STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
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Update: 5 Aug, 2023 @ 8:12pm

=== Version 3.5.4A [5 August, 2023] ===
== SPACE ==
-- Fixed spectator credits display script

== LAND ==
-- Fixed a crash to desktop bug when the Underworld researches the Extort Cash L3 upgrade with a spectator player present

Update: 30 Jul, 2023 @ 11:21am

=== Version 3.5.4 [30 July, 2023] ===
== GALACTIC ==
= REBEL =
Moff Kalast now spawns in all multiplayer campaigns

== LAND ==
= GENERIC =
Hero Clash
-- Vader damage per won exchange: 37.5 > 30%
-- Obi-Wan damage per won exchange: 15 > 17%
Under construction turret health: 200 > 300hp
Mass Driver weapons projectile category changed from "Missile" to "Default"
-- This fixes inaccuracy for these projectiles
Refinery
-- Build Time: 40 > 35sec
-- Base Income: 12 > 15 credits/sec
-- Processor Bonus Income: 6 > 5 credits/sec
Sarlacc
-- Can no longer eat rancors

= EMPIRE =
Emperor Palpatine
-- Earthquake Damage: 1%hp / 0.2sec > 1% + 4hp / 0.3sec
Darth Vader
-- Earthquake Damage: 1.5%hp / 0.3sec > 1% + 4hp / 0.3sec
Darkside Adept
-- Earthquake Damage: 1%hp / 0.3sec > 1% + 1hp / 0.3sec

= REBEL =
Yoda
-- Earthquake Damage: 3%hp / 0.5sec > 2% + 5hp / 0.5sec
Obi-Wan
-- Earthquake Damage: 4%hp / 0.5sec > 2.5% + 2hp / 0.5sec
Luke
-- Earthquake Damage: 2%hp / 0.5sec > 2% + 3hp / 0.5sec

= UNDERWORLD =
Improved Hydraulics Upgrade
-- Fixed a linking issue with the L1 version of this upgrade
IG-88
-- Infection projectile
-- -- Projectile category changed from "Missile" to "Default"
-- -- Projectile speed: 10 > 12
-- -- No longer targets a point on terrain (fixes assert)
-- -- Removed grenade lobbing code (only works for grenade projectile category)
-- Infection ability tooltip updated (ability does not damage light vehicles)
-- Targeting fire inaccuracy distance vs infantry: 10 > 5
B1 Battledroid
-- Fire Inaccuracy Distance vs Structures: 15 > 10
B2 Battledroid
-- Health: 60 > 70
-- Speed: 0.65 > 0.75
-- Missile Damage: 6 > 8
-- Missile ability changed from "Rocket_Attack" to "Swap_Weapons" to fix targeting issues
Droideka
-- Ion Cannon projectile is now easier to see
-- -- Width: 1 > 2
-- -- Length: 2.5 > 6
-- -- Speed: 25.0 > 20.0
Flak Turret
-- Build Cost: 1100 > 1000 (440 > 400 in GC)
Mass Driver Turret
-- Build Cost: 975 > 925 (390 > 370 in GC)

= HUTTS =
Heavy Beam Tower
-- Projectile Damage: 100 > 80
-- Fire SFX changed to match other heavy beam weapons
Kimera Dragon
-- No longer visible on enemy radar
-- Now auto-targeted by anti-aircraft turrets

== Difficulty Adjustments ==
Hard Empire
-- Damage Multiplier: 1.5 > 1.4x
Extreme Empire
-- Damage Multiplier: 2.0 > 1.8x
Hard Rebel
-- Health Multiplier: 1.4 =
-- Shield Multiplier: 1.6 > 1.4x
Extreme Rebel
-- Damage Multiplier: 1.25 > 1.2x
-- Health Multiplier: 1.5 > 1.6x
-- Shield Multiplier: 2.0 > 1.6x
Hard Underworld
-- Damage Multiplier: 1.1x =
-- Health Multiplier: 1.1x =
-- Shield Multiplier: 1.1x =
-- GC Build Time Multiplier: 0.75 > 0.8x
Extreme Underworld
-- Damage Multiplier: 1.2x =
-- Health Multiplier: 1.2x =
-- Shield Multiplier: 1.2x =
-- GC Build Time Multiplier: 0.5 > 0.6x
Hard Hutts
-- Damage Multiplier: 1.25 > 1.2x
-- Health Multiplier: 1.25 > 1.2x
-- Shield Multiplier: 1.25 > 1.2x
Extreme Hutts
-- Damage Multiplier: 1.5 > 1.4x
-- Health Multiplier: 1.5 > 1.4x
-- Shield Multiplier: 1.5 > 1.4x
Hard Pirates
-- Damage Multiplier: 1.0 > 1.2x
-- Health Multiplier: 1.25 > 1.2x
-- Shield Multiplier: 1.25 > 1.2x
Extreme Pirates
-- Damage Multiplier: 1.25 > 1.6x
-- Health Multiplier: 1.5 > 1.2x
-- Shield Multiplier: 1.5 > 1.2x

