Invisible, Inc.

Invisible, Inc.

Red (from Transistor)
Showing 21-30 of 42 entries
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Update: 6 Nov, 2019 @ 10:47am

v3.5

Fix Permadeath Algorithms not showing up in story missions
Fix crash with unknown mod agents dying in Permadeath
Fix crash when Checksum2.0 is supposed to spawn a Corrupted Cell
Fix two typos

Update: 7 Aug, 2019 @ 9:10am

v3.4
Fixed a crash if the Transistor augment never activates.

Update: 13 Jul, 2019 @ 10:40am

v3.3
Added loading screen tips.
Permadeath persistent functions now correctly show a pop-up when installing at mission start.

Update: 29 May, 2019 @ 11:27pm

v3.2
Mist.Transpose() now cures Detached Peripheral Cone syndrom. (visual bug where captured guards would not remove the red visual indication of their peripheral vision)
Changed tooltip for Mist.Transpose()

Update: 28 May, 2019 @ 8:23am

v3.1
Mist.Transpose() now simulates "disguise" instead of "hacked drone" to fix several issues. (Still a bit experimental, expect another update in a few days.)
Mist.Transpose() no longer prevents the psijacked guard from passing laser grids.
Mist.Transpose() now disables mainframe recapturing on Modded MKI, SysAdmins, etc.
Psijacked guards can no longer be Hurt by Red.
Mist.Transpose() no longer crashes if the psijacked guard gets shot while shooting somebody else.
Mist.Transpose() now works better with other Line-of-Sight modifications, such as PE's Owl daemons.
Fixes crash if Mod Combo or Carmen are not installed.

Update: 26 May, 2019 @ 12:14am

v3.0
Added five new Transistor functions for the Mod Combo agents (Ghuff, Mist, Dr. Peddler, N-Umi) and Carmen Sandiego
Improved Draco.Read() tooltip
Fixed mod conflict causing Sharp.Exceed() to do nothing
Fixed Transistor functions persisting after the downed agent or Red leave the mission, or after Red dies in Permadeath.
Fixed Red using "Hurt" on herself causing her to bleed out in Permadeath. She now stays stable like any other agent would.

Update: 24 May, 2019 @ 5:54am

v2.12
Crash() rework

Update: 22 May, 2019 @ 11:24am

v2.11
"Hurt" ability now asks for confirmation.
Crash() now rounds armor down instead of up.
The camera now pans to Corrupted Cells (Permadeath mod) when they spawn.

Update: 6 May, 2019 @ 12:50am

v2.10
Fixed Bad Cell being visible to AGP guards with UV-Spectrometre
Fixed crash if the Bad Cell somehow dies during player turn

Update: 4 May, 2019 @ 11:53am

v2.9
The Transistor tooltip now refreshes on the second turn to account for story-agents (Monst3r in Foundry, Monst3r and Central in Final)