STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
Showing 121-130 of 153 entries
< 1 ... 11  12  13  14  15  16 >
Update: 14 Mar, 2018 @ 8:12pm

Version 2.7.4 [14 March, 2018]
== GALACTIC ==
= GENERIC =
MDUs, Nikomer, and Pestelous have been restricted from Jabiim land battles
Geonosis planetary text updated for Pinance and Nantex
Atzerri planetary text updated for Pirate Scout and Pirate Assassan
Hutt Capital Ships, Consortium Capital Ships, ISD-3s and SSDs now have planet requirement text
Hutt Command Center Palace, Underworld Palace, and Imperial Palace now show income generated as "Palace Income" in credits overview
Low-tier SSDs (Executor, MC99, Valiance, SternenKreuzer) limited to 12 per player (Reduce Spam)

= EMPIRE =
Hypervelocity Gun
-- Recharge Time increased: 45 > 75sec
-- DtAM vs SSD Armor reduced: 5x > 3x
Death Star I / II
-- Build Cost increased: 70,000 > 100,000
-- Build Time increased: 310 > 600sec
-- Max Speed reduced: 0.5 > 0.1 (Now takes 12 minutes to reach a planet from 2.5)
Eclipse
-- Build Cost increased: 55,000 > 60,000
-- Build Time increased: 140 > 150sec

= REBEL =
Planetary Ion Cannon
-- Recharge Time increased: 60 > 75sec

= HUTTS =
Hutts now have proper GC victory text and images (excluding land defeat)
Updated Tech Facility upgrade list
Added Comm Array
-- Expensive building that provides system spy bonus to surrounding systems
-- Available at tech 2
Hyperbeam Cannon
-- Recharge Time increased: 60 > 75sec
Chronoscepter Prototype
-- Is now a death star killer (Same as Rogue Squadron)
Paragon SSD
-- Galactic ability changed: 10% cost reduction on Kavadonian units > 15% build speed reduction on Kavadonian units
Silhouette Beam Cruiser
-- Now at tech 4 (Matches Tech Tree)
Grimes Carrier
-- Build Time increased: 35 > 45sec
HT30c Ion Frigate
-- Now at tech 5 (Matches Tech Tree)
-- Build Time reduced: 50 > 40sec
Illuminator Frigate
-- Build Time increased: 25 > 27.5sec
-- Now receives Kavadonia planetary bonus (cost reduction)
Kavadonian Siege Frigate
-- Now at tech 4 (Swapped with Ultor Beam Cruiser)
-- Build Cost increased: 2345 > 2500
-- Build Time increased: 27 > 30sec
Ultor Beam Cruiser
-- Now at tech 3 (Swapped with Kavadonian Siege Frigate)

= PIRATES =
Space Tactical Population Capacity reduced: 100 > 60

== SPACE ==
= GENERIC =
Paragon SSD is now disabled if Allow_Tactical_Super_Weapons is not ticked (like all other SSDs)
All factions Space Tactical Population Capacity increased: 50 > 60 (DO NOT ASK FOR MORE)
Low-tier SSDs (Executor, MC99, Valiance, SternenKreuzer) population value increased: 20 > 30

= EMPIRE =
Hypervelocity Gun
-- Recharge Time increased: 120 > 150sec
-- DtAM vs SSD Armor reduced: 5x > 3x
Flak Cannon Station Upgrade
-- Upgrade time reduced: 210 > 180sec (Same as tech 5)
ISD-3
-- Shields reduced: 5375 > 4000
-- Power to Weapons shield regen multiplier reduced: -2.4 > -4x
Escort Carrier
-- Squadron spawn delay increased: 5 > 7
-- Build Time increased: 24 > 27.5sec

= REBEL =
Planetary Ion Cannon
-- Recharge Time increased: 120 > 150sec
Corellian Gunship
-- Updated hardpoints
-- Updated text (properly states 4 laser cannons instead of 2)
-- Removed turbolaser cannon