Update: 29 Apr, 2023 @ 11:43am

=== Version 3.5.3 [29 April, 2023] ===
== GALACTIC ==
= GENERIC =
Defense Stations
-- Added a teleport ability to allow players to move the defense station to a more tactical position (900sec recharge time)
-- -- Underworld Defense Station: Can no longer cloak
Many changes to land unit AI Combat Power (AICP), its modifiers/multipliers, and unit Category Masks (CM)
-- These changes should greatly improve the AI's unit composition and autoresolve fairness
Improved the AI's desire to upgrade their starbases
Turbolaser Tower Defenses
-- Build Cost: 4000 > 3000

= EMPIRE =
Escort Carrier
-- AICP: 3000 > 2500
MDU
-- Build Cost: 800 > 700
AT-RT
-- AICP: 55 > 60
-- Build Cost: 200 > 350
-- Build Time: 20 > 30sec
AT-PT
-- AICP: 70 > 80
-- Build Cost: 350 > 400
-- Build Time: 30 > 35sec
AT-ST
-- AICP: 85 > 100
-- Build Cost: 450 > 500
-- CM: AntiVehicle > AntiInfantry
2M Tank
-- CM: Added AntiVehicle
-- AI Laser Fire Cone Height: 10 > 20deg
AT-TE
-- AICP: 275 > 300
SPMAT
-- AICP: 300 > 250
Lancet
-- CM: Removed AntiAir
Dark Trooper P1
-- AICP: 60 > 50
Dark Trooper P3
-- AICP: 150 > 200
-- CM: Removed AntiStructure
Stormtrooper
-- CM: Added AntiInfantry
Scout Trooper
-- CM: Added AntiInfantry
Imperial Guard
-- CM: Added AntiInfantry
-- Build Cost: 250 > 200
Noghri
-- AICP: 30 > 25
Darkside Adept
-- AICP: 300 > 200
-- CM: Infantry > LandHero

= REBEL =
MDU
-- Build Cost: 900 > 800
T1-C
-- AICP: 75 > 65
-- CM: Added AntiInfantry
T2-B
-- CM: Added AntiInfantry
T3-B
-- AICP: 175 > 125
-- CM: Added AntiVehicle
-- Build Time: 70 > 60sec
T4-B
-- CM: Added AntiVehicle
-- Build Time: 90 > 75sec
T6-A
-- CM: Added AntiVehicle
-- Build Time: 100 > 90sec
Rebel Trooper
-- CM: Added AntiInfantry
Rifle Grenadier
-- CM: Added AntiInfantry
Plex Soldier
-- AICP: 20 > 25
-- CM: Added AntiAir
Infiltrator
-- AICP: 100 > 70
-- CM: Added AntiInfantry
Combat Medic
-- AICP: 5 > 25

= UNDERWORLD =
NightSister
-- Build Cost: 2000 > 1500
MDU
-- Build Cost: 1000 > 900
Droideka
-- AICP: 80 > 100
-- CM: AntiVehicle > AntiInfantry
-- Build Cost: 1200 > 600
LAG
-- AICP: 200 > 150
-- CM: Added AntiInfantry, AntiStructure
-- Build Cost: 1300 > 800
-- Build Time: 24 > 20sec
MAL
-- AICP: 250 > 175
-- Build Cost: 1400 > 1000
MZ-8
-- AICP: 100 > 150
-- CM: Added AntiVehicle
-- Build Cost: 1800 > 1200
Canderous
-- CM: Added AntiVehicle
-- Build Cost: 2000 > 1500
-- Build Time: 25 > 30sec
F9TZ
-- Build Cost: 1200 > 700
Nantex
-- Build Cost: 1100 > 800
-- Build Time: 30 > 20sec
Gauntlet
-- Build Cost: 1600 > 1200
-- Build Time: 40 > 30sec
Grenadier
-- AICP: 6 > 7
-- CM: Added AntiInfantry
-- Build Cost: 240 > 200
Disruptor Merc
-- AICP: 10 > 14
-- Build Cost: 400 > 300
Mandalorian Warrior
-- CM: Added AntiInfantry
-- Build Cost: 320 > 250
Vornskr
-- AICP: 6 > 20
-- CM: Added AntiInfantry
-- Build Cost: 500 > 400
Ewok Handler
-- AICP: 25 > 75
-- CM: Added AntiStructure
-- Build Cost: 600 > 500
B1 Battledroid
-- CM: Added AntiInfantry
-- Build Cost: 40 > 75
B2 Battledroid
-- CM: Added AntiInfantry, AntiVehicle
-- Build Cost: 120 > 150
Magnaguard
-- AICP: 75 > 100
-- CM: Added AntiInfantry
-- Build Cost: 500 > 400
-- Build Time: 20 > 15sec
All slave companies build cost reduced to 100 credits

