Mount & Blade: Warband

Mount & Blade: Warband

Napoleonic Zombies
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Update: 28 Oct, 2019 @ 4:12pm

3.9 Patch
- Added Ironsights (low pixelated 2d images of the weapons in aim position) for all guns having visors (which don't zoom by default)
- Added an option to only have first-person camera enabled (for pvp or realism)
- Changed the Visor Mode so it now stays on as long as it's active (only press it once) (also is now always first-person only)
- Added a Spitter (WIP) Ranged Zombie on Fast Zombies Only
- Added many new Scene Props which have some more Modern-Theme.
- Added new Pistol Aim, Shoot and Reload animations.
- Improved performance by adding lods to many scene props which didn't have them before (dunno why I forgot)
- Added new map Project-Z USA
- Slightly improved some rigging here and there
- Crosshairs now no longer show when any Visor/Ironsight is active
- Bullets now can drop-off and have equalized speed so it is more consistent between all guns
- Changed Street Texture
- Removed the forced-movement script for zombies. (It was messing around with them, causing them to ignore targets next to them and made them unintentionally move on loot-maps) It also helps to improve the server performance.
- Fixed Hunter Leaping sometimes crashing the server when their target was behind objects (also increased their script-wise jump height)

Update: 19 Oct, 2019 @ 12:23pm

3.82 Mini-Patch
- Fixed Secret Stuff being too secret that I actually forgot to un-secretize it
- Added a new W.I.P. Zombie Type the Hunters. They jump at you and are tougher and faster than your average infected. (Only Available on the Undead on Fast Zombies only)

Update: 18 Oct, 2019 @ 5:32pm

3.81 Hotfix
- Fixed Beretta 682 not having a model and taking too long to shoot between each shot
- Fixed US VIetnam Soldiers not wielding any melee weapon (bad machete) for now they will get knives back
Also here is a little stuff that wasn't mentioned in the earlier Patchnotes due to me running out of space (atleast on discord)
- Each 'Ranker' class now has a proper rank name like S.W.A.T. or Soldat or Private or whatever(except for Survivors)
- Town of the Dead (Daytime) got most of it's doors unlocked (except the castle) and was made more sunny.
- A proper list of all now new weapons: Colt Commando(XM177), M21-Sniper (older vietnam-style variant), Beretta-682 Shotgun, KS-23 Shotgun, M16-Scoped
- The armor of dreams got integrated if you find it on the proper maps (I still need to find a way to get this into the stock maps properly)

Update: 17 Oct, 2019 @ 3:03pm

3.8 Patch
- Improved Rigging again for maaany models including many zombies
- Renewed all Counter Terrorists and added more variants (Better Arms and more colourful / different faces)
- Renewed the US Vietnam Class Unit while still keeping the non-camo camo variants
- Greatly increased accuracy increase by each shot (for your understanding it means it is more punishing to hold left click while shooting)
- Bundeswehr got slightly changed and got an SEK sub-unit instead of the weird specialist that was kinda off
- More Weapons for Vietnam-Era (Maybe I will also add NVA but not this patch)
- Renamed all Section 2 units of Survivors to represent the Country where the units come from i.e. United States of America instead of U.S. Military
- Slightly improved Shaders here and there
- Machete model got reworked and is now henceforth longer
- Nerfed Double-Barreled Shotgun
- Buffed AA-12 slightly (It had 0 impact after all these nerfs) also fixed some killicon related error on the AA-12
- Changed British Unit's layout so mg and sniper go to the ensign (now called specialist) class and making this one look heavier, while the normal ones don't have any mg's anymore
- This one is heavy = Changed bullet speed from 1000 to 500 (it should help with shooting through walls and snipers)
- Further reduced PVP damage from 50% to 33%
- Finished the secret gear to be integrated into the mod
- Fixed many lighting bugs caused by wrong exported bump-maps
- Reduced Armor penetration factors in order to further help with pvp damage and make it more important to aim for the head on zombies with more lethal weapons like shotguns
- Added a new map 'Valley of the Dead'
- Reworked some props on Der Riese (Improvised) again to hope to reduce chance of crashes
- Added pianos on more maps.
- Redesigned the medical/ammo bay on Raccoon City Police Barricade
- Friendly Fire on yourself is now always 100% (fall damage, blow up, grenades etc.)
- No more knock-back on grenades

Update: 10 Oct, 2019 @ 1:46pm

3.75 Patch
- Fixed many rigs to look better
- Added new Japanese Classes ^^

Update: 6 Oct, 2019 @ 10:12am

3.71 Hotfix
- Fixed new Flashlight guns actually being flashy
- Fixed Rigging on CDC Helmet/Mask whatever. It looks better. Not perfect but better.

Update: 6 Oct, 2019 @ 7:01am

3.7 Patch
- Reworked all weapon reloading animations for rifles/smgs
- Fixed FN-FAL being reloaded incorrectly
- Replaced Japanese Uniforms (were wet ones) with better ones (non wet ones). They now look more yellow-ish and recognizable
- Added many new scene-props from call of duty waw for interior and stuff
- Reworked some maps to add/replace furniture for more liveliness on the maps
- Z-City(Clean) got new spawn-points and proper navigation for civ-life around all the map. (Better watch out for those wrist-rock.. eh zombies coming from somewhere else now)
- Fixed an issue on the shop on Z-City(Clean) that you couldn't properly look outside of it
- Added a new reloading animation for weapons who have their magazines on the left-side of the weapon
- Reduced probability of armed soldiers spawning in CivLife
- Added all new weapons starting since addition of g36k and hk416 to the loot-table
- Reduced Damage done in PVP by 50% (If both shooter and shooted person are non-zombie)
- Updated Villa of the Dead map with new props and finished the roads
- Removed all Barriers involving Police Fences since I now finally fixed it's collision box
- Fixed Nazi Zombie Gear not appearing properly due to wrong LOD usage on them
- Slightly moved Spawns more forward on Area 59 so there is more action with less zombies
- Tweaked Barriers on Area 59 so you can better shoot over walls now
- Reduced/Reworked Barriers and some decorative stuff on Der Riese (Improvised) and added a table with ammo and med-kit on all 'teleporter areas'
- Reworked BSAA and Bundeswehr Textures to have more 'texture' and less just random colour adding. Also fixed BSAA Goggles and Uniforms being weird shiny shit
- More LOD's here and there
- Added Knives for some Japanese Units since choosing the Type-100 means no Bayonet for Arisaka and thus no melee
- Added a new gun the M14!
- Some new weapons got flashlights yay! - Famas, ACR, TAR-21, Vector, MP7, UMP-45, AUG, AK-47

Update: 30 Sep, 2019 @ 6:20am

3.64 Hotfix
- Arisaka Sniper not being jerky
- Type 100 held better

Update: 29 Sep, 2019 @ 12:52pm

3.63 Hotfix
- Just don't ask

Update: 29 Sep, 2019 @ 12:34pm

3.62 Hotfix
- Fixed Some unit Loadout
- Fixed Grenades had to be selected as primary weapon