= UNDERWORLD =
Space Station
-- Fixed 6 missing hardpoint bones
Booster Terrik
-- Middle Turbolaser fire pulse counts reduced: 12 > 8
-- Outer Turbolaser fire pulse counts reduced: 7 > 6
Krayt Destroyer
-- Megaweapon fire inaccuracy distance vs corvettes reduced: 30 > 20
Pinance
-- Turbolaser fire recharge time reduced: 4-5 > 3-4sec
-- Health increased: 1300 > 1600
-- Shields increased: 700 > 800
-- Shield regen reduced: 36 > 32

= HUTTS =
Hyperbeam Cannon
-- Recharge Time increased: 120 > 150sec
Grimes Carrier
-- Squadron spawn delay increased: 5 > 7
HT30c Ion Frigate
-- Shields increased: 1200 > 1500

= PIRATES =
Pirates now have proper space turrets (and will sometimes build them)
Hammer SA
-- Model Re-rigged
-- Medium Laser Cannons removed
-- Large Laser Cannon fire pulse counts increased: 6 > 10
-- Fire-Arcs adjusted
-- Targeting Max Attack Distance reduced: 1750 > 1600
-- Underworld Targeting Max Attack Distance reduced: 1750 > 1350
-- Hutt Targeting Max Attack Distance reduced: 1750 > 1450
Guardian Star Defender
-- Power to Shields Shield_Regen_Multiplier increased: 1 > 1.25x

== LAND ==
= HUTTS =
Sailbarge
-- Remove Telekinesis_Target and Hunt behaviors
-- Power to Weapons Weapon_Delay_Multiplier increased: 0.23 > 0.25
-- PtW Energy_Regen_Multiplier removed
-- PtW Take_Damage_Multiplier reduced: 2.0 > 1.5x
-- PtW Duration reduced: 15 > 12sec
-- Removed left and right terrain rolling (no more "done gone sideways")
Pestelous Sailbarge
-- Can now garrison heavy vehicles
-- Removed Hunt behavior
-- Removed Systems Boost Shield and Energy Regen Multipliers
-- Removed left and right terrain rolling (no more "done gone sideways")
Nikomer
-- Removed Systems Boost autofire

= PIRATES =
Valahari Fighter
-- Fixed backwards fire recharge and fire pulse delay times
-- Increased fire arcs by 10deg
-- Removed Ability_Countdown behavior

Update: 14 Mar, 2018 @ 5:26pm

Update: 8 Mar, 2018 @ 6:58pm

Version 2.7.3 [8 March, 2018]
== GALACTIC ==
= GENERIC =
Ship population values updated to match skrimish values(Space_Override_Population_Value removed)
Starbase population capacity increased:
-- -- 10-13-15-16-17 > 10-18-24-28-30
-- (Hutts)-- 10-14-17-19-20 > 10-18-24-28-30

= EMPIRE =
Death Star II
-- Population Value increased: 15 > 50

= HUTTS =
Nikomer
-- Autoresolve Damage increased: 8 > 25
-- Autoresolve Health increased: 40 > 400
-- Team Autoresolve Damage increased: 20 > 30
Cuarson
-- Acklay Autoresolve Health increased: 1200 > 1500
Pestelous
-- Sailbarge now has an autoresolve health: 2000

== SPACE ==
= GENERIC =
Proton Torpedo DtAMs reworked
-- Overall small damage reduction against all units and a moderate damage reduction against corvettes
-- Small damage reduction for bomber torpedoes as well
-- General projectile damage reduced: 35 > 30
-- Station projectile damage bonus removed (Damage reduced: 45 > 30)
-- SSD projectile damage bonus kept at +20% (Damage reduced: 40 > 36)
Concussion Missile DtAMs reworked
-- Numbers cleanup with a small damage reduction to strikecraft and frigates
-- Strikecraft missiles will deal slightly less damage to high armored targets and higher damage to SSDs and Stations
-- General projectile damage reduced: 42 > 40
-- Strikecraft projectile damage reduced: 21 > 20
-- Longbow Missile damage reduced: 170 > 160
-- Station projectile damage bonus removed (Damage reduced: 56 > 40)
-- SSD projectile damage bonus kept at +20% (Damage reduced: 49 > 48)