= HUTTS =
Grimes Carrier
-- AICP: 3000 > 2500
HT30c Ion Frigate
-- AICP: 3000 > 2000
Vigilant Corvette
-- AICP: 1200 > 1000
Mod. Skiff
-- CM: Added AntiInfantry
-- Build Time: 30 > 35sec
Mod. Swamp Speeder
-- Build Time: 25 > 30sec
Mod. Pod Walker
-- Build Time: 25 > 40sec
Mod. Heavy Skiff
-- CM: Added AntiInfantry, AntiVehicle
-- Build Time: 45 > 50sec
Medium Tank
-- AICP: 200 > 175
-- CM: Added AntiVehicle
Heavy Beam Tank
-- CM: Added AntiVehicle
-- Build Time: 90 > 80sec
Scyk
-- Build Cost: 300 > 450
Mod. Valahari
-- AICP: 145 > 140
-- Build Cost: 500 > 600
-- Build Time: 35 > 40sec
Vak'sai
-- AICP: 300 > 500
-- CM: Removed AntiAir, AntiVehicle
Sailbarge
-- CM: Added AntiVehicle
-- Build Cost: 2000 > 1500
-- Build Time: 100 > 90sec
Hutt Merc
-- CM: Added AntiInfantry
Hutt Plex Merc
-- AICP: 15 > 25
-- CM: Added AntiAir
Penga'uani Merc
-- CM: Added AntiInfantry
Railgun Sniper
-- AICP: 175 > 200
-- CM: Added AntiInfantry, AntiVehicle
Twi'lek Commando
-- CM: Added AntiInfantry

= PIRATES =
Pirate Merc
-- CM: Added AntiInfantry
Pirate Plex
-- AICP: 12 > 20
-- CM: Added AntiAir
Barc Trooper
-- CM: Added AntiInfantry
Pirate Assassin
-- CM: Added AntiInfantry
Pirage Vigo
-- AICP: 20 > 100
-- CM: Infantry > LandHero

== LAND ==
= GENERIC =
All skirmish base structures and turbolaser towers will now slowly autoheal by default (stacks with nanites upgrades)
AI can now build refineries
Repair Turret
-- Healing: 0.5% + 15hp > 1% + 15hp

= UNDERWORLD =
Stim Pack Ability
-- Self damage reduced: 35 > 25% per use
B1 Battledroid
-- Health: 21 > 24

= HUTTS =
Pestelous the Hutt
-- Can no longer be repaired by Bacta Tanks

Update: 19 Apr, 2023 @ 7:52pm

=== Version 3.5.2 [19 April, 2023] ===
== LAND ==
= GENERIC =
Added income tooltips for all structures that generate credits
Added Outpost Pad structure: Hangar
-- Can repair and garrison up to 12 nearby aircraft
-- Heal Rate: 2.5% + 40hp per 3sec
Added Outpost Pad structure: Refinery
-- Generates 12 credits per sec
-- Increases income generated by mineral processors by 40% (+6 per sec / Does not stack)

= EMPIRE =
Reinforced Bikes Upgrade
-- Removed
Light Reflective Armor Upgrade
-- Now applies to Scout Trooper bikes

