STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
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Update: 20 Jan, 2018 @ 11:04pm

Update: 15 Jan, 2018 @ 3:44pm

Update: 14 Jan, 2018 @ 5:32pm

Update: 13 Jan, 2018 @ 8:13pm

Update: 13 Jan, 2018 @ 7:55pm

Update: 13 Jan, 2018 @ 6:25pm

Update: 13 Jan, 2018 @ 6:04pm

Update: 9 Dec, 2017 @ 12:19pm

Version 2.6.4 [9 December, 2017]
= GALACTIC =
Updated GC Land Maps: Bastion, Hapes, Kavadonia, Lok, Mechis 3, Onderon, Trandosha, and Yaga Minor
Kavadonia and Bastion Max Land Structures reduced: 11 > 10 (Now matches Coruscant)

== Rebel Story Campaign ==
Added Onderon
Added Variant Y-Wing with Ion Stun projectile for Kessel Mission
Known bug: Capturing objective AA turret with R2D2 will make the Fresia mission impossible to complete - they MUST be destroyed

== SPACE ==
= EMPIRE =
Eclipse
>>>Superlaser damage per frame increased: 350 > 400 (Total damage increased: 52,500 > 60,000)
>>>>>>Cooldown reduced: 225 > 210sec

= REBEL =
Fixed Rebel Tech 5 research station mine layer buildable
Viscount
>>>Concentrate Fire ability duration increased: 15 > 20sec
>>>>>>Cooldown increased: 45 > 60sec

= UNDERWORLD =
Subjugator
>>>Ion Megaweapon ability cooldown increased: 120 > 150sec
>>>Ion Megaweapon ability fire duration reduced: 30 > 15sec
>>>Ion Megaweapon hardpoint cooldown increased: 25 > 120sec
>>>Ion Megaweapon hardpoint health increased: 2500 > 3000

= HUTTS =
Chronoscepter
>>>Tactical Health reduced: 65,000 > 60,000

= PIRATES =
IPV-1
>>>Turn Rate increased: 1.3 > 1.5
>>>Override Acceleration increased: 0.06 > 0.07
>>>Override Deceleration increased: 0.06 > 0.07
>>>Max Thrust increased: 0.8 > 0.9

== LAND ==
= EMPIRE =
AT-RT
>>>Health increased: 128 > 160
>>>Fire Recharge Time reduced: 0.33 > 0.3sec
>>>Speed reduced: 1.7 > 1.5
>>>Movement Animation Speed increased: 0.8117 > 0.974
>>>Model updated to fix healthbar position
AT-ST
>>>Laser AoE increased: 15 > 20
>>>Barrage Laser Damage increased: 8 > 9
2M Tank
>>>Large Laser Damage reduced: 18 > 16
AT-TE
>>>Large Laser Fire Range reduced: 420 > 360
>>>Small Laser Fire Range increased: 160 > 180

= REBEL =
T1-C
>>>Health reduced: 90 > 80
>>>Laser Fire Pulse Delay reduced: 0.225 > 0.2sec
>>>Laser Fire Recharge Time reduced: 1.67 > 1.6sec
>>>Targeting Max Attack Distance reduced: 235 > 200
>>>Missile Fire Pulse Delay reduced: 0.75 > 0.5sec
>>>Missile Fire Recharge Time reduced: 5.5 > 5.0sec
T6-A
>>>Targeting Max Attack Distance reduced: 350 > 320
Snowspeeder
>>>Laser Damage increased: 12 > 13.5
Talon Speeder
>>>Laser Damage reduced: 16 > 15
>>>Laser Fire Pulse Count increased: 6 > 8
>>>Laser Fire Recharge Time reduced: 2.0 > 1.8sec
>>>Targeting Max Attack Distance reduced: 320 > 300
X-Wing
>>>Laser Damage reduced: 20 > 18
>>>Laser Fire Recharge Time increased: 1.5 > 1.6sec

