Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 1) The Wolf among Lions
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Update: 2 Jan, 2019 @ 5:52pm

- Fixed a bug which prevented the Arverni and Briton factions from being played (mea culpa)
- Some graphics bugfixes added.

Update: 2 Jan, 2019 @ 5:24pm

Update: 1 Jan, 2019 @ 1:30am

- New units - Parthian axe infantry, royal chariots, etc have been added but remain untested nor unbalanced.
- New skins for Celto-European patriots.

Update: 1 Jan, 2019 @ 1:28am

Update: 29 Dec, 2018 @ 9:40pm

- Files for chariots are now coded in but still untested. I will probably code them in tonight and see if they work....or not.....of great concern is the 2nd crew member for the chariot patriots.

Update: 29 Dec, 2018 @ 3:45pm

- Changes have been made to patriot system
- New assets coded in as part of a drive to add more chariot units to the game.

Update: 21 Dec, 2018 @ 8:54am

- Pontomor should be buildable to both Arverni and Britons
- Arjoi trainable. Also fixed some models which were found to have had defective shields.
- Delphi wonder is fully coded in, but may nto be buildable, only spawnable.

Update: 21 Dec, 2018 @ 12:50am

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Update: 21 Dec, 2018 @ 12:49am

Trying to retrieve lost information

Update: 21 Dec, 2018 @ 12:49am