= REBEL =
Commerce Upgrade
-- L2 Build Cost: 1500 > 1200
Combat Commanders Upgrade
-- Now only available in GC
Enhanced Artillery Upgrade
-- Removed
Upgraded Scopes
-- L1 Bonus: Infiltrators and Kyle Katarn +30% fire range
-- L2 Bonus: MPTLs +30% fire range
-- L2 moved from barracks to heavy factory
Uplink Station
-- FoW Reveal Range: 500 > 600
-- Build Cost: 1100 > 1000
Kyle Katarn
-- Fire Range: 325 > 300
Infiltrator
-- Fire Range: 320 > 300

= UNDERWORLD =
Ability Recharge Upgrade
-- Upgrade no longer increases ability cooldowns by 80%
Droid infantry will now attempt to heal at repair stations instead of bacta tanks
AI can now build Defilers and IG-88
Canderous Tank
-- Added category mask: AntiAir
-- Lure Take Damage Multiplier: 0.4 > 0.35x
MZ-8 Tank
-- Added category mask: AntiStructure
-- Will now hug terrain when firing weapon
MAL
-- AI Combat Power: 300 > 250
-- Tooltip updated (removed air unit targeting)
B1 Battledroid / Repairdroid
-- AI Combat Power: 4 > 3
B2 Battledroid
-- AI Combat Power: 9 > 10
Magnaguard
-- AI Combat Power: 20 > 75

= HUTTS =
AI more likely to build heroes
-- Hero AI Combat Power: 400 > 500 (Excluding Pestelous)
Advanced Vaksai Gunship Upgrade
-- Moved from technologies facility to factory
Vak'sai Gunship
-- AI Combat Power: 250 > 300
Sailbarge
-- AI Combat Power: 500 > 400
-- Fire Range: 550 > 500
Medium Tank
-- Minor model and texture improvements
Modified Pod Walker
-- AI Combat Power: 150 > 100
Hutt Merc
-- Fire Pulse Count: 3 > 2
-- Fire Recharge Time: 1.5 > 1.0sec
Nikomer
-- Bomb Fire Pulse Delay: 0.3 > 0.4sec
-- Bomb Fire Recharge: 10 > 9sec
-- Bomb Fire Cone Height: 160 > 170deg
Cuarson
-- Flamethrower no longer bypasses shielding

Update: 11 Apr, 2023 @ 7:32pm

=== Version 3.5.1 [11 April, 2023] ===
== LAND ==
= GENERIC =
All AI scripts and equations for FCU mode have been disabled
AI is now able to build neutral shield generators and turbolaser towers
Most ground units that can target aircraft can now target kimera dragons
New radar icon image for shield range (40x40 > 128x128 pixels)
Added new damage type for TIE Maulers, Swamp Speeders, and Droidekas (Damage_Vehicle_Cannon_RFAI)
Damage_Vehicle_Cannon_AI vs Shield
-- Land_Light: 1.0 > 0.9x
-- Infantry: 1.2 > 1.0x

= EMPIRE =
AI is now able to fire magnepulse cannons

= UNDERWORLD =
AI is now able to rebuild shutter shields and power generators
Hard AI now gains a 10% bonus to health, shields, and damage
Bombardment damage: 2000 > 3000
Bombardment ion damage: 500 > 1000
Bossk
-- Plasma Grenade burn interval: 0.25 > 0.2sec
-- Plasma Grenade burn damage: 3 > 4
Tyber Zann
-- Shotgun now has a unique damage type (Damage_Infantry_Shotgun)
-- No longer has fire inaccuracy against infantry, vehicles, and structures
Droideka
-- AI Combat Power: 70 > 80
MZ-8
-- AI Combat Power: 80 > 100

= HUTTS =
AI is now able to build mining facilities at outpost pads
Shutter Shield
-- Now shows radar range
-- Build Cost: 3000 > 2500
Obelisk Tower
-- Max Range: 900 > 800
-- Min Range: 0 > 100
Bounty Hunter
-- Fire Recharge Time: 0.7 > 1.0sec

Update: 5 Apr, 2023 @ 7:33pm

=== Version 3.5.0 [5 April, 2023] ===
== GALACTIC ==
= Core Worlds =
Time Limit: 60 > 90 days
Game will now end after time limit (added time limit victory condition for AI)

= Gateway =
Fixed Hutt AI when playing as the Rebellion

= GENERIC =
Coruscant
-- Fixed space defending forces spawn markers
-- Fixed space turret build pads
Ebaq 9
-- Ion storm cluster less obnoxious to look at
-- Can no longer be blown up by the Death Star II
Starbase Tactical Health Per Level
-- L1: 16,000 > 15,000
-- L2: 22,000 > 22,500
-- L3: 30,000 =
-- L4: 50,000 > 40,000
-- L5: 75,000 > 50,000
-- Flak Defense Station L5: 80,000 > 60,000
-- (The Death Star II can now kill a level 5 station with 1 ability activation)

