Mount & Blade: Warband

Mount & Blade: Warband

Napoleonic Zombies
Showing 21-30 of 55 entries
< 1  2  3  4  5  6 >
Update: 29 Sep, 2019 @ 12:19pm

3.61 Hotfix
- Fixed Nambu not having sound
- Fixed Japanese Soldiers being able to infect others
- Fixed Arisaka Bayonet not having a melee variant
- Repositioned Nambu pistol

Update: 29 Sep, 2019 @ 11:24am

3.6 Patch
- Finalize remove of Naruto Run (yes sorry :D )
- Added Imperial Japanese Army to WW2 Germans with appropriate weapons and warcries
- Redone German Warcries
- WW2 USA also have new warcries independent from the normal 'survivor' warcries
- Expanded Z-City(Clean) by a 2nd City Part with hospital and more room etc.
- Added many new scene props including buildings and hospital props (also used in the map expansion)
- Slightly altered the Area 51 map by adding some props, swapping some out, refined the AI Mesh, redone some barriers to further prevent any glitch-spots, added new ammo boxes and medical first aid boxes (but you gotta find them on your own)
- Slightly buffed the newer added weapons because most of them especially the M60 sucked ass.
- Slightly improved rigging on some props
- removed some duplicated models causing some units to have twice the amount of vertices
- Added new Idle and Running animations for rifles (basically all 2-handed guns)
- Tweaked some Areas on some maps.
- Slightly altered Villa of the Dead and moved around the ammunition to different spots and also made it sort of viable to survive in the cellar (unfinished editing I wanted to rush tenno heika banzai sorry ;D )

Update: 23 Sep, 2019 @ 7:35am

3.51 Hotfix
- Hotfixed a bug related to killicons

Update: 23 Sep, 2019 @ 7:13am

3.5 Patchnotes
- Resetting the Storm Area 59 stuff
- Removing Naruto Run
- Re-enabling all bot based features except door opening
- Resetting Zombie Movement Speed on All Zombies
- German Bundeswehr and Russian Units now have secondary firearms
- Added Weapons: M60, M16A1, G3A3, HK-21, PSG1, L22, L85 and L86. Aswell as the Bowie Knife Doppler that is a hidden item technically.
- Added Units: CDC Hazmat Soldier, US Vietnam Soldier and another one with Camo as Sub-Units for the Sapper re-labeling the unit to 'Special Units', British Armed Forces
- Slightly decreased the firerate of all MG's but some got their accuracy buffed in return.
- Some SMG's got better accuracy to make up for the fact that they suck.
- Slightly tweaked some scripts to be more error-resistant (I hope that I will never see -1 Invalid Agent ID again)
- Reworked all Special Units Equipment to what they have according to wikipedia/their own homepages.
- Hopefully fixed all War Cries for orders and match them with their unit's nationality or setting it to english otherwise. (Not that these war-cries are actually useful anyways)
- Added HOLO attachments for HK416 and G36K
- Re-Organized Survivors so that all Military related units go into Section 2 (I needed the place)
- New Banners replaced old less-used (Country Flags)

Update: 19 Sep, 2019 @ 5:47am

3.46 Storm Area 51 Patch:
- Disabled Bot Shooting.
- Disabled Bots opening doors in any cases.
- Increased Interval between attacking barricades by script.
- Disabled any Bot scripts not related to Survival Maps.
- Slightly increased the interval for the gun Script. (only the most autistic weapons should be affected by this)
- Slightly decreased accuracy for mg's.
- Decreased Damage and Bullet count for the AA-12.
- Zombies now run on All-Zombies and Infected get faster than ever. (Still normal on Slow-Zombies only Setting)
- Added little flashlight cones for flashlight weapons.
- Updated collision mesh for Office Building so windows and doors now have collision.
- Slightly altered the Barriers on Area 59 map.
- Added new Kill-Icons for Headshots and Musket(firearm) kills. Also Shotguns now use the NW canister kill icon. (More to come in the future)
- Added Bandages for some units including US Army Soldier, Resident Evil RPD Commander...
- Changed German Bundeswehr Spezialist Bandages to M67 Frag Grenade for more damage variety.
- Added various equipment (Weapons) to certain units, where it would make since like XM-8 for Bundeswehr or TAR-21 for IDF etc.
- Fixed SG-553 Flashlight could not zoom.

