Transport Fever

Transport Fever

Flexible Industries v1.2.19
Showing 11-20 of 66 entries
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Update: 24 Mar, 2019 @ 5:25pm

v1.2.9 - 2019-03-24
* add level 6 version of Construction Materials Plant
* fix: Flexible Industry Snapping on west side of Steel Mill

Update: 22 Mar, 2019 @ 9:18pm

v1.2.8 - 2019-03-23
* add level 6 version of Oil Well
* fix: Flexible Industry Snapping on east side of Oil Refinery

Update: 19 Mar, 2019 @ 11:51am

v1.2.7 - 2019-03-19
* increase mininum size of fuel storage in all industries to avoid production problems at high Production Level and low Industry Appearance level
* change default Production Level index from 32 to 10
* fix misplaced storage in Saw Mill (level 4)
* fix misplaced storage in Goods Factory (level 4/5)
* fix misplaced storage in Plastic Factory (level 3)

Update: 23 Feb, 2019 @ 1:36pm

v1.2.6.2 - 2019-02-23
* misplaced west fence on level-6 Oil Refinery

Update: 23 Feb, 2019 @ 1:31pm

v1.2.6.1 - 2019-02-23

Update: 23 Feb, 2019 @ 1:29pm

v1.2.6 - 2019-02-23
* misplaced truck stop in Plastic Factory
* misplaced truck stop in Refinery if west road disabled
* minor translation corrections (Russian)

Update: 10 Feb, 2019 @ 8:56am

v1.2.5 - 2019-02-10
* add "Flexible Industry Snapping" feature to level-6 industries (Steel Mill, Oil Refinery). If enabled at touching ends, two Level 6 Flexible Industries can be joined directly together with road and rail connections lined up. This feature will be extended to most Level 6 industries.
* redesign layout of level-6 industries (Steel Mill, Oil Refinery), unify storage for truck and rail stations
* improved fence drawing code to allow greater control over edge border ground texture
* toolbar category was not set correctly under IndustryDLC if industry didn't use any non-vanilla materials
* Oil Refinery truck stop pathing error regression
* minor translation fixes

Update: 6 Feb, 2019 @ 6:26pm

v1.2.4 - 2019-02-06
* hotfix for v1.2.3: removed debugging code from Steel Mill

Update: 6 Feb, 2019 @ 5:10pm

v1.2.3 - 2019-02-06
* fix Chemical/Plastic Factory with IndustryDLC being generated as an industry with no input or output
* Food Factory recipe change for IndustryDLC to double grain requirements
* Farm hide output product type for IndustryDLC
* add north road access to Plastic Factory
* internal changes to truck/rail stop layout to make them more compatible with custom road sizes
* added Spanish and Chinese (simplified) translations, improved Russian translation (thanks vitalii201)

Update: 5 Feb, 2019 @ 12:07am

v1.2.2 - 2019-02-05
* added Level 6 Steel Mill
* more street type options available for all industries