= EMPIRE =
Death Star II
-- Max Speed: 0.1 > 0.12
-- (Time to reach planet: 12 > 10min)
-- Superlaser Ability Speed Multiplier: 0.8 > 0.6x
Tarkin
-- Now provides a 25% speed bonus to the Death Star and Death Star II

= REBEL =
Rogue Squadron
-- Shields: 150 > 200
-- Shield Regen: 4 > 5
-- Strike Ability Cooldown: 60 > 40sec
-- Strike Ability now reduces damage taken by 50% while active

== LAND ==
= GENERIC =
Added [Tournament] Maps
Added spectator functions for land mode
-- FoW Reveal
-- Credits Display
-- Upgrades Display
-- Upgrades are removed from display on structure death
Utilities are no longer classed as structures
Minor upgrade build cost / time adjustments
Damage_Tank_Pulse_Cannon vs Shield
-- Aircraft: 2.5 > 2.0x
-- Infantry: 2.5 > 1.5x
-- Land_Light: 1.5 > 1.25x
-- Land_Medium: 1.25 > 1.0x
-- Land_Heavy: 1.0 > 0.75x
-- Structure: 1.25 > 1.0x
Damage_Aircraft vs Armor_Aircraft: 1.0 > 1.2x
Structures that spawn damaged will now be repaired shortly after the game begins
All aircraft now appear as triangles on the radar map (similar to space strikecraft)

= EMPIRE =
Siege Bombers Upgrade
-- Build Cost: 2000 > 1250
-- GC Build Cost: 1500 > 1000
-- Build Time: 120 > 90sec
-- Damage Bonus: 50 > 25%
-- Now applies to Assault Gunboat and TIE Defender bombing runs (GC)
Repair Nanites Upgrade
-- L1 Build Time: 70 > 60sec
-- L2 Build Cost: 1800 > 1600
-- L2 Build Time: 90 > 80sec
Scout Snipers Upgrade
-- New Icon
Empire AI should be less likely to spam offensive sensor nodes

= REBEL =
Upgraded Scopes Upgrade
-- New Icon

= UNDERWORLD =
Weapon Boost Upgrade
-- L1 Bonus: 40 > 30%
-- L1 Build Cost: 1500 > 1200
-- L1 GC Build Cost: 1000 > 800
-- L1 Build Time: 75 > 60sec
-- L2 Bonus: 70 > 60%
-- L2 Build Cost: 2500 > 2000
-- L1 GC Build Cost: 1500 > 1200
-- L2 Build Time: 125 > 100sec
Selective Breeding Upgrade
-- L1 Bonus: 30% Speed > 30% Defense
-- L1 Build Cost: 700 > 750
-- L1 Build Time: 15 > 25sec
-- L2 Bonus: 30% Speed + 30% Defense > 30% Defense + 30% Damage
-- L2 Build Time: 30 > 40sec
-- L3 Removed
Vornskr
-- Speed: 1.8 > 2.0
Nantex
-- Mass Driver Damage: 6 > 5
-- Inaccuracy radius vs vehicles: 12 > 10
Fixed Collision for MDU buildables: Sensor Scrambler & Ysalamiri Cage
Structures will no longer spawn a full Grenadier Company on death

= HUTTS =
Combat Armor Upgrade
-- L2 Bonus: 75 > 50% Health for Twi'lek Commandos and Pirate Assassins
-- L2 now provides railgun snipers with +50% shielding
Light Vehicle Armor Plating Upgrade
-- L1 Build Cost: 400 > 600
-- L2 Build Cost: 800 > 900
-- L3: Removed 10% speed penalty
-- Removed L4 and L5 upgrades
Heavy Rockets Upgrade
-- Removed defense penalty for both levels
Nikomer
-- Bomb Fire Pulse Delay: 1.0 > 0.3sec
-- Bomb Recharge Time: 15 > 10sec
-- Max Speed: 5 > 4.5
-- Shields: 500 > 400
Xizor
-- Range: 400 > 300
Railgun Sniper
-- Range: 350 > 300
Twi'lek Commando
-- Health: 160 > 180
Pirate Assassin
-- Health: 320 > 350
Modified Pod Walker
-- Company Size: 3 > 4
Modified Skiff
-- Systems Boost recharge time: 70 > 60sec
Modified Heavy Skiff
-- Systems Boost recharge time: 80 > 60sec
Kimera Dragon
-- Now visible on enemy radar