= EMPIRE =
ISD-2
-- Center and Outer Turbolaser fire pulse counts reduced: 8 > 6
ISD-3
-- Price increased: 8500 > 9000
Broadside Cruiser
-- Build Cost reduced: 2560 > 2500

= REBEL =
Sundered Heart
-- Medium Laser Cannon damage increased: 13 > 15
Marauder Cruiser
-- Build Cost reduced: 2560 > 2500

= UNDERWORLD =
Krayt
-- Ion Megaweapon DtAM updated (Capital_Ion > Krayt_Blast) overall damage reduced vs frigates, corvettes, strikecraft cut in half
Bossk
-- Concussion Missile damage increased: 20 > 24 (+20% damage bonus)

= HUTTS =
Centurion
-- Laser Cannon fire recharge time increased: 2-3 > 3-4sec
-- Laser Cannon fire pulse delay increased: 0.15 > 0.2sec
-- Laser Cannon fire pulse count reduced: 7 > 6
HT30c Ion Frigate
-- Fire Pulse Count increased: 4 > 5
Ultor Beam Cruiser
-- Targeting Max Attack Distance increased: 2500 > 2750
-- Build Cost reduced: 2650 > 2400

= PIRATES =
Providence
-- Scale Factor reduced: 1.5 > 1.25x

== LAND ==
= HUTTS =
Fixed a bug where destroying any hutt structures with the "Destroy Enemy Command Center" victory condition on would immediately end the game.

Update: 4 Mar, 2018 @ 7:31pm

Hotfix for Vergesso Asteroids mission (Rebel Story Campaign)

Update: 4 Mar, 2018 @ 12:20pm

Version 2.7.2 [4 March, 2018]
== GALACTIC ==
= STORY =
Fixed Rebel Story GC Kessel bug
Fixed Rebel Story GC Vergesso bug

= GENERIC =
GC Difficulty Text has been updated to match skirmish (Balanced, Hard, Extreme)
Adjustments made to Consortium's corrupting and sabotage desires (more passive)
Adjustments made to Empire and Rebel's desires to build mining facilities and added asteroid mining facilities to xml script
Velgarro planet model and map updated

== SPACE ==
= GENERIC =
Minefield
-- Self Destruct wind-up time reduced: 3 > 2sec

= EMPIRE =
ISD-3
-- Turbolaser fire pulse delay increased: 0.28 > 0.3sec
-- Laser Cannon fire pulse delay increased: 0.125 > 0.15sec
-- Laser Cannon fire recharge times increased: 2.5-3.0 > 3.0-4.0sec
-- Laser Cannon fire range increased: 1900 > 2000
-- Ion Cannon fire pulse delay increased: 0.2 > 0.25sec
-- Ion Cannon fire recharge times increased: 2-3 > 2-4sec

= HUTTS =
The Paragon
-- Is no longer effected by SSD tractor beams
The Acklay
-- Power to Weapons weapon delay multiplier increased: 0.15x > 0.2x
Executioner SA
-- Scale Factor reduced: 0.8 > 0.7x
Silhouette Beam Cruiser
-- Scale Factor reduced: 0.85 > 0.75x
Grimes Carrier
-- Scale Factor reduced: 0.75 > 0.65x
V-Wing
-- Base Max Speed increased: 4.0 > 4.5
Z-100
-- Shields increased: 20 > 30
-- Targeting Max Attack Distance increased: 550 > 600

