Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 1) The Wolf among Lions
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Update: 2 Jul, 2020 @ 12:31am

[1.0.18]

- Lukhata haGamla (Camel Lancers) now have a North Arabian / Iranian appearance. While there are two different camel coats, they now have nice clean tunics and long baggy pants for hot days and freezing nights.

- Fixed a glitch in the (South Arabian) graphics of Lukhata haGamla. These nasty beasts now do everything a camel can do -- bar spitting, of course (thanks dhruvagc for pointing out this error!)

Update: 30 Jun, 2020 @ 7:58am

[1.0.17]
- Fixed a bug regarding Governor patriots. They should not crash your game now. The female Governor also now makes the right sounds (finally).
- Chariots now train in pairs, making them less wimpy and more deadly.

There are a few bugs, especially regarding Carthaginian buildings (Barracks and Fort Barracks remain incomplete) and unit sounds but nothing too great that it'd be game breaking.

Update: 29 Jun, 2020 @ 3:47pm

[1.0.16]
Bumped up the balance modifiers for the Helepolis. Testing indicated it wasn't the terror it was supposed to be.

Update: 29 Jun, 2020 @ 4:31am

Update: 29 Jun, 2020 @ 4:26am

Update: 28 Jun, 2020 @ 7:37am

Update: 25 Jun, 2020 @ 11:37pm

[1.0.15]
- Fixed a bug that prevented chariots from fighting while moving.
- More HP given to light chariots, while heavier chariots now have less HP than they did before.
- Chariots and siege weapons now have corrected collision rules.

Update: 25 Jun, 2020 @ 7:58pm

Update: 23 Jun, 2020 @ 4:44pm

[1.0.14]
- Fixed a graphics issue which created invisible ammo. This was due to bad coding which failed to transition the mod from its Gold edition roots, making ammo types invisible.
- Some German, Celtic and Arab units now need Oath of Fealty. The icon of which was changed, as it was too similar to the Populism upgrade icon.

Update: 1 May, 2020 @ 7:23pm

[Cosmetic changes]
Fixed some defective graphics associated with Priests and Shamans.