== MISC ==
UpgradeObjects.xml renamed: UpgradeObjects_Land.xml
UpgradeObjects_Spectator.xml renamed: UpgradeObjects_Spectator_Space.xml
Added file: UpgradeObjects_Spectator_Land.xml

Update: 22 Mar, 2023 @ 5:05pm

=== Version 3.4.7 [22 March, 2023] ===
== GALACTIC ==
= GENERIC =
Bastion
-- Max Land Structures: 10 > 9
Byss
-- Fixed planetary advantage (L2 upgrades assert)
-- Planetary advantage: 30% > 20% speed and damage
Coruscant
-- Max Land Structures: 10 > 9
Kavadonia
-- Planet credit value: 115 > 120
-- Max Land Structures: 10 > 9
Mandalore
-- Max Land Structures: 9 > 7
Mechis III
-- Rotated south-most structure pad 90deg to fix unit pathing issues
Muunilinst
-- Max Land Structures: 8 > 7
Ryloth
-- Fixed planetary advantage (L2 upgrades assert)
-- Planetary advantage changed to Hutt's L1 combat armor upgrade (was L2)
Velgarro
-- Planet credit value: -50 > 0 (fixes assert)
-- Fixed land base preview (temperate > none)
-- Traderoute value: -0.4x > 0.1x
Yaga Minor
-- Max Land Structures: 9 > 8
Yavin
-- Max Land Structures: 10 > 8
All Defense Stations
-- Shields: +1000
-- Can now self heal
-- Now provide a 25% defense bonus to all structures
Asteroid Mines
-- Income changed: 2.0x base planet income > 1.0x base planet income + 120
-- Mining Colony Multiplier: 2.5 > 2.0x

= UNDERWORLD =
Ewok Handler
-- Build Cost: 800 > 600
-- Can now be recruited on any system after corrupting Endor via Slavery
-- Can no longer be recruited by conquering Endor

== SPACE ==
= GENERIC =
Ship Concussion Missile Speed: 7 > 8
Satellite Concussion Missile Speed: 9 > 8

= EMPIRE =
Defense Station
-- Reinforcement Prevention Radius: 1000 > 1500

= REBEL =
Defense Station
-- FoW Reveal Range: 1500 > 2000
-- Reinforcement Prevention Radius: 1000 > 1500
-- Weapon hardpoint health: 400 > 600
-- Shield Gen health: 500 > 600
-- (Total health: 3700 > 5000)

= UNDERWORLD =
Defense Station
-- Reinforcement Prevention Radius: 1000 > 1500
-- Weapon hardpoint health: 400 > 500
-- (Total health: 5100 > 6000

= HUTTS =
Defense Station
-- Reinforcement Prevention Radius: 1000 > 1500
-- FoW Reveal Range: 1500 > 2000
-- Weapon hardpoint health: 400 > 500
-- Shield Gen health: 400 > 500
-- Hangar health: 300 > 350
-- (Total health: 5200 > 6400)

= PIRATES =
Added Mandator SSD
Defense Station
-- Reinforcement Prevention Radius: 1000 > 1500
-- FoW Reveal Range: 1500 > 2000
-- Weapon hardpoint health: 400 > 500
-- Shield Gen health: 500 > 600
-- (Total health: 4500 > 5600)

== LAND ==
= GENERIC =
Tactical Camera
-- Max Zoom Distance: 500 > 600
-- Camera Pitch: 55 > 60deg
Damage_Aircraft vs Armor
-- Infantry: 1.25 > 1.0x
Damage_Plex vs Armor
-- Aircraft: 2.5 > 4.0x
-- Aircraft Hero: 1.5 > 2.0x
-- Vehicle, Tank, Walker: 1.25 > 2.0x
-- Heavy Vehicle, Heavy Tank, Heavy Walker: 1.0 > 1.5x
AI Turret inacc v inf: 15 > 12

