STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
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Update: 9 Oct, 2022 @ 11:15am

=== Version 3.4.0A [9 October, 2022] ===
== SPACE ==
= PIRATES =
Pirate Defense Station
-- Model no longer persists after death
-- Reinforcement Prevention Radius: 1200 > 1500

Update: 2 Oct, 2022 @ 10:34am

=== Version 3.4.0 [2 October, 2022] ===
== GALACTIC ==
= HUTTS =
Bounty Hunter
-- No longer benefits from Kamino planetary advantage

= PIRATES =
Now have starting credits
Added unit: Black Sun Vigo --can bribe land units, invuln allied units, and remove corruption
Added Defense Station buildable
Added some basic land upgrades

== SPACE ==
= GENERIC =
Tooltip Box width: 262 > 282
Spectator players can now press Ctrl+A to select the reveal marker game object
-- The reveal marker now has various upgrades which display basic unit information based on faction tech level
Units now have additional tooltip information
Hero passives that apply to Capital Ships will no longer also apply to Super Capital Ships and Starbases (exceptions: Emperor Palpatine and Mon Mothma in GC)
Hero class tooltips now display ship class (ex: Major Hero > Fighter Hero)
Removed fighter and bomber wing data
Starbases that spawn without full health will now be healed after the first ~5sec of a game
Adjusted radar icon scale of defense stations
Rebel and Hutt Defense Station
-- FoW Reveal Range: 1250 > 1500
All turrets will now display short, medium, or long range in their tooltip descriptions
-- Short range: Flak/Flakbeam (1000) and Laser/Plasma (1200)
-- Medium range: Missile, Turbolaser, Mass Driver, Beam (1600)
-- Long range: Diamond Missile, Torpedo, and Heavy Beam (2000)
Laser Turret
-- Fire Range: 1400 > 1200
Ormylar Constructor
-- Fixed bug where the unit was invisible to enemies
[3-Way] Felucia
-- Center ion storm reverted to larger vanilla nebula
-- Research stations moved closer to main stations

= EMPIRE =
Turbolaser Turret
-- Fire Range: 1800 > 1600
-- FoW Reveal Range: 1400 > 1500
Pellaeon
-- Weapon hardpoint health: 400 > 450
-- Hangar hardpoint health: 350 > 400
-- Armor Type: Heavy Cruiser > Heavy Frigate
-- Shields: 1200 > 1350
-- Shield Armor Type: Cruiser > Frigate
Dreadnaught
-- Laser Cannon hardpoint count: 6 > 4
-- Laser Cannon fire pulse count: 4 > 6
-- Laser Cannon projectile damage: 11 > 12
-- Laser and Turbolaser hardpoint health: 350 > 450
-- Engine and Shield Generator hardpoint health: 250 > 300
-- Added collision mesh (hull mesh is no longer also the collision mesh)
-- Added shadow mesh
TIE Terrorist
-- Renamed: TIE Detonator

= REBEL =
Additional Garrisons Upgrade
-- Must now be researched per player
Torpedo Turret
-- Shields: 1000 > 1250
-- FoW Reveal Range: 1600 > 1500
Turbolaser Turret
-- Fire Range: 1800 > 1600
-- FoW Reveal Range: 1400 > 1500
Long Range Scanner
-- Shields: 1000 > 750
-- Health: 750 > 1000
Repair Satellite
-- Self repair rate reduced by 80%
-- Health: 500 > 750
Kyle Katarn
-- Missile Jammer radius: 500 > 600
Viscount
-- Direct damage reflection: 10 > 5%
-- Indirect damage reflection: 0 > 5%
-- (Total projectiles reflected: 10% ~=)
MC-99
-- Direct damage reflection: 20 > 10%
-- Indirect damage reflection: 0 > 20%
-- (Total projectiles reflected: 20% > 28%)
Nebulon B2
-- Hardpoint Health: 330 > 350
Assault Frigate
-- Hardpoint Health: 385 > 400