== LAND ==
= GENERIC =
Turret_AI DtAM
-- Reduced vs All Tank Armor: 0.2 > 0.1x
-- Reduced vs Vehicle Armor: 0.25 > 0.15x
-- Reduced vs Heavy/Hero Vehicle Armor: 0.2 > 0.1x
-- Reduced vs Walker Armor: 0.25 > 0.15x
-- Reduced vs Heavy/Hero Walker Armor: 0.2 > 0.1x
-- Reduced vs Tank Shield Armor: 0.3 > 0.2x
-- Reduced vs Vehicle Shield Armor: 0.35 > 0.25x
-- Reduced vs Walker Shield Armor: 0.35 > 0.25x
Damage_Self_Destruct DtAM vs
-- Armor_Tank_Heavy reduced: 0.75 > 0.5x
-- Armor_Tank_Hero reduced: 0.5 > 0.35
-- Armor_Vehicle_Hero reduced: 1 > 0.75x
-- Armor_Droid reduced: 1.75 > 1.25x
-- Armor_Aircraft reduced: 1 > 0.6x
-- Armor_Aircraft_Hero reduced: 0.4 > 0.35x

= EMPIRE =
Scimitar Assault Fighter
-- Replaced model
-- Health increased: 260 > 300
-- Shield Regen reduced: 9 > 8

= REBEL =
Atmospheric X-Wing
-- Increased fire arcs by 10 degrees
MDU Repair Facility
-- Heal rate increased: 8 health per 4 seconds > 10 health per 2 seconds

= HUTTS =
Faction reinforcement pedistal updated

== AI Difficulty Modifier Adjustments ==
Hard (Empire)
Contrast Multipliers reduced: 1.15 > 1.1x
Galactic Build Time Multiplier increased: 0.75 > 0.8x

Extreme (Empire)
Contrast Multipliers reduced: 1.25 > 1.2x
Galactic Build Time Multiplier increased: 0.5 > 0.6x
Land/Space Build Time Multipliers increased: 0.75 > 0.8x

Hard (Rebel)
Contrast Multipliers reduced: 1.15 > 1.1x
Galactic Build Time Multiplier increased: 0.75 > 0.8x
Health Multiplier reduced: 1.25x > 1.2x
Shield Multiplier increased: 1.25x > 1.3x

Extreme (Rebel)
Contrast Multipliers reduced: 1.25 > 1.2x
Galactic Build Time Multiplier increased: 0.5 > 0.6x
Land/Space Build Time Multipliers increased: 0.75 > 0.8x
Damage Multiplier reduced: 1.25 > 1.2x
Shield Multiplier increased: 1.5 > 1.8x

Hard (Underworld)
Contrast Multipliers reduced: 1.15 > 1.1x

Extreme (Underworld)
Contrast Multipliers reduced: 1.25 > 1.2x

Added Hutt Difficulty Adjustments (Used to use Underworld)
Hard (Hutts)
Damage Multiplier: 1.2x
Health/Shield Multipliers: 1.15x
Same build speed multipliers as Empire/Rebel Hard AI

Extreme (Hutts)
Damage/Health/Shield Multipliers: 1.5x
Same build speed multipliers as Empire/Rebel Extreme AI

Player_None now uses the new Hutt Difficulty Adjustments instead of Empire

Update: 21 Feb, 2018 @ 6:02pm

Version 2.7.1 [21 February, 2018]
== GALACTIC ==
= GENERIC =
Fixed bug on Mechis 3 land where attacking team could not capture landing zone (and nearby build pad)
Fixed bug where calling in a bombing run as the consortium with booster terrik in orbit would immediately crash the game
Updated intro text
Added new GC map "The Pirate Menace"

= REBEL =
Viscount SSD
-- New model by warb null
-- -- For the most part similar in health / damage to the old model
-- Squadron spawn delay increased: 1.75 > 3sec
-- Is now immune to shield generator destruction
Venator Cruiser
-- Has some new black paint

== SPACE ==
= GENERIC =
Fixed a bug on the 1v1v1v1 map where empire players couldn't use the starting research station

Update: 16 Feb, 2018 @ 6:55pm

FIRST PUBLIC RELEASE

Version 2.7.0 [16 February, 2018]
Added Markers for Tech Stations and Defense Stations (For future custom maps)