= UNDERWORLD =
Droideka
>>>Health increased: 110 > 120
>>>Laser Fire Recharge Time reduced: 0.5 > 0.4sec
LAG
>>>Health reduced: 250 > 200
MAL
>>>Targeting Min Attack Distance increased: 10 > 75
Gauntlet
>>>Health increased: 430 > 480
>>>Laser Fire Pulse Count increased: 2 > 8
>>>Laser Fire Recharge Time increased: 0 > 1.0sec
>>>Targeting Max Attack Distance increased: 320 > 330

= HUTTS =
Mod. Skiff
>>>Shields reduced: 115 > 100
>>>Laser Fire Pulse Delay increased: 0.18 > 0.2sec
>>>Laser Fire Recharge Time increased: 1.35 > 1.5sec
>>>Laser Damage reduced: 16 > 15
>>>Targeting Max Attack Distance reduced: 210 > 200
>>>FoW Reveal Range reduced: 240 > 220
Mod. Swamp Speeder
>>>Shields reduced: 90 > 75
>>>Laser Fire Pulse Delay reduced: 0.175 > 0.16sec
>>>Laser Damage reduced: 12 > 7.2
Mod. Heavy Skiff
>>>Shield Regen reduced: 17 > 12.5
>>>Large Laser Fire Pulse Delay reduced: 0.28 > 0.25
>>>Large Laser Fire Range reduced: 375 > 250
>>>Small Laser Fire Pulse Delay increased: 0.1 > 0.15sec
>>>Small Laser Fire Recharge Time increased: 2.0 > 2.1sec
Scyk
>>>Laser damage reduced: 12 > 9
>>>Targeting Max Attack Distance reduced: 280 > 270
Mod. Valahari
>>>Shields increased: 77 > 80
>>>Health reduced: 231 > 220
>>>Laser Fire Pulse Count increased: 4 > 6
>>>Laser Fire Recharge Time increased: 0.2 > 1.3sec
>>>Laser damage reduced: 24 > 20
>>>Targeting Max Attack Distance increased: 280 > 300
Vak'sai
>>>Laser Fire Recharge Time reduced: 2.0 > 1.6sec
>>>Targeting Max Attack Distance reduced: 350 > 330
>>>Laser Fire Range reduced: 350 > 330
>>>Missile Fire Range reduced: 500 > 440
>>>FoW Reveal Range reduced: 420 > 400

= PIRATES =
Heavy Skiff
>>>Large Laser Fire Range reduced: 375 > 250
Swamp Speeder
>>>Laser Fire Pulse Count: 5 > 4
>>>Laser Damage reduced: 11 > 10
Valahari
>>>Shields increased: 49 > 50
>>>Health reduced: 176 > 175
>>>Laser Fire Recharge Time increased: 0.15 > 1.5sec
>>>Targeting Max Attack Distance reduced: 280 > 270