= EMPIRE =
AT-RT
-- Fire Pulse Count: 10 > 5
-- Projectile Damage: 8 > 10
AT-PT
-- Fire Pulse Delay: 0.25 > 0.2sec
AT-AA
-- Projectile Damage: 15 > 20
TIE Neutralizer
-- Projectile Damage: 10 > 8
-- Max Speed: 4.5 > 4.0
-- PtW Duration: 12 > 10sec
Scimitar
-- Max Speed: 2.5 > 3.0
-- Laser Projectile Damage: 15 > 12
-- Fixed Missile weapon bones
-- Missile Fire Cone: 240x240 > 80x120deg
-- Missile Fire Max Attack Distance: 525 > 550

= REBEL =
Speeders
-- Projectile Damage: 12 > 10
-- Health: 190 > 180
-- Speed: 5.0 > 4.0
Talon Speeders
-- Projectile Damage: 15 > 12
-- 220 > 240
X-Wing
-- Projectile Damage: 20 > 15
-- S-Foils Speed: 6.0 > 5.5

= UNDERWORLD =
Nantex
-- Max Speed: 5.0 > 4.0
Gauntlet
-- Projectile Damage: 25 > 20

= HUTTS =
Nikomer
-- Projectile Damage: 18 > 15
Scyk
-- Projectile Damage: 9 > 8
-- Fire Pulse Delay: 0.15 > 0.2sec
-- Fire Recharge: 0.15 > 0.2sec
-- Max Speed: 6.0 > 5.0
Modified Valahari
-- Projectile Damage: 20 > 15
Vak'Sai Gunship
-- Laser Projectile Damage: 20 > 15
-- Missile Fire Pulse Delay: 0.333 > 0.3sec
-- Missile Fire Max Recharge: 4.0 > 3.0sec

= PIRATES =
Valahari
-- Projectile Damage: 12 > 10
-- Max Speed: 4.5 > 4.0

Update: 15 Mar, 2023 @ 6:50pm

=== Version 3.4.6E [15 March, 2023] ===
== SPACE ==
= BUGFIXES =
AI will now build Vader and Red Squadron
AI Vader should now only weapon swap against shielded targets
Missileshield autofire now works against "Missile" projectile types (concussion missiles and proton torpedoes)
Arc Hammer missile shield autofire now works
Interdictor abilities now work for AI
AI should more reliably fire the planetary ion cannon
AI will now buy and use planetary plasma cannon
AI will now use the "Blast" ability type (Subjugator and Tyber Zann)
Fixed Subjugator blast ability particles

== LAND ==
= GENERIC =
Removed hero limits per team (didn't work)

Update: 12 Mar, 2023 @ 8:32am

=== Version 3.4.6D [11 March, 2023] ===
== GALACTIC ==
= GENERIC =
Corulag
-- Rotated Rebel Training Facility to prevent spawned units from getting stuck

= REBEL =
Assault Frigate
-- Build Cost: 2800 > 3000
MC30
-- Build Cost: 3000 > 3200
Bulwark
-- Build Cost: 3300 > 3500
Nebula SD
-- Build Cost: 4200 > 4600
MC80a
-- Build Cost: 5000 > 5500

== SPACE ==
= GENERIC =
Fixed space hero team build limits

= EMPIRE =
Escort Carrier
-- Now has Stop ability

Update: 4 Mar, 2023 @ 10:37am

=== Version 3.4.6C [4 March, 2023] ===
== GALACIC ==
= GENERIC =
Added some missing industrial prop models
Alderaan
-- Removed random empire structure spawn (fixes several asserts)
-- Lowered Pirate Command Center spawn marker
Bastion
-- Map is slightly brighter
-- Fixed some broken AI hint zones
-- Abandoned heavy factory no longer defaults to rebel control
Bilbringi
-- Piracy now correctly unlocks the Shadowclaw Corvette
Fondor
-- Random empire structure is now empire affiliated (was neutral)
-- Fixed some missing object asserts
Iego
-- Fixed Piracy and Racketeering corruption options
Lok
-- Missing industrial props now spawn
-- Updated land map preview image
-- Fixed some broken AI hint zones
-- Improved passibilty in some narrow areas
Yavin
-- Center landing zone no longer pirate controlled
Dagobah, Dantooine, Fresia, Jabiim
-- Resaved maps to fix missing object assert
Honoghr, Jakku, Kavadonia, Mygeeto, Onderon, Ord Mantell, Polis Massa, Utapau
-- Fixed some broken AI hint zones

== SPACE ==
= GENERIC =
Heroes limited to 1 per team
30-pop cap SSDs limited to 1 per team

== LAND ==
= GENERIC =
Heroes limited to 1 per team