Battlezone: Combat Commander

Battlezone: Combat Commander

Vet Strategy Recycler Variant (VSR)
Showing 21-30 of 114 entries
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Update: 21 Feb, 2022 @ 6:43pm

-Fixed incorrect path points on FFA 4Play, should be playable for MPI now
-Beyond should now have correct path points (now works for MPI and ST Capture)
-Removed random extra Beyond map .bzn file
-blue_banana: Added 2 new maps to VSR (Domain and Toxicity)
-blue_banana: Fixed Selena path points so MPI will work on it
-General BlackDragon: Further 25% reduction to Flame Mine H damage from release 93 (128 to 96)
-General BlackDragon: Rebelanced Flame Mine damage to shields (will do more damage to Deflection and less damage to Absorbtion, overall less damage to Stasis)

Update: 18 Jan, 2022 @ 2:59pm

-General BlackDragon: Enabled DLL logging so that any errors/resyncs caused by the new DLL can be caught and fixed & some tweaks
-General BlackDragon: Hadean Hellfire mortar is now a DIFFERENT WEAPON that needs testing
>This is a powerful weapon for NON-UPGRADED Atlases (requires DOWNGRADING Xenomater to build this Atlas)
>Requires Xyr Tower and 40 scrap to drop from Arsenal
>Similar to Scion Acid Cloud but sets things on fire and does a lot of damage
>This will be the new Hellfire mortar in the Forgotten Enemies mod, so it needs testing
-General BlackDragon: Removed the original Hellfire mortar and some weird hellfire2 mortar that wasn't used

Update: 15 Jan, 2022 @ 9:44am

-ISDF pilots should now recycle for 5 scrap (this already worked for me, but I added a few things that should definitely make it work all the time?)
-Hornet Rocket now works correctly on AI units (they won't try to use it at 400m anymore) - test out rocket tanks
-Fixed texture errors on Sinister & stock Chill
-Changed the water on stock River and River4 to be more like previous versions of BZ2 (glowing water)
-F9Bomber: Rereleased Beyond (replacing the previous version)
-Started laying the groundwork for a better FFA/MPI experience, allowing more flexibility with commanders and teams (can choose specific teams and commanders with AI teams thrown in, etc.)
>Herp McDerperson: changed AI teams in path editor to match new DLL settings (please check for errors)
>Need to check specialty MPI maps for correctness; if you have a separate map pack for VSR, see "FFA Path Instructions.txt"

Update: 7 Sep, 2021 @ 4:43pm

-Updated Hadean Collector's physics to be the same as the ISDF Scavenger (special thanks to Herp McDerperson)
-blue_banana: Replaced BZ1Moon map with a new variant of the map (Selena)
-F9Bomber: Fixed Beyond map so things can properly take damage again

Update: 4 Sep, 2021 @ 9:43am

-Fixed the description for Sly's Obstacle Course map to be more relevant to the map
-All Turrets now use 1.3 aiming code instead of 1.2 and aiming physics/AI updated - they will now be slightly more accurate
-Turrets, Gun Towers, Defenders, and Spikes are now more aggressive, firing even if they might not hit their target
(Note that the side effects of the defense updates cause turrets to spin faster while idle)
-F9Bomber: Added 1 new map to VSR (Beyond)

Update: 21 Jul, 2021 @ 8:26am

-Fixed a bug in the Plus and Experimental variants where Sonic Cannon was not available even if requirements were met
-Removed Sly's obstacle course on VSR DM: Vet Training Grounds and moved it to a separate map (VSR DM: Sly's Obstacle Course)
-General BlackDragon: Adjusted Archer's aiming to be able to aim nearly straight up as an experiment to see if that helps reduce shooting into walls
-General BlackDragon: Updated the Scion Matriarch model to remove the spikes and walls, reducing stuck units (change made in Enhanced Scion Models asset pack)
-Gravey: Updated Scion Matriarch pathing for better AI navigating around and through the building
-General BlackDragon: Removed the Matriarch Path Fix from release 70 (undoes Jayden's change in Release 70)

Update: 19 Jul, 2021 @ 1:42pm

-Scion Sonic Blast now requires a Forge (previously required a Stronghold)
-Reduced Hadean Flame Mine's fireball damage to HEAVY units to 128 from 160 (20% decrease)
-Sonic Blast visually adjusted so that it is more visible after being fired (similar to how it looked in 1.1/1.2)
-"VSR: MPI:" maps are now prefixed with "VSR MPI:" to avoid accidently crashing the game while scrolling past them in the map list
-"VSR: Faceoff" is now renamed to "VSR FFA: Faceoff" to avoid accidenly crashing the game while scrolling past it in the map list
-VSR: Cliff now has a map description
-Tempest map description fixed to say the correct number of pools

Update: 24 Apr, 2021 @ 6:47pm

-Removed Gravey's maps from VSR & added Gravey's VSR map pack to VSR's required items
-General BlackDragon: Added ST Capture objective text
-General BlackDragon: Added Hadean GT as a starting force in for IA
-General BlackDragon: Updated Mission DLLs, refactored and based on CORE source shared lib. <-- whatever that means

Update: 1 Jan, 2021 @ 8:31pm

-Fixed a bug where Hadean empty scouts cancelled for 20 scrap instead of 10
-Removed some old files from VSR that are not used anymore (and were never used in game) to save some space
-Fixed a few error messages
-(Gravey) Added 1 new MPI map to VSR (Stranded) - REMOVE THIS FROM ADDON IF YOU WERE TESTING IT

Cerberi Changes:
OBJECTIVES: Continue implementing bug fixes as bugs are found in game following a more balanced early game.
-Demon passed to an enemy thug will now (hopefully) count toward the unit limit of 1 Demon per team
-Triton and Empty Triton scrap values reduced to 15 from 30 (they will now only drop 3 pieces of loose and cancel/recycle for 15), consistent with other races
-(Gravey) Rapido now requires Anti-Matter Generator to drop from Dispenser Node instead of Dispenser Node and Regenerator (to delay it in the tech tree)
-(Gravey) Cerberi Blast now requires Research Node to drop from Dispenser Node instead of Dispenser Node and Regenerator (to delay it in the tech tree)
-(Gravey) Havoc Missile damage reduced by 20% (due to potentially extremely high fire rate)
-(Gravey) Rapier Gun's range reduced to 150 from 200 (both combat and assault)
-(Gravey) Dread vehicle limit set to 1
-(Gravey) Excluder now has a range of 400 instead of 600 (to match 2 Scion Jammers)
-(Gravey) Excluder now has a build limit of 1
-(Gravey) Excluder now requires Anti-Matter Generator and Research Node instead of Regenerator and Uplink Array (to put it more in line with Scion Jammer tech tree)

Update: 15 Aug, 2020 @ 3:22pm

-Fixed missing scavxpl.wav
-Modified Kruls to cost 65 scrap and drop 4 pieces of loose/give 20 scrap when recycling (matching other late game tanks)
-Kruls now require Uplink Array, Dispenser Node, and Regenerator in order to be built
-Added "Light Krul" with no requirements to replace the original Krul in early game (cost 50, no shield, combat rocket & no Particle Shredder)
-Crucible now builds Light Kruls in place of Harpies (build option 1)
-Foundry now builds Harpies (build option 4)
-Demon now costs 100 scrap instead of 80
-Demon is now limited to 1 per team
-Demon now has a radar range of 300 instead of 600 (so you can't see most of the map anymore if you have a Demon out)
-Empty Triton now costs 20 scrap from the Foundry