Battlezone: Combat Commander

Battlezone: Combat Commander

Vet Strategy Recycler Variant (VSR)
Showing 11-20 of 113 entries
< 1  2  3  4 ... 12 >
Update: 20 May, 2024 @ 5:38pm

-Intro screen updated to the one that vacuum34 created
-General BlackDragon: Compatability update with Hadean Asset Pack: Hadean Sniper now part of Had Asset Pack stock
-M-Curtain no longer has missile-lock vulnerability (radar, image, and heat signatures removed) per community poll
-General BlackDragon: Experimental Hornet Rocket AI range updated to match the Standard variant (to be consistent with Release 97)

Update: 27 Jan, 2024 @ 4:25pm

-Stinger Missile now has 200m range, as it should have from the beginning
-Starting Xypos now has 1800 health rather than 2200 health (originally-intended behavior)
-Removed ExE's map pack as a dependency for VSR; his maps are now included in the VSR mod so they can use VSR settings
-blue_banana: Added 1 new map to VSR (Marden Warfare)

Update: 25 Sep, 2023 @ 4:56pm

-General BlackDragon: Compatibility update for Cerberi Asset Pack changes (Stock Cerberi ODFs now have pilots and tech requirements)
-General BlackDragon: Fixed NAVs not being able to be placed on maps missing [Size] in the .trn. Assumes 4096x4096 map size if it's missing (test and report if this happens on other maps)

Update: 11 Sep, 2023 @ 5:01pm

-Scion and Hadean Scavenger units should now be more consistent with their better-working ISDF counterparts
-blue_banana: Added 1 new map (JO Crystal)

Update: 15 Mar, 2023 @ 11:41am

-General BlackDragon: Stronger attempt to fix possible crash from max entities, cleans up more scrap if there's > 1024 loose on the map
-General BlackDragon: Fixed Instant Action not using the correct AI Teams/AIPs
-General BlackDragon: Changed the way the MPI chooses AI Plans. It now uses the same AIP plans for the Enemys as Instant Action does (Plans 6 - 10). This fixes the Stage Points issue without removing functionality from Instant Action
-General BlackDragon: More work on fixing MPI, point to the correct, now *overridden* AIP file names (Team 11 uses AIP 6, Team 12 uses AIP 7, etc...)
-General BlackDragon: Made Stock IA Maps use Stock Extra Options page, except Ground Four, which supports FFA
-General BlackDragon: Fixed missing CVRECYCPU errors

Update: 9 Feb, 2023 @ 6:59pm

-blue_banana: Fixed whatever was wrong with Domain
-General BlackDragon: Fixed incorrect render names in Scion Portal
-General BlackDragon: Fixed broken evlegs ODF
-General BlackDragon: Updated DLL's: AI should now get randomized weapons as they should have been; their weapons will also adjust based on the difficulty
-General BlackDragon: Fixed "EjectKillRetCode" table in LuaMission.dll
-General BlackDragon: Fixed missing VehicleHelper::Execute call in DLL - some more features should work properly again
-General BlackDragon: Updated MPI AIP scheme to the new 5 AI limit format
-General BlackDragon: Fixed incorrect path names for Stage points from the old system, now converted to the new system
-General BlackDragon: Fixed AI Spawns on FFA Middle-Low

Update: 4 Jun, 2022 @ 5:12pm

-General BlackDragon: Removed files from VSR that are now a part of the various asset packs
-General BlackDragon: Updated some ODF files that needed updating for use with the various asset packs (such as damage effects, which are not inherited)
-General BlackDragon: Cerberi assets are now part of a separate asset pack
-General BlackDragon: Hadan asset packs updated (unrelated to VSR, but the mod list was updated to align with this)
-General BlackDragon: Updated portal odf files for better functioning in VSR
-General BlackDragon: Updated some weapon effects (Hadean Combat Laser, Photon Torpedo)
-General BlackDragon: Instant Action DLL will now spawn VSR variants of vehicles instead of stock
-General BlackDragon: Recyclers will now spawn on the map's spawn point as opposed to a random location near it
-General BlackDragon: Updated Cerberi Demon DLL code (smarter, more useful drones, no longer selectable, no longer give "unit lost" Betty voice, no longer count against unit limit)

Update: 16 Apr, 2022 @ 5:44pm

-General BlackDragon: Fixed a few duplicate files (related to the use of the new asset pack for hadeans)
-General BlackDragon: Fixed a bug involving Hadean Procreator deploying back into a vehicle

Update: 16 Apr, 2022 @ 2:20pm

-Added pilots to DM vehicle selection options (for sniper DMs)
-General BlackDragon: Updated Hadean weapon effects, report any issues with these (especially performance issues)
-General BlackDragon: Adjusted damage values of chunk explosions (shibbits); damage now scales with armor/shield types - fixes scav bailing on rec pad exploit
-General BlackDragon: Updated mod ini to use new asset packs & set up Hadeans to use new asset pack files (subscribe to these to join games faster), removed files from VSR that are now in a separate asset pack
-General BlackDragon: Fixed portal code always teleporting units with inversed pitch
-General BlackDragon: Adjusted Portal GOTO order to only happen when the goto order is within a tolerance of distance to entrance portal (CollisionRadius + 25m). This prevents the portal from interrupting orders when the portal teleportation is accidental
-General BlackDragon: Fixed MPI Player TeamGroup 2 (Team 6-10) units getting added to DLL driven Idle Dispatcher
-General BlackDragon: Fixed Thug Scavenger management code not working in MPI FFA mode

Update: 21 Feb, 2022 @ 6:43pm

-Fixed incorrect path points on FFA 4Play, should be playable for MPI now
-Beyond should now have correct path points (now works for MPI and ST Capture)
-Removed random extra Beyond map .bzn file
-blue_banana: Added 2 new maps to VSR (Domain and Toxicity)
-blue_banana: Fixed Selena path points so MPI will work on it
-General BlackDragon: Further 25% reduction to Flame Mine H damage from release 93 (128 to 96)
-General BlackDragon: Rebelanced Flame Mine damage to shields (will do more damage to Deflection and less damage to Absorbtion, overall less damage to Stasis)