Transport Fever

Transport Fever

Flexible Industries v1.2.19
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Update: 3 Feb, 2019 @ 6:56pm

v1.2.1 - 2019-02-03
* added translations for German, French, Russian. Let me know if you would like to see another language. Also let me know if any translation is wrong.
* added new Level 6 industry option (Oil Refinery only for now): the industry is twice the size of Level 5, and has an optional 0/1/2-track rail connnection. More industries will support Level 6 in future updates.
* added optional tram tracks to internal roads (tracks should only appear on the segments needed to get to the tram/bus stop)

Update: 31 Jan, 2019 @ 2:16pm

v1.2.0 - 2019-01-31
* Flexible Industries is now fully compatible with Industry DLC (formerly New Industries). The 14 vanilla industries now auto-detect if Industry DLC is loaded and where applicable adjust production recipies to match Industry DLC (new input/output materials) while retaining the Flexible features of truck/bus stops, production control, roads, etc.
* minor bugfixes (misplaced assets, etc)

Update: 18 Dec, 2018 @ 2:59pm

v1.1.40 - 2018-12-18
* change order of input/output/truck storage areas to (hopefully) prevent random crashes
* produce output goods in batches of 10 (but 10x less frequently) as a significant performance boost, especially at high output).
This change was actually suggested/requested by Urban Games as a way to improve performance at high industry output. This system may be tweaked in the future to use different multipliers at different production levels. Unfortunately the requested GUI change to show the actual production yearly output hasn't yet been implemented in the today-published "Thank You Patch" so you'll have to do a little math to get the actual yearly output. There's a (very) small chance the GUI change may yet come in a future micropatch.

Update: 4 Jul, 2018 @ 6:25pm

v1.1.39 - 2018-07-04
* Goods Factory: increase truck stop storage capacity

Update: 4 Jul, 2018 @ 5:32pm

v1.1.38 - 2018-07-04
* Chemical Plant (Plastic Factory): increase truck stop storage capacity

Update: 4 Jul, 2018 @ 3:38pm

v1.1.37 - 2018-07-04
* Steel Mill: increase truck stop storage capacity

Update: 3 Jul, 2018 @ 9:41pm

v1.1.36 - 2018-07-04
* Iron Ore Mine: increase truck stop capacity

Update: 3 Jul, 2018 @ 4:46pm

v1.1.35 - 2018-07-03
* Coal Mine: increase truck stop storage

Update: 3 Jul, 2018 @ 10:13am

v1.1.34 - 2018-07-03
* Stone Quarry: increase truck stop storage

Update: 2 Jul, 2018 @ 9:32pm

v1.1.33 - 2018-07-03
* Machine/Tool Factory: increase truck stop storage
* Machine/Tool Factory: west road is now required when truck stop is enabled to prevent pathing issues