Update: 5 Nov, 2017 @ 2:53pm

Update: 1 Nov, 2017 @ 4:10pm

Version 2.6.3 [1 November, 2017]
== GALACTIC ==
= GENERIC =
Reworked Autoresolve Health, Damage, AI Combat Power, and Score Cost for all Space and Land Units
Re-enabled Demo Attact Map to fix crash bug for multiplayer GC
>>>New blank demo map to reduce load time
GC camera angle adjusted: -30 > -40
GC camera distance adjusted: 750 > 700
Moved some planets to avoid overlap issues
Reduced override mouse collision on all planets (greatly helps core worlds that are close together)
Hyperspace Speed By Ship Tier Adjusted
>>>Death Stars: 0.25 =
>>>Hutt and Empire Supers: 0.25 > 0.5
>>>Underworld and Rebel Supers: 0.35 > 0.5
>>>ISD3: 0.4 > 0.55
>>>Capital: 0.5 > 0.6
>>>Cruiser: 0.7 =
>>>Frigate: 0.75 > 0.8
>>>Corvette: 0.9 =
>>>Strike: 1.0 =
Added "Superfleet" model for moving fleets that contain a supercapital
Corruption Income Multipliers Updated:
>>>Intimidation: 0.5 > 0.4
>>>Bribery: 0.5 > 0.4
>>>Racketeering: 4.5 > 4.0
>>>Corrupt Militia: 0.5 > 0.2
Empire Defense Station
>>>Added POWERED and SHIELDED behaviors
>>>Added ship repair ability
Rebel Defense Station
>>>Autoresolve health reduced: 1500 > 1200
>>>Maintenance Cost reduced: 125 > 100
>>>Added POWERED and SHIELDED behaviors
Underworld Defense Station
>>>Autoresolve health reduced: 1800 > 1500
>>>Maintenance Cost reduced: 150 > 100
>>>Added POWERED and SHIELDED behaviors
>>>Added ship repair ability
Hutt Defense Station
>>>Maintenance Cost reduced: 125 > 100
>>>Added POWERED and SHIELDED behaviors
>>>Added ship repair ability
Zann Consortium Palace
>>>Income Modifier increased: 4x > 5x
Galactic Asteroid Mining Facility
>>>Autoresolve health reduced: 650 > 300
>>>Mining Colony Multiplier increased: 1.5x > 2.5x
Mining Facility
>>>Capped to 3 per system
>>>Income Modifier increased: 1x > 2x
>>>Mining Colony Multiplier reduced: 2x > 1.5x
>>>Added unique buildable for 16 worlds with unlimited buildables
>>>>>>Aeten II,
>>>>>>Alzoc III,
>>>>>>Atzerri,
>>>>>>Bespin,
>>>>>>Bonadan,
>>>>>>Coruscant,
>>>>>>Eriadu,
>>>>>>Fondor,
>>>>>>Hypori,
>>>>>>Ilum,
>>>>>>Jabiim,
>>>>>>Kessel,
>>>>>>Mustafar,
>>>>>>NalHutta,
>>>>>>Polus,
>>>>>>Sullust

= EMPIRE =
Vindicator
>>>Build Cost increased: 3000 > 3400
>>>Build Time increased: 30 > 40sec

= REBEL =
Rogue Squadron
>>>Strike Ability Cause Damage Multiplier increased: 2.5 > 5x
>>>Strike Ability Duration increased: 10 > 15sec

= UNDERWORLD =
Mandalorian Merc
>>>Build Time reduced: 20 > 15sec

= HUTTS =
AALL-6
>>>Build Cost increased: 1495 > 1500
Grimes Carrier
>>>Requires level 4 station now - was level 3
>>>Build Cost increased: 3400 > 4200
Silhouette Beam Cruiser
>>>Build Cost reduced: 3925 > 3900

== SPACE ==
= GENERIC =
Added <Moniker> tags to all capital and super capital ships (Game was having issues referencing custom ship names)
Added Tech Station upgrades to AI scripts
Updated AI build script for pirate ships (should reduce pirate ship spam)
Updated AI build script for Mara Jade, Booster Terrik, and the Arc Hammer
Updated skydome and nebula textures
Removed maps: Velgarro and Vergesso
Fixed satellite pads on Kavadonia Test Map
Thrawn, Daala, Piett, Kalast, and Terrik ISD Heroes hardpoint healths increased by ~50%
>>>Build Times increased: 40 > 45sec

= REBEL =
MC80A
>>>Tactical Health increased: 4500 > 5000
MC80B
>>>Hangar Health increased: 500 > 600
Viscount
>>>Shields increased: 30,000 > 34,000
Home One
>>>Hangar Health increased: 800 > 1000
>>>Shield Gen Health increased: 1000 > 1200
>>>Scale Factor increased: 1.15 > 1.35x

= UNDERWORLD =
Corruption Route Speed Multiplier increased: 1.1 > 1.2x
Errant Venture
>>>Speed increased: 1.8 > 2.0
>>>Escape Shields speed multiplier increased: 1.3 > 1.4x
>>>Escape Shields shield regen (amount) multiplier increased: 1 > 1.5x
>>>Shields increased: 2300 > 2400
>>>Shield regen increased: 55 > 60

