FortressCraft Evolved

FortressCraft Evolved

Enhanced Lift
Showing 11-20 of 27 entries
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Update: 11 Jul, 2019 @ 5:33am

Fix for lift exceeding maximum on manual control.

Update: 11 Jul, 2019 @ 5:08am

Rejected update.

Update: 10 Feb, 2019 @ 7:26am

Limit client speed to 8m/s to prevent load in overload.

Update: 10 Feb, 2019 @ 7:09am

Fix to perform lift stop checks when minimum/maximum lift extents change.

Update: 9 Feb, 2019 @ 8:12pm

Fix for incorrect exclusion area heights sent to Paste Builder.

Update: 9 Feb, 2019 @ 6:34pm

Turn off debug logging.

Update: 9 Feb, 2019 @ 6:08pm

Turn off debug message.

Update: 9 Feb, 2019 @ 5:35pm

Fix removal of lifts on client leaving Unity object behind.

Update: 9 Feb, 2019 @ 8:40am

- Fix unwanted downward motion with stepping onto lift from certain sufaces in manual control mode.
- Add lift stop auto-call option.
- Fix to stop lift control interaction when a popup is shown.
- Add downward travel safety check to prevent player from not keeping up with the lift downward motion and falling. Effect usually seen when entering toxic biome.
- Maximum occupied speed is now 16m/s.
- Maximum unoccupied speed is now 48m/s.

Update: 8 Feb, 2019 @ 5:03pm

- Fix issue with server/client stops inncorrectly having an obstructed state.
- Fix issue with client lift calls no longer working.