Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 1) The Wolf among Lions
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Update: 10 Apr, 2019 @ 7:17pm

Update: 10 Apr, 2019 @ 6:58pm

- We have rebalanced the stats of a vast number of units - elite pikemen, regular javelineers, regular axemen. Weightage emphasises DPS, so for instance a Gallic Uirodusios, although naked and unarmed, is faster than a pikeman, and can cause untold damage by merely throwing missiles into them.
- A new unit is available for Pontus - the Chalkaspidai. Not as strong as Macedonian Agema Phalangiton, but is equipped with very tough armour and good mobility.

Update: 7 Apr, 2019 @ 3:56am

- New unit, Epilektoi Hoplitai available to Greek factions.
- Hoplite attack animation fixed.
- Noble Spear units balanced out, no sound though.

Update: 24 Mar, 2019 @ 3:00am

Celtiberian infantry roster complete. What is next?

Update: 23 Mar, 2019 @ 1:10am

Super7700 has graced this mod with his version of the Pergamon Altar.

Update: 22 Mar, 2019 @ 1:19am

Update: 7 Mar, 2019 @ 4:31am

Update: 20 Feb, 2019 @ 7:11am

For more information consult http://moddb.com/mods/kings-and-conquerors

This mod is still very much a WIP. If you would like to help us develop it, consider being a patron here: https://www.patreon.com/posts/help-us-11689318 to see what you can do!
Interested in what else we are working on? visit http://patreon.com/beelimsolutions

Please consult our wiki at kingsandconquerors.fandom.com and look under FAQs for more details.

Disclaimer: This mod may NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700.

Update: 9 Feb, 2019 @ 7:33pm

Horse archers! I've been avoiding them for many months, but I finally got them to work! for now, only the unbalanced units are in the game - I haven't coded them in, although I have made some code changes.

Update: 8 Feb, 2019 @ 4:49pm