= UNDERWORLD =
Magnetically Sealed Armor Upgrade
-- L2 direct damage reflection: 15 > 10%
-- L2 indirect damage reflection: 12 > 17%
-- L3 direct damage reflection: 25 > 15%
-- L3 indirect damage reflection: 0 > 12%
Black Market Reactors Upgrade
-- L1 build time: 15 > 20sec
Asteroid Mine
-- Build Cost: 800 > 750
-- Build Time: 30 > 35sec
Diamond Missile Turret
-- Shields: 1000 > 1250
-- Shield Regen: 25 > 30
Mass Driver Turret
-- FoW Reveal Range: 1200 > 1500
Sensor Scrambler
-- Shields: 1000 > 1250
-- Health: 500 > 750
-- Missile Jamming Range: 1000 > 1500
-- FoW Reveal / Stealth Reveal Range: 1000 > 1500
Booster Terrik
-- Escape Shields Speed Multiplier: 1.4 > 1.5x
-- Escape Shields Duration: 60 > 30sec
-- Escape Shields Recharge Time: 120 > 90sec
Vengeance Frigate
-- Mass Driver Health: 800 > 1000
-- Mass Drivers will no longer opportunity fire when targeting a unit
-- Turbolaser Health: 800 > 1000
-- Turbolaser Fire Cone Width: 180 > 200deg
-- Engine Health: 600 > 1000
Fury Flak Frigate
-- Shield Regen: 60 > 35
Pirate Units
-- Now have the same build cost and time as other factions

= HUTTS =
Now have proper taunts
Flak Beam Turret
-- Shields: 1000 > 750
-- Shield Regen: 20 > 30
-- Health: 1000 > 1250
-- Projectile AoE Radius: 20 > 30
Beam Turret
-- FoW Reveal Range: 1200 > 1500
Heavy Beam Turret
-- Shields: 1500 > 1250
-- Health: 1000 > 1250
Ion Storm Emitter
-- Health: 3000 > 2500
Pestelous
-- Garrison changed:
-- -- 4x + 4x Rihkxyrk Fighter Wings > 4x + 12x Rihkxyrk Fighter Squadrons and 2x + 6x Z-100 Bomber Squadrons
-- Garrison delay time: 15 > 5sec
Executioner SA
-- Laser Cannon hardpoint count: 10 > 8
-- Laser Cannon health: 240 > 300
-- Laser Cannon fire pulse count: 6 > 8
-- Heavy Beam fire range: 1750 > 1600
Augmentor
-- Starbase Hardpoint Heal: 2000 > 500

= PIRATES =
Fixed turret self repair
Added basic AI functions
Zylon
-- Weapon hardpoints rerigged to fix targeting issues
-- New collision mesh
Pirate Frigate
-- Build Cost: 2100 > 2000
Cobra
-- Fire Pulse Delay: 0.15 > 0.2sec

== LAND ==
= PIRATES =
Added some basic land upgrades
Added basic AI functions
Pod Walker
-- Health: 300 > 350

Update: 4 Sep, 2022 @ 8:24am

=== Version 3.3.1 [4 September, 2022] ===
== SPACE ==
= EMPIRE =
Daala
-- Moved from Research Station L4 > Research Station L5
Slave I
-- Scale Factor: 0.8 > 0.85x

= REBEL =
Nebulon-B Frigate
-- X-Wing garrison changed to Y-Wings
Corellian Gunboat
-- Forward missile launchers fire faster missiles (7 > 10speed)
Millennium Falcon
-- Scale Factor: 0.35 > 0.4x

= HUTTS =
Beam Satellite
-- Fire Inacc Distance vs Fighters/Bombers: 40 > 50
Nikomer
-- Scale Factor: 0.325 > 0.25x

Update: 31 Aug, 2022 @ 2:18pm

See Changelog.txt in mod folder

Update: 23 Jul, 2022 @ 3:14pm

=== Version 3.2.10B [23 July, 2022] ===
== GALACTIC ==
= GENERIC =
Denon planetary bonus now works
Fixed mis-referenced tag for AT-AT Reactors L1 upgrade
Shielded deployment no longer has a deployment time penalty
Honoghr planetary bonus: 15 > 20% (now matches tooltip)
Rebel and Hutt Defense station turbolasers now utilize the station turbolaser projectile (was Capital Ship)
Rebel Defense Station laser cannon pulse count: 6 > 8

== SPACE ==
= GENERIC =
Asteroid Mines
-- Fixed a particle bug for armored and combat mining asteroids