== SPACE ==
= GENERIC =
Custom 3v3v3 Alderaan Map
-- Renamed: Bastion Barricade
-- Moved to Official Maps
Mining Ships
-- Income reduced: 25 per 10sec > 20 per 10sec
-- Build Cost increased: 500 > 600

Turbolaser Satellite
-- Shields increased: 1000 > 1500
-- Health reduced: 2000 > 1500

Space Station
-- Level 2 Upgrade Time reduced: 120 > 90sec
-- Level 2 Upgrade Cost increased: 2000 > 3000
-- Level 3 Upgrade Time reduced: 180 > 120sec
-- Level 3 Upgrade Cost increased: 4000 > 4500
-- Level 4 Upgrade Time reduced: 240 > 150sec
-- Level 4 Upgrade Cost reduced: 8000 > 6000
-- Level 5 Upgrade Time reduced: 300 > 180sec
-- Level 5 Upgrade Cost reduced: 14,000 > 7500
-- (Hutt Station still upgrades 15 seconds faster)

Research Station
-- Proton Torpedo max fire recharge time reduced: 13 > 10sec
-- Concussion Missile fire recharge time increased: 5 > 6sec
-- Level 3 Upgrade Time reduced: 150 > 120sec
-- Level 4 Upgrade Time reduced: 210 > 150sec
-- Level 4 Upgrade Cost reduced: 7000 > 6000
-- Level 5 Upgrade Time reduced: 270 > 180sec
-- Level 5 Upgrade Cost reduced: 11,000 > 8000
-- (Hutt Research Station upgrades 12 seconds faster (was 15) and now builds 12 seconds faster)

Frigate, Cruiser, Capital, SSD, and Station Laser and Turbolaser DtAMs vs Strike Armor and Shields reduced by ~30-40%

= EMPIRE =
Space Station
-- Flak Defense Upgrade Cost reduced: 10,000 > 9000
-- Flak Defense Upgrade Time reduced: 240 > 210sec
Dreadnaught
-- Laser Cannon Healths increased: 390 > 420
-- Shield / Engine Health increased: 300 > 360
-- Large Laser fire recharge times increased: 3.0-4.0 > 3.5-4.5sec
-- Medium Laser fire recharge times increased: 2.0-3.0 > 3.0-4.0sec
Victory Cruiser
-- Turbolaser DtAM changed: Damage_Capital_TL > Damage_Cruiser_TL
Vindicator
-- Build Time increased: 27.5 > 30sec
-- Build Cost increased: 3100 > 3200
-- Power to Weapons shield regen multiplier increased: -4.5x > -3x
-- Power to Weapons weapon delay multiplier increased: 0.3x > 0.4x
-- Power to Weapon speed multiplier reduced: 0.5x > 0.4x
-- Concussion Missile fire pulse delay time increased: 0.25 > 0.333sec
-- Concussion Missile min fire recharge time increased: 4.0 > 5.0sec

= REBEL =
All Power to Shields Abilities now grant 20% bonus shield regen rate (except MC99)
Space Station
-- Damage Control Upgrade Cost reduced: 5000 > 3000
-- Damage Control Upgrade Time increased: 15 > 60sec
Corellian Gunship
-- Health increased: 600 > 700
Assault Frigate
-- Turbolaser Fire Pulse Delay time reduced: 0.25 > 0.2sec
-- Turbolaser Fire Inaccuaracy Distance vs Corvettes reduced: 30 > 20
-- Shield Regen rate increased: 63 > 75
Bulwark
-- All hardpoint healths increased: 550 > 600
-- Ion Cannon fire pulse count increased: 3 > 4
-- Ion Torpedo fire pulse delay reduced: 1.5 > 1sec
-- Ion Torpedo fire max recharge time reduced: 5 > 4sec
-- Build Cost reduced: 3700 > 3600
-- Build Time reduced: 30 > 27sec
-- Shield Regen rate increased: 55 > 60

