Transport Fever

Transport Fever

Flexible Industries v1.2.19
Showing 51-60 of 66 entries
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Update: 10 Apr, 2018 @ 10:41am

v1.1.12a - 2018-04-10
* Coal Mine: East road incorrectly placed at level 3

Update: 10 Apr, 2018 @ 10:25am

v1.1.12 - 2018-04-10
* Oil Refinery: fix crash when assigning truck to truck stop when West entrance enabled
* Coal Mine: fix crash when assigning truck to East truck stop terminal

Update: 8 Apr, 2018 @ 9:27pm

v1.1.11 - 2018-04-09
* all industries: street type (auto based on industry level, manual override)
* all industries: bus stop model (auto based on industry level, manual override)
* all industries: option to disable collision model, will let you landscape inside an industry (but changes will be lost when modifying industry parameters)
* Machine/Tool Factory: add truck stop
* Oil Refinery: add truck stop
* Oil Refinery: optimize input storage
* Oil Refinery: fix some misplaced assets

Update: 8 Apr, 2018 @ 5:27pm

v1.1.10 - 2018-04-08
* Goods Factory: add truck stop
* Iron Ore Mine: add truck stop
* Iron Ore Mine: add second bus stop
* Iron Ore Mine: fix misplaced rocks when north road present

Update: 7 Apr, 2018 @ 8:42pm

v1.1.9 - 2018-04-08
* Food Processing Plant: add truck stop (x2)
* Food Processing Plant: fix misplaced roof assets

Update: 6 Apr, 2018 @ 8:34pm

v1.1.8 - 2018-04-07
* Farm: add truck stop
* Farm: add optional second bus stop
* Farm: add optional fuel requirement
* Farm: enlarge output storage
* Farm: fix incorrect road on level 1 when north/east roads enabled

Update: 4 Apr, 2018 @ 11:24pm

v1.1.7 - 2018-04-05
* Construction Materials: add truck stop
* Construction Materials: add optional second bus stop
* Construction Materials: enlarge output storage
* Construction Materials: optimize input storage for single-material input
* Construction Materials: fix misplaced decorations when north road enabled

Update: 4 Apr, 2018 @ 4:06pm

v1.1.6 - 2018-04-04
* add truck stop (two terminals) to Coal Mine
* add bus stop option to choose which side(s) of street for Coal Mine
* slightly enlarged output storage for Coal Mine

Update: 3 Apr, 2018 @ 7:51pm

v1.1.5 - 2018-04-03
* add optional truck stop to Chemical Plant (aka Plastic Factory)

Update: 1 Apr, 2018 @ 5:52pm

v1.1.4 - 2018-04-01
* disable internal roads on map generation for Quarry as well (to prevent crash)