= EMPIRE =
Mara Jade
-- Nav Buoy ability tooltip updated

== LAND ==
= GENERIC =
Anti Aircraft Turret
-- Fire Arc: 10x10 > 20x20deg (should fix issues targeting bombers)
Bombing Run Bombers
-- TIE Bomber
-- -- Health: 200 > 150
-- Assault Gunboat (GC Only)
-- -- Health: 200=
-- -- Shields: 200 > 100
-- TIE Defender (GC Only)
-- -- Health: 300 > 250
-- -- Shields: 400 > 200
-- Y-Wing
-- -- Health: 150=
-- -- Shields: 80 > 50
-- B-Wing (GC Only)
-- -- Health: 250 > 250
-- -- Shields: 250 > 150
-- Skipray
-- -- Health: 200=
-- -- Shields: 100=
-- Z-100
-- -- Health: 150=
-- -- Shields: 50=
-- Kynraaq (GC Only)
-- -- Health: 400 > 250
-- -- Shields: 200=
-- Prowler-A
-- -- Health: 300=

= REBEL =
T1C
-- Shield Regen: 7 > 8

= UNDERWORLD =
Destroyer Droid
-- Health: 120 > 150
-- Shields: 240 > 250

Update: 22 Jul, 2022 @ 6:40pm

=== Version 3.2.10A [22 July, 2022] ===
== SPACE ==
= HUTTS =
Executioner SA
-- Fixed a bug with engine particles
-- Fixed ion stun particles

Update: 21 Jul, 2022 @ 5:39pm

=== Version 3.2.10 [21 July, 2022] ===
== GALACTIC ==
= GENERIC =
Defense Stations
-- Max Shields:
-- -- Empire: 3000 > 4000
-- -- Underworld: 2000 > 3000
-- -- Rebel: 2000 > 3000
-- -- Hutts: 2000 > 3000
-- Shield Regen Rate:
-- -- Empire: 50 > 75
-- -- Underworld: 50 > 60
-- -- Rebel: 40 > 60
-- -- Hutts: 40 > 60
Felucia Space
-- Fixed neutral missile turret spawn
-- Added 2 turret pads

= HUTTS =
Barracks
-- Build Cost: 600 > 750
-- Spawned Squadron Delay Time: 25 > 20sec
-- Now has garrison tooltip
Factory
-- Build Cost: 1000 > 1250
-- Spawned Squadron Delay Time: 25 > 20sec
-- No longer spawns swamp speeders or pod walkers
-- Now spawns 4x skiffs at techs 1 and 2
-- Now spawns an additional 2x heavy skiffs starting at tech 3
-- Now has garrison tooltip
Command Center
-- No longer spawns 5x Pengauani Mercs
-- Now spawns 1x bounty hunter starting at tech 2
-- Spawned Squadron Delay Time: 20 > 45sec
Advanced Tech Facility
-- Build Cost: 1800 > 2000
Pod Walker
-- Build Cost: 400 > 500

== SPACE ==
= HUTTS =
Starbase Armor Upgrade
-- Tooltip clarified -- the upgrade is health not defense
Ion Storm Emitter
-- Death effect radius now matches ion storm / range indicator radius

== LAND ==
= GENERIC =
Anti-Infantry Turret
-- Projectile now has a 10 unit AoE
-- Fire inaccuracy vs vehicles: 30 > 25
Damage_Turret_AI vs Armor
-- Vehicle: 0.15 > 0.2
-- Vehicle Heavy: 0.1 > 0.15
-- Tank: 0.1 > 0.15
-- Tank Heavy: 0.1 > 0.15
-- Walker: 0.15 > 0.2

= HUTTS =
Rapid Fire Laser Turret
-- Projectile now has a 10 unit AoE
-- Fire Recharge Time: 0.4 > 0.2sec
-- Fixed targeting fire inaccuracy
-- Projectile Damage: 15 > 12
Rocket Turret
-- Fire Inaccuracy vs Vehicles and Structures: 20 > 15
Hutt Soldier
-- Force Corrupted variant now has proper tooltip
Hutt Plex Soldier
-- Force Corrupted variant now has proper tooltip
Swamp Speeder
-- Death survivors are no longer a ground company
-- -- Now spawns 1 or 2 solo units
Pod Walker
-- Max Speed: 1.4 > 1.25
-- Artillery Mode Speed: 0.7 > 0.75