= UNDERWORLD =
Space Station
-- Fixed collision bug that allowed Hypervelocity Cannon, Planetary Ion Cannon, and Hyper Beam Cannon shots to miss the station
-- Station special weapon fire range increased at tech 4: 3250 > 3300 and at tech 5: 3500 > 3600
StarViper
-- Buzz Droid damage per second reduced: 30 > 24
Recusant
-- Large laser cannon fire recharge times increased: 2-3sec > 3-4sec
-- Medium laser cannon fire recharge times increased: 2.5-3.5 > 3-4sec
-- Medium laser cannon fire pulse delay times reduced: 0.2 > 0.15sec
-- Small laser cannons changed to medium laser cannons
Orion-class Dreadnaught
-- Buzz Droid damage per second reduced: 40 > 30
-- Buzz Droid damage radius increased: 175 > 200
Pellaeon-class Flak Frigate
-- Renamed: Fury-class Flak Frigate
-- Removed Gravity Well ability
-- Removed passive reinforcement prevention ability
-- Build Cost reduced: 3600 > 3500
-- Build Time reduced: 30 > 24sec

= HUTTS =
Mirage Mk2
-- Buzz Droid damage per second reduced: 25 > 20
Paragon SSD
-- Ion Cannon, Turbolaser, and Beam Cannon Fire Pule Delays increased: 0.15 > 0.2sec
-- Power to Weapons weapon delay multiplier increased: 0.4x > 0.5x
-- Power to Weapons speed mulitplier reduced: 0.6x > 0.5x
Sihouette Beam Cruiser
-- Beam Cannon fire pulse delay increased: 0.15 > 0.25
-- Beam Cannon hardpoint health reduced: 800 > 700 ; 900 > 750
-- Hangar hardpoint health reduced: 800 > 600
-- Heavy Beam Cannon hardpoint health reduced: 1000 > 800
-- Engine hardpoint health reduced: 700 > 600
-- (Total health reduction: 1500)


== LAND ==
Re-added vanilla style land bases and completely separated FCU style to custom maps

= GENERIC =
Custom 4v4 Map Utapau Heights added to official maps
Updated SoaFE Rift Map to Beta v7

Build Pad and UC_ structure and turret FoW Reveal range greatly reduced

Tech Level 3 Research Cost increased: 4500 > 5000
Tech Level 3 Research Time increased: 90 > 120sec
Tech Level 4 Research Cost increased: 6750 > 7000
Tech Level 4 Research Time increased: 135 > 180sec
Tech Level 5 Removed (Was 10,750 credits / 215 sec)

Infantry_Melee DtAM
-- Increased vs Structure, Tower, and Turret Armor: 0.1 > 0.2x
-- Increased vs Bunker and Wall Armor: 0.1 > 0.15x

Turret_AV DtAM
-- Reduced vs Infantry Armor: 1x > 0.8x
-- Reduced vs Infantry Commando Armor: 1x > 0.7x
-- Reduced vs Vehicle Shield Armor: 1.5x > 1.2x
-- Reduced vs Tank Shield Armor: 1.2x > 1x
-- Reduced vs Walker Shield Armor: 1.35x > 1x
-- Reduced vs Aircraft Shield Armor: 2 > 1.5x

Turret_AI DtAM
-- Increased vs Infantry Armor: 1 > 1.25x
-- Increased vs Infantry Commadno Armor: 0.8 > 1x
-- Increased vs Infantry Hero Armor: 0.4 > 0.5x
-- Reduced vs Tank Armor: 0.25 > 0.2x
-- Reduced vs Vehicle Armor: 0.3 > 0.25x
-- Reduced vs Walker Armor: 0.3 > 0.25x
-- Reduced vs Tank Shield Armor: 0.4 > 0.3x
-- Reduced vs Vehicle Shield Armor: 0.4 > 0.35x
-- Reduced vs Walker Shield Armor: 0.5 > 0.35x

