Arma 3
LRG Fundamentals
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Update: 1 Mar, 2019 @ 4:30pm

Update: 1 Mar, 2019 @ 8:09am

Update: 25 Feb, 2019 @ 3:58pm

Update: 24 Feb, 2019 @ 3:36pm

Update: 24 Feb, 2019 @ 2:44pm

Update: 24 Feb, 2019 @ 10:41am

Update: 23 Feb, 2019 @ 6:36pm

Update: 23 Feb, 2019 @ 8:11am

v1.5.3

CBA Settings saved to Mission Namespace

Further info to follow

Update: 20 Feb, 2019 @ 6:33am

v1.5.2

Equipment
Added Warlords Loadouts for Vanilla and RHS factions

Main
Added QS Mag Repack Function
Added Voyager Compass scripted Function

QS Icons
Added AI Names CBA Setting
Added Faction Only CBA Setting

Warlords
Updated Warlords Respawn template
Removed Warlords specific Loadout Script - Handled by default LRG function
LR_Fnc_Loadouts called upon Respawn

Update: 17 Feb, 2019 @ 6:17pm

v1.5.1

AI
Fixed number of units spawning for all types (values falling above max defined value)
Fixed Heavy Vehicles not spawning independently
Fixed Light Vehicles not spawning independently
Removed GarrisonedGroup Exact value
Added GarrisonedGroupMin value
Added GarrisonedGroupMax value
Added Error checking step for Garrisoned Groups