Update: 10 Jul, 2022 @ 4:36pm

=== Version 3.2.9 [10 July, 2022] ===
== SPACE ==
= UNDERWORLD =
Fury Flak Frigate
- Added missing laser cannon damage type (Damage_Cruiser)

== LAND ==
= GENERIC =
Sensor Array
- Now shows stealth detection range
- Tooltip updated for stealth detection passive effect
FCU Sensor Array
- Now shows stealth detection range
- FoW Reveal Range: 200 > 300
- Fixed maintenance cost (2)

= EMPIRE =
Offensive Sensor Node
- Now shows stealth detection range

= REBEL =
X-Wing
- Is now affected by repulsor-lift generators

= HUTTS =
Barc Trooper
- Death survivors will no longer have a chance to be pirate affiliated

Update: 3 Jul, 2022 @ 8:59pm

=== Version 3.2.8 [3 July, 2022] ===
== SPACE ==
= EMPIRE =
Mara Jade
- Added Strafe_Distance tag: 700
Boba Fett
- Added Strafe_Distance tag: 500
Acclamator-I
- Laser Cannon Projectile Damage: 10 > 12
- Laser Cannon Health: 150 > 175
- Turbolaser Health: 150 > 175
Acclamator-II
- Turbolaser Health: 150 > 175
- Torpedo Health: 175 > 200
- Engine Health: 200 > 175

= REBEL =
Hardened Mines Upgrade
- L1 Build Time: 30 > 40sec
- L1 Bonus: 20 > 15%
- L2 Build Time: 45 > 60sec
- L2 Bonus: 35 > 25%
- L3 Build Time: 60 > 80sec
- L3 Bonus: 50 > 40%
- L3 Build Cost: 2000 > 1800

= UNDERWORLD =
Recusant
- Laser Cannon Health: 160 > 200
- Engine Health: 160 > 200

= HUTTS =
Flak Beam Satellite
- Fire Recharge Time: 1.2 > 1.0sec

= PIRATES =
Prowler-A
- Torpedo Fire Recharge Time: 10 > 9sec
- PtW Weapon Delay Multiplier: 0.3 > 0.4x
Guardian Escort
- PtS Shield Regen: 200 > 150/sec

Update: 1 Jul, 2022 @ 5:47pm

=== Version 3.2.7 [1 July, 2022] ===
== SPACE ==
= EMPIRE =
Mara Jade
- Missile Recharge Time: 10 > 4sec
- Missile can no longer target fighters and bombers
- Nav Buoy Duration: 30 > 40sec
- Nav Buoy Health: 300 > 200
Assault Gunboat
- Shields: 80 > 90
- PtW Shield Regen Multiplier: -2.5 > -3.0x
- Missile Fire Range: 650 > 700
- Ion Cannon Fire Inacc vs
- - Fighters: 5 > 15
- - Bombers: 5 > 10
- Ion Cannon Fire Min Recharge Time: 2.0 > 1.5sec
- - Fire Max Recharge Time: 3.0 > 2.0sec
- Laser Cannon Fire Min Recharge Time: 2.0 > 1.5sec
- - Fire Max Recharge Time: 3.0 > 2.0sec
- Laser Cannon Fire Inacc vs
- - Fighters: 5 > 10
TIE Defender
- Shields: 100 > 120
Dreadnaught
- Turbolaser Fire Inacc vs Frigates and Cruisers: 20 > 10
Acclamator-I
- Turbolaser Fire Inacc vs
- - Frigates and Cruisers: 15 > 12
- - Capital Ships and Starbases: 20 > 15
- Laser Cannon Fire Inacc vs
- - Frigates and Cruisers: 15 > 12
Acclamator-II
- Turbolaser Fire Inacc vs
- - Frigates and Cruisers: 15 > 12
- - Capital Ships and Starbases: 20 > 15

= REBEL =
Antilles
- Health: 1800 > 1500
- Shield Regen: 40 > 30
- Speed: 4.9 > 4.5

= UNDERWORLD =
Recusant
- Turbolaser Fire Inacc vs
- - Frigates and Cruisers: 15 > 12