Anti-Infantry Turret projectile damage reduced: 25 > 20

Anti-Infantry Turret firerate reduced: 5.7 > 5.0 shots per second

Spread-out infantry damage reduction increased: 25 > 35%

Cantina
-- Health reduced: 500 > 400
-- UC_ Health increased: 300 > 400
Command Post
-- Build Cost reduced: 12,000 > 10,000
-- Build Time reduced: 120 > 90sec
Comm Array
-- Build Cost reduced: 800 > 750
-- Build Time increased: 28 > 30sec
Relay Station
-- Build Cost reduced: 1100 > 1000
-- Build Time increased: 34 > 35sec
-- Health reduced: 500 > 400
-- UC_ Health increased: 350 > 400
Observation Tower
-- Build Cost reduced: 400 > 300
-- Build Time reduced: 30 > 15sec
-- Health increased: 220 > 250
Shutter Shield
-- Build Cost reduced: 10,000 > 7500 (10,000 > 9000 Und)
-- Build Time reduced: 70 > 60 (70 > 48sec Und)
-- UC_ Health increased: 600 > 1000
Large Shield Gen
-- Build Cost reduced: 6800 > 5000 (7000 > 6000 Und)
-- Build Time increased: 40 > 45sec (23 > 36sec Und)
-- UC_ Health increased: 650 > 700
-- Maintenance Cost reduced: 80 > 60
Small Shield Gen
-- Build Cost reduced: 3250 > 2500 (3400 > 3000 Und)
-- Underworld Build Time increased: 20 > 24sec
-- Maintenance Cost reduced: 50 > 30
Power Gen
-- UC_ Health reduced: 800 > 400
-- Build Cost increased: 700 > 1250 (700 > 1500 Und)
-- Underworld Build Time reduced: 30 > 24sec
Turbolaser Tower
-- Build Cost reduced: 4200 > 3000 (4500 > 3600 Und)
-- Build Time increased: 28 > 30sec (25 > 24sec Und)
-- UC_ Health increased: 600 > 1125
-- Maintenance Cost reduced: 25 > 15
Landing Pad
-- Health reduced: 400 > 300
-- UC_ Health increased: 180 > 300
-- Build Cost increased: 300 > 400
-- Build Time increased: 10 > 15sec
Hangar
-- UC_ Health increased: 1000 > 1500
-- Build Cost reduced: 5000 > 3600
-- Build Time reduced: 100 > 90sec
Farm
-- Base income increased: 10 > 15
-- No longer buildable via FCU
-- Now spawns on some maps
-- Now generates full income for all players on a team
Mineral Processor
-- Base income increased: 35 > 60
-- No longer buildable v

Update: 15 Feb, 2018 @ 4:39pm

(Continuation)

-- No longer buildable via FCU
-- Now generates full income for all players on a team
-- Refinement Upgrade now provides +10 (was +5) per level
Coliseum
-- Base income increased: 30 > 75
-- Increased Gambling Upgrade now provides +15 (was +20) per level
Surface Mining Facility
-- Renamed: Automated Quarry
-- Base income increased: 75 > 120
-- Now generates full income for all players on a team
-- Added Improved Quarries Upgrade - Provides +20 per level
Mining Facility
-- Base income increased: 50 > 150
-- Increased Production Upgrade now provides +30 (was +10) per level

= EMPIRE =
Light Factory
-- Build Time reduced: 33 > 30sec
Advanced Factory
-- Build Cost reduced: 2300 > 2250
-- UC_ Health increased: 1500 > 1600
Command Center
-- UC_ Health increased: 2800 > 3200
-- Build Time reduced: 70 > 60sec
Command Post
-- UC_ Health reduced: 2500 > 2400
-- Health reduced: 2800 > 2400
Research Facility
-- Build Cost reduced: 3600 > 2700
-- Build Time reduced: 72 > 60sec
-- UC_ Health increased: 750 > 800
Magnapulse Cannon
-- Build Cost reduced: 2800 > 2400
-- Build Time reduced: 40 > 30
Bunker
-- Build Time reduced: 23 > 20sec
-- UC_ Health reduced: 1500 > 1000

