Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 1) The Wolf among Lions
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Update: 29 Jul, 2020 @ 3:54am

- Tech restrictions are now in force. See kingsandconquerors/fandom.com/Upgrades for more info.
- Fixed the texture for Armenian javelin cavalry.

Update: 24 Jul, 2020 @ 4:38am

Some housekeeping:
- Fixed a defective model for the Celtic Pontomor.
- Celtic merchant now has a distinctive appearance, and is female, not male.

Update: 24 Jul, 2020 @ 12:47am

Update: 24 Jul, 2020 @ 12:30am

For more information, please consult our wiki at kingsandconquerors.fandom.com
Got a problem like a crash? please see our FAQs section: https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions

KINGS AND CONQUERORS - The Wolf Among Eagles is the continuation project for Kings and Conquerors, The Hellenistic Era, and is meant to be the first of a set of 3 mods. It covers the turbulent years of 300-100BCE, and concentrates mainly on Europe, North Africa, the Middle East and Central Asia.

Features:

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile.

- A large number of new units with custom textures and models.

- New unit types, such as priests, levies, mercenaries and elite units.

- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.

- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.

- Increased population limit

- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.

If you appreciate the effort we've put in, PLEASE consider being a patron here: https://www.patreon.com/posts/help-us-11689318 to see what you can do!
Interested in what else we are working on? visit http://patreon.com/beelimsolutions

Disclaimer: This mod may NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700.

Update: 22 Jul, 2020 @ 9:29pm

[1.0.19(d *sigh* )]
We fixed a bug which somehow prevented the game from working because it made some Age-related stuff inaccessible.

Update: 22 Jul, 2020 @ 9:15pm

Still cannot fix on 23/7. Reverting, again.

Update: 22 Jul, 2020 @ 9:10pm

Testing on 23 July, some game crashing bugs were found.

Update: 21 Jul, 2020 @ 11:04am

[1.0.19(a)]
Some tweaks:
- Harmata Drepanephora now have an attack penalty versus buildings.
- Some sounds reshuffled. Castra now has its own unique sound.

Update: 16 Jul, 2020 @ 11:19am

[1.0.19]
Fixed a big involving Seleucid Asiatikoi Hippakontistai which made the head of one of the units invisible.

Update: 2 Jul, 2020 @ 8:49pm

[1.0.19]

- More sounds for camels.
- Ramah haGamla, Qeshate haGamla have been debugged - including one serious bug which reassigned Qsht. haGamla to Nabataeans, not Sabaeans.