STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
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Update: 21 Oct, 2017 @ 7:45pm

Version 2.6.2 [21 Oct, 2017]
== GALACTIC ==
= GENERIC =
All ship and station AI Combat Power values have been adjusted to prevent instant AI retreat cases
Fixed a few AI perceptual equations that may have prevented the production of mining facilities
Galaxy Core Art Model
>>>Scale Factor increased: 1.5x > 1.6x
GC Asteroid Mining Facility
>>>Income Modifier reduced: 3x > 2x
>>>Mining Colony Multiplier reduced: 2x > 1.5x
Zann Consortium Palace
>>>Income Modifier reduced: 5x > 4x
Planetary Ion Cannon
>>>Cooldown increased: 30 > 60sec
Planetary Hypervelocity Cannon
>>>Cooldown increased: 45 > 60sec
Planetary Hyper Beam Cannon
>>>Cooldown increased: 45 > 60sec
= EMPIRE =
Piett Executor (GC Only)
>>>Recoded unit
>>>Can no longer be placed on land
>>>Fixed [MISSING] Text

== SPACE ==
= DEFENSE STATION OVERHAUL
Rebel Defense Station
>>>Shield Regen Rate reduced: 60 > 50
>>>E-Wing Spawn Count increased: 2 > 4 squadrons
>>>Build Cost increased: 4000 > 5000
>>>Build Limit for all allies reduced: 3 > 1
Empire Defense Station
>>>Select Box Scale reduced: 600 > 500
>>>Laser Cannons fire pulse count reduced: 6 > 5
>>>Turbolaser Cannons fire pulse count reduced: 5 > 4
>>>Shields reduced: 4000 > 3000
>>>Shield Regen Rate reduced: 100 > 75
>>>Reserve TIE Fighter squadrons reduced: 90 > 72
>>>Can now heal ships in a 1200 unit radius around it
>>>Build Time reduced: 70 > 60sec
>>>Build Cost reduced: 10,000 > 7500
>>>Build Limit for all allies reduced: 2 > 1
>>>Now available at tech 4 research station
Underworld Defense Station
>>>Scale Factor reduced: 0.7 > 0.6x
>>>Shields reduced: 3000 > 2400
>>>Shield Regen Rate reduced: 75 > 60
>>>Build Limit for all allies reduced: 3 > 1
>>>Can now heal ships in a 1200 unit radius around it
Hutt Defense Station
>>>Shield Regen Rate reduced: 60 > 50
>>>Reserve Mirage MK2 squadrons reduced: 60 > 40
>>>Scale Factor reduced: 1.3 > 1.0x
>>>Radar Icon Scale reduced: 0.1 x 0.1 > 0.075 x 0.075
>>>Build Cost increased: 4000 > 5000
>>>Build Limit for all allies reduced: 3 > 1
>>>Can now heal ships in a 1200 unit radius around it

= GENERIC =
Minefield
>>>All factions minefields can self destruct again (3sec wind-up time)
>>>Health increased: 30 > 40
>>>Must now be deployed via a Mine Layer --New Ship that replaces Minefield Buildables
>>>Death Explosion Damage reduced: 180 > 90
>>>Self Destruct Explosion Damage reduced: 120 > 60
>>>>>>Both Explosions are used when using self destruct
>>>Updated model and particles (Less laggy)
Skirmish Special Weapons - Ion Cannon, Hypervelocity Cannon, Hyper Beam Cannon
>>>Now recharge after purchase
>>>Cooldown: 120sec
>>>Empire
>>>>>>Price increased: 2800 > 6000
>>>>>>Build Time increased: 45 > 90sec
>>>>>>Damage per projectile reduced: 400 > 350
>>>>>>Number of projectiles per volley increased: 10 > 12
>>>Rebel
>>>>>>Price increased: 2800 > 6000
>>>>>>Build Time increased: 60 > 105sec
>>>Hutt
>>>>>>Price increased: 3000 > 6000
>>>>>>Build Time increased: 45 > 90sec
Buildable Satellite Build Pads
>>>Removed
Skirmish Pirate Asteroid Base
>>>Hardpoints changed to *_Weak variant (33% less health and use Frigate DtAMs instead of Station)
>>>Shield Regen Rate increased: 22.5 > 25

= EMPIRE =
Accuser ISD
>>>Shield Regen rate increased: 50 > 60
Admonitor ISD
>>>Ion Cannons now deal 15 damage like other ISD-I's instead of 10
>>>Shield Regen rate increased: 50 > 60
Pellaeon Acclamator
>>>Hardpoint fire ranges increased to 1600 to match unit targeting max attack distance
>>>Hardpoint healths increased to 3x standard acclamator (From 2x)
>>>Concussion Missile Launcher fire recharge time reduced: 12 > 10sec
>>>Proton Torpedo Launcher fire recharge time reduced: 14 > 12sec
>>>TIE Fighter squadron spawn count reduced: 4 > 3
>>>Added TIE Bomber squadron garrison: 1 spawn, 2 reserve
>>>Combat shield and energy bonuses increased: 15 > 20%
>>>Shields increased: 1050 > 1200

= REBEL =
Moff Kalast
>>>Hardpoint healths increased to match previous ISD-1 health buff
Nebula SD
>>>Shields reduced: 2700 > 2400
>>>Shield regen reduced: 90 > 80

= UNDERWORLD =
Errant Venture
>>>Hardpoint healths increased to match previous ISD-1 health buff
Valiance Carrier
>>>Fixed incorrect build SFX
Lucrehulk
>>>Shields reduced: 3250 > 3000
Aggressor Assault Fighter
>>>Projectile damage increased: 3.5 > 4

= HUTTS =
Paragon SSD
>>>Power to Weapons weapon delay multiplier increased: 0.333 > 0.4x
>>>Power to Weapons speed mulitplier reduced: 0.666 > 0.6x
Venator SA
>>>Mirage Mk2 spawn count increased: 4 > 6 squadrons

== LAND ==
= GENERIC =
AA Turret DtAM vs Vehicle, Tank, and Walker Armor reduced: 0.16 > 0.12x
All Turrets upkeep cost increased: 1 > 3
Observation Tower upkeep cost reduced: 2 > 1

= HUTTS =
Hutt Guard Tower
>>>Health reduced: 900 > 700
>>>Upkeep Cost increased: 3 > 4

Update: 19 Oct, 2017 @ 3:14pm