= REBEL =
Command Center
-- Build Time reduced: 70 > 60sec
-- Passive Repair Rate increased: 0.001% > 0.002% per 3sec
Command Post
-- UC_ Health reduced: 2750 > 2500
-- Health reduced: 2750 > 2500
-- Passive Repair Rate increased: 0.001% > 0.002% per 3sec
Research Facility
-- Build Cost reduced: 3200 > 2400
Training Facility
-- UC_ Health increased: 600 > 800
-- Build Time increased: 32 > 35sec
Bunker
-- UC_ Health reduced: 1500 > 1000
Increased Garrison Upgrade
-- Units Changed
-- Tier 1: Plex squad > Combat Medic
-- Tier 2: T1C squad > Plex squad
-- Tier 3: (new) Rifle Grenadier squad

= UNDERWORLD =
Barracks
-- Build Cost reduced: 1000 > 800
-- Build Time increased: 18 > 20sec
Droid Works
-- Garrison Capacity increased: 1 > 2
-- Build Cost reduced: 1300 > 1200
-- Build Time increased: 22 > 25sec
-- Health increased: 525 > 600
-- UC_ Health reduced: 650 > 600
Factory
-- Build Time increased: 25 > 30sec
-- UC_ Health reduced: 1000 > 900
-- Health increased: 875 > 900
-- Shield Regen Rate increased: 28 > 30
Palace
-- Build Time reduced: 55 > 50sec
-- Passive Repair Rate increased: 0.001% > 0.002% per 3sec
Command Post
-- Health reduced: 2250 > 2000
-- UC_ Health reduced: 2250 > 2000
-- Shields increased: 800 > 1000
-- Shield Regen Rate reduced: 45 > 40
-- Passive Repair Rate increased: 0.001% > 0.002% per 3sec
Gravity Generator
-- Build Cost reduced: 3200 > 2400
Bunker
-- Build Time increased: 13 > 15sec
-- UC_ Health reduced: 1500 > 1000
Flak Cannon
-- Targeting Max Attack Distance increased: 525 > 600
-- FoW Reveal Range reduced: 315 > 300

Mandalorian Warrior
-- Health increased: 85 > 90
Nightsister Rancor
-- Health increased: 1350 > 1600
-- Eat infantry health restore increased: 135 > 200
Cuddles Rancor
-- Health increased: 1575 > 1800
-- Eat infantry health restore increased: 160 > 225
Ewok Handler
-- Targeting Max Attack Distance increased: 250 > 300

= HUTTS =
Barracks
-- Health reduced: 450 > 300
Hutt Factory
-- Garrison Capacity increased: 3 > 6
-- Build Cost increased: 1500 > 2000
-- Build Time reduced: 50 > 45sec
-- FoW Reveal Range reduced: 400 > 300
Command Post
-- Health reduced: 2250 > 2000
-- UC_ Health reduced: 2250 > 2000
Advanced Tech Facility
-- Build Cost reduced: 4000 > 3000
-- Build Time reduced: 84 > 60sec
-- UC_ Health increased: 750 > 900
-- Health increased: 850 > 900
Bunker
-- Build Cost reduced: 1000 > 800
-- UC_ Health reduced: 1750 > 1250
-- Scale Factor reduced: 1.3x > 1.2x
-- Garrison Capacity reduced: 7 > 6
Heavy Beam Tower
-- UC_ Health increased: 600 > 1125
-- Build Cost reduced: 5250 > 3600
-- Build Time increased: 28 > 30sec
Rocket Turret
-- Targeting Max Attack Distance reduced: 425 > 400
-- FoW Reveal Range reduced: 450 > 400
AALL-6
-- Build Cost reduced: 1500 > 1250
Added Obelisk Tower
Removed Guard Tower from build pad -Moved to Tech 2 FCU

Update: 12 Feb, 2018 @ 7:49pm

Update: 4 Feb, 2018 @ 5:08pm