= HUTTS =
Hutt Station Shields increased to match other factions' shields
Hutt Ship Armor Upgrade
>>>No longer provides 20% Defense bonus (+25% health and shields)
>>>Now only provides 20% Health
Hutt Station Armor Upgrade
>>>No longer provides 30% Defense bonus (+43% health and shields)
>>>Now only provides 30% Health
Chronoscepter
>>>Shields increased: 30,000 > 35,000
Hutt Fleet Commander
>>>Combat bonus increased: 10% > 25%
Executioner
>>>Scale Factor reduced: 0.9 > 0.8x
Silhouette
>>>Scale Factor reduced: 1.0 > 0.85x
ShadowClaw
>>>Scale Factor reduced: 0.42 > 0.3x

= PIRATES =

== LAND ==
= GENERIC =
Removed map: Utapau
Land FoW Regrow Time increased: 4 > 6sec
Bombing Run Bombers
>>>Speed reduced: 6 > 3
>>>Fire recharge time increased: 0.2 > 0.25
>>>Fire pulse delay increased: 0.2 > 0.25
Bombardments
>>>Rebel
>>>>>>Bombardment Initial Delay reduced: 5 > 4sec
>>>>>>Shot Delay Time reduced: 0.65 > 0.6sec
>>>>>>Salvo Delay Time reduced: 2 > 1.8sec
>>>>>>Salvo Count reduced: 10 > 5
>>>Empire
>>>>>>Bombardment Initial Delay reduced: 6 > 5sec
>>>>>>Salvo Delay Time increased: 1.25 > 1.5sec
>>>>>>Salvo Count reduced: 8 > 4
>>>Underworld
>>>>>>Bombardment Initial Delay reduced: 10 > 6sec
>>>Hutts
>>>>>>Bombardment Initial Delay reduced: 10 > 7sec
>>>>>>Shot Delay Time reduced: 3.5 > 2sec
>>>>>>Salvo Delay Time reduced: 6 > 5sec
>>>>>>Projectile Damage per beam increased: 300 > 500
Tech 1 FCU
>>>Build Limit per player reduced: 25 > 20
>>>Removed Walls
Tech 2 FCU
>>>Build Limit per player reduced: 20 > 10
>>>Build Limit per team reduced: 40 > 25
Tech 3 FCU
>>>Build Limit per player reduced: 15 > 10 ; Rebel/Underworld/Hutts: 15 > 12
>>>Build Limit per team reduced: 30 > 25 ; Rebel/Underworld/Hutts: 30 =
Tech 4 FCU
>>>Build Limit per player reduced: 10 = ; Rebel/Underworld: 10 > 5 ; Hutts: 5 > 6
>>>Build Limit per team increased: 20 > 25 ; Rebel/Underworld: 20 > 10 ; Hutts: 10 > 15
Re-added Skirmish Mineral Pads
Communications Station
>>>Renamed: Relay Station
>>>Moved from tech 4 to tech 3 FCU
Power Generator
>>>Now provides a 25% damage buff to all anti-infantry, anti-vehicle, and rapid-fire laser turrets

= EMPIRE =
Dark Trooper P1
>>>Company Size increased: 3 > 4
Boba Fett
>>>Moved from tech 2 to tech 1
>>>Cost increased: 1450 > 1500
Mara Jade
>>>Moved from tech 1 to tech 2
>>>Cost increased: 1400 > 1500

= REBEL =
R2-D2
>>>Added Observation Towers, Magnepulse Cannons, Gravity Generators, Shutter Shields, and Base Shields to hack ability
T6A
>>>Projectile damage reduced: 70 > 48
>>>Health reduced: 400 > 300

= UNDERWORLD =
Fanblade Drone
>>>Ping ability range increased: 1000 > 2500
>>>Ping reveal area increased: 300 > 500units
>>>Ping recharge time reduced: 70 > 50sec
Bounty
>>>Structure and Turret values reworked

= HUTTS =
Hutt Advanced Mineral Pad
>>>Moved from tech 3 to tech 4 FCU