Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 1) The Wolf among Lions
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Update: 22 Aug, 2022 @ 10:36pm

More purges taking place....
Found more anims that were compromised - for slingers and skirmishers. These anims have been patched away, other mods are to follow suit ....

Update: 22 Aug, 2022 @ 10:33pm

Update: 22 Aug, 2022 @ 12:34pm

Replaced a slew of melee infantry animations; this is after we found out that they were defective from investigating Swords of the Prophets.

Update: 25 Jul, 2022 @ 3:40pm

Update: 25 Jul, 2022 @ 1:33am

Mhrb haFleqa got tweaked - it no longer needs Attrition Warfare (becuse the Arab factions don't research this technology). But it will require Tactics and Legislature instead.

Update: 22 Jul, 2022 @ 7:03pm

Changed some stats of Muharibun haFleqa, and Qestunarin. If only to stop them from being too powerful.

Update: 22 Jul, 2022 @ 6:33pm

Update: 5 Jun, 2022 @ 8:41am

As part of an anti-CTD exercise, files found in Swords of the Prophets were fixed. Their equivalents for this mod have also been identified, and replacements have subsequently been issued for them.

Update: 7 May, 2022 @ 4:10pm

- Some axe units (Tabargane-Eranshahr, Muharibun haFleqa) had their stats reorganised. See Fandom for more clarification.
- New sounds for priests / shamans added but not fully implemented.

Update: 23 Apr, 2022 @ 6:18pm

[15.6.22]
Fixed some potentially problematic anim files associated with this mod's chapters. Had CTD issues with Project 666 - similar to RONAP - so we went in to investigate them and found some broken stuff there.