Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 1) The Wolf among Lions
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Update: 5 Apr, 2022 @ 10:30pm

As part of a crash prevention exercise, several unit anims - associated with lancers and pony cavalry - have been checked, found to be problematic and were consequently redone. This was after we suffered a CTD in Swords of the Prophets, thought to be caused by animations.

Update: 29 Mar, 2022 @ 9:42am

Update: 29 Mar, 2022 @ 9:40am

Update: 23 Mar, 2022 @ 12:45am

Update: 21 Mar, 2022 @ 9:29pm

Update: 18 Mar, 2022 @ 8:40am

Update: 18 Mar, 2022 @ 8:26am

Update: 18 Mar, 2022 @ 1:12am

Update: 17 Mar, 2022 @ 4:48pm

unit_graphics.x amended to grey out <EXISTEVENT type="InvisibleAmmo" node="0"/> tags for units whose <AMMO_PER_ATT> parameter =0. Tests by almos_22 suggest that these units were crashing the game, because they were emitting ammo particles that messed with how the game calculated damage to units.

Update: 16 Mar, 2022 @ 8:22pm

Replaced sword animations as a precaution. Dunno if it can work or not.

Some thoughts.

Check mercenaries, check officer units as well.