Update: 15 Sep, 2019 @ 2:32pm

3.45 Patch:
- Added Transcription feature for piano (left and right arrow keys to change it).
- Also added new Piano Sounds so a full 88 key-set can be enjoyed with the new Transcription.
- Fixed some presentation related error.
- Fixed Zombie Speed poll having a missing spacebar.

Update: 14 Sep, 2019 @ 12:08pm

3.41 Hotfix:
- Pistol Shooting animation now changed for real.
- Zombie Naruto run now while zombies move to the side.

Update: 14 Sep, 2019 @ 8:26am

3.4 Patch:
- Fixed Military Zombies wanting to catch up with the infected (was already fixed on main server).
- Fixed some Areas on Area 59 were still accessible where zombies couldn't reach you + updated AI mesh so some more popular suicide spots will be considered for the zombies.
- Fixed MP40 reload animation sucked.
- Fixed German WW2 Sapper thinking he isn't German.
- Fixed error message appearing when trying to use flashlight with no weapon.
- Removed the weird Rocket Artillery from Area 59 map.
- Downscaled MANY Zombie, Weapon and Player Textures in hope to make this mod more playable for everyone.
- Slightly tweaked Event timers to cause less lag on more filled servers.
- Temporarily adds Naruto Infected run animations until the 21st.
- Added Black Gloves to some units like Spetsnaz where I thought it would be applicable
- Tweaked shooting animation for pistol so it actually feels like you are shooting now.
- Added German Bundeswehr Units to the Survivors Faction (A Re-Skin from the US-Military content + German WW2 Content)
- Increased Sound Volume of my dear Piano :slight_smile: .
- Fixed flashlight not working at all.

Update: 8 Sep, 2019 @ 5:52am

3.35 Hotfix:
- Fixed Infected being sometimes unpolite. They will now knock before entering through doors.
- Fixed some zombies smuggling themselves into the infected only setting.
- Updated barriers on Area 59 (less accessible unreachable places), placed more bot nodes so they will diverse more and made stairs more accessible. BE CAREFUL WHERE TO JUMP OFF!
- Also I gotta announce that for some reason flash-lights don't generate point lights in multiplayer (dunno why).
- Fixed Spetsnaz Bots being pseudo-pacifists and only trying to knock out zombies with their fists.

Update: 7 Sep, 2019 @ 2:45pm

3.3 Patch:
- Many more Keys for the Piano to smash black and white keys easier together.
- New Map: Area 59 (A joke map to prepare for the September 20th Event that will be added to the map roster).
- New Weapons AK-12 and RPK
- New Survivors Unit: Russian Federation (Includes OMOH and Spetsnaz Units as much as I could interpret them).
- New Light mechanic, it might be weird but there is now working light.
- Flashlight mechanic for some weapons, Press B and test around to find out whether your weapon is compatible or not (No WW2 weapons at all).
- New Building Props included in the new map and added to Land of the Dead.
- Improved Path-Finding on some maps around doors
- New Zombie Models
- Zombies will generally feature yellow-glowing eyes like the Nazi Zombies.
- Zombie Speed setting now works for Nazi Zombies aswell.
- New Zombie Types based off already existing assets like cops and armoured Military Zombies.
- Optimized some meshes here and there.
- Fixed some LOD's which were done wrong.
- Redone UI here and there.
- New Mouse Cursor.
- Fixed some survivors jeans being white-ish.
- Increased Infection apply percentage so infected are more likely to infect you.
- Optimized Advanced Bot Nodes on some maps.