Hawker Typhoons Rocket Strafe can now temporarily disable vehicles. Additionally, their damage has been slightly increased against heavy tanks.

  • British Artillery Cover ability can now temporarily disable vehicles for 10 instead of 5 seconds.

  • Field Artillery Logistics upgrades now decrease the cost of Direct Fire Attack ability (of B-4 Howitzer) as intended.

  • Vehicles will now correctly receive Light Cover Bonus when near light cover.

Update: 3 May, 2022 @ 12:42pm

(Update v1.2.9.5)
General:
  • Movement profiles of all vehicles have been tweaked with respect to their masses.

  • Infantry and vehicle units now have speed penalties when crossing water bodies, and terrain covered with heavy snow and mud.

  • All tanks and static anti-tank guns have slightly increased reload times, while mobile anti-tank guns' reload times have been marginally decreased.

  • Fire rates of mortars and light infantry support guns have been slightly decreased.

  • Vehicles in heavy and light covers are harder to hit. Moreover, vehicles in heavy cover receive less damage from enemy fire.

  • Heavy tanks are now more resilient against heavy artillery shells, rockets, mines, demolition charges, and Goliaths.

  • On-map heavy artillery barrages have greater probability of damaging a vehicle's engine as compared to inflicting other criticals.

  • Projectile velocities of all tanks have been reworked, i.e., tank destroyers generally have faster projectile velocities.

  • Jagdpanzer IV's main gun projectile is now similar to that of Panther tank.

  • Veterancy levels have been added for officer units of all factions.

  • All dedicated flak vehicles and emplacements can now suppress infantry units.

  • Veterancy 5 suppressive fire capabilities of Knight's Cross Holders and Kübelwagen have been marginally improved.

  • M2 Smoke Pots ability has been added to M8 Greyhound.

  • M23 Smoke Screen Grenade ability of Riflemen has been improved.

  • Trench Networks no longer boost infantry units' movement speeds.

  • Mines are now more lethal against infantry units. They can temporarily suppress nearby infantry on exploding as well.

  • Animation issues of anti-tank mine deployment abilities of M20 Armored Car and SdKfz 251 half-track have been resolved.

  • The Regiel anti-tank mine's cost has been increased from 35 to 40 munitions.

  • Direct Fire Attack ability of B-4 Howitzer now costs 40 instead of 30 munitions.

  • Sherman Firefly Tulip Rocket Strike ability's cost has been decreased from 80 to 60 munitions. But it now does less damage against heavy armor.

  • S-mines Warning Signs will be automatically removed once the mines have been cleared or detonated.

  • "Heavy Artillery!" warning message (in Fog of War) has been removed from AI On-map artillery units.

  • Issue pertaining to Soviet Merge ability not working on support weapons has been addressed.

  • New symbol icon has been added for POMZ Flare Trip Mine.

  • Hull-Down Mode animation issue for British and German vehicles has been fixed. Additionally, Hull-Down now only increases vehicles' target acquisition range by 5 meters.

  • German Command Post Bunkers and Soviet Forward HQs can no longer garrison units.

  • German Command Post Bunker upgrades now cost 200 instead of 150 manpower.

  • US and Soviet Observation Post upgrades' cost has been increased from 200 to 220 manpower.

  • All medic and repair engineer/sapper upgrades now have a fuel cost of 10.

  • Campfire will heal out-of-combat infantry units 25% faster.

  • Medics of all factions now have faster healing rates as compared to the healing ability of half-tracks.

  • Emplacements, static anti-tank guns and artillery units, Soviet Repair Station, Landmattress MRL now require munitions along with manpower resources for deployment.

  • 2cm Flak 38 Emplacement manpower cost has been increased from 220 to 250.

  • Manpower cost of all self-propelled guns and rocket artillery units has been slightly increased.

  • Several UI related issues, and other miscellaneous bugs have been fixed.

Update: 6 Apr, 2022 @ 6:33pm

(Update v1.2.9.4)
General:
  • British Mortar Emplacement now has less scatter when deploying smoke.

  • Minor UI related issues caused by the previous update have been fixed.

Update: 6 Apr, 2022 @ 11:52am

(Update v1.2.9.3)
General:
  • Demolition charge now requires 10 seconds to implant and has a 30 seconds cool down. The squad is more vulnerable during the implantation process. Additionally, if the squad gets pinned, they will abort the process.

  • Switchable High Explosive rounds of anti-tank guns, assault guns, and tank destroyers can now inflict damage to garrisoned units.

  • Special abilities of HMG teams (all factions) can also inflict damage to garrisoned units. These abilities no longer have veterancy requirements but their costs have been slightly increased.

  • Goliaths now receive 50% more target accuracy from enemy fire when moving. This change is intended to encourage more tactical gameplay.

  • Panzergrenadiers and Panzerfusiliers can now repair damaged vehicles and structures.

  • Volksgrenadiers and Knight's Cross Holders passive self-heal veteran ability's animation issue has been resolved.

Update: 1 Apr, 2022 @ 8:02am

(Update v1.2.9.2)
General:
  • Squad formations of infantry in cover have been tweaked. Infantry will preferably stay in position (assigned by the player) by avoiding unnecessary dislocation, especially during combat.

  • The territory capture and revert rates of light vehicles have been improved.

Update: 20 Mar, 2022 @ 2:54pm

(Update v1.2.9.1)
General:
  • Jagdpanzer IV's veterancy 5 has been reworked. It now dramatically increases the crews' accuracy when the tank is static.

  • The auto-canons of Panzer II 'Luchs' and 222 Armored Car have increased damage potential. Their effectiveness against blobbed infantry has been improved.

  • 251/17 Flak Half-track's area damage (from flak) has been increased against infantry.

  • AI can no longer deploy Base Defense Artillery Overwatch ability at the start of a match.

  • Dispatchment time of vehicle reinforcements at the start of a match has been considerably decreased. This effect all Game Modes.