Mount & Blade: Warband

Mount & Blade: Warband

Napoleonic Zombies
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Update: 10 Jun, 2019 @ 1:27pm

Some new updates again along the road:

Animations:
- New Pump-Action Animation for Shotguns.
- New Aim Animations for some weapons where the hands were waay too off (looking at you MP40).
- Aim Animations got a big revamp and are now more vivid.
- Fixed Bolt-Action based weapons glitching out of hand while aiming.
- Standing/Looking around now also rotates your body.

Bugfixes:
- Fixed crosshair invisible for Mac/Linux users.
- Finally found out all song names again lmao.
- Completely revamped factions:
- FIXED great lag due to me abusing presentations wrongly (Maybe L pressing won't be needed anymore idk)

New Features/Stuff:

Reworked Factions <-->

3rd Reich/Survivors -->
Resident Evil | Survivors | World War 2 Axis

WW2 Allies/Nazi Zombies -->
World War 2 Allies | Nazi Zombies

- New Units for the new factions like BSAA more UBCS Units, broadened Survivors/RPD, USS Soldiers other than Hunk including the specialist Vector and other more common.
- POWER of Metal, now anyone who picks up the guitar can play it.
- As above the Construction Hammer now also serves all living beings.
- 3 New Weapons G36K, HK416 and KAC-PDW.
- Updated Loot-Table to include Bandages and all newer weapons that were added lately.
- Nerfed Infection Ratio applied per second to 1.
- Infection now also only occurs if the infection ratio damage threshold is above 10. (To prevent pokes from infecting you)
- Again balanced some stats around some guns, some shotgun bullet counts were nerfed some were made more accurate, some unconvential weapons were buffed etc. Some bot guns got their accuracy and firerate cut.

Graphical:
- New UI Elemets for the new and the old factions for better graphical design.
- Hunk and UBCS have been touched gently to be more beautiful.
- MANY Models and Textures were downscaled/resized and rerigged to assure a better and more smooth performance overall at the cost of some quality decrease!

Update: 31 May, 2019 @ 11:14am

Update: 31 May, 2019 @ 11:10am

As nice as the latest patch was, here comes the hotfix:
- fixed my custom skins not working for myself :((
- fixed medical system not working correctly against infection
- fixed AWP still being dragonlore (duh)

Update: 31 May, 2019 @ 7:58am

- Slight balance changes on weapons again. #999
- pistols buffed (most notably the luger as officer-only weapon)
- fixed and finalized infection so that zombies will revive slow zombies and infected fast ones (also fixed white faces appearing)
- updated Reloading animations for rifles and smgs to look more lively
- removed many barricade props from Town of the Dead (Daytime)
- added new skin weapons for private usage
- made the AWP non Dragonlore and made it a skin special instead
- greatly improved path-finding of living AI (they also can open doors now)
- changed reload animation of Bolt-Action Snipers to Rifle ones
- slightly enlarged the shooting projectile
- changed Bot Node Meshes to be more identificable
- slightly nerfed the damage done by zombies
- fixed loot not respawning after resets/round ends
- buffed/nerfed german units according to their 'rank'
- greatly nerfed the Fieldmarshall Class in all areas
- slightly buffed movement speed for special forces units in survivors faction
- slightly buffed ALL melee weapons in terms of damage
- enlargened the cricket bat (it felt too small)
- changed shovel damage type to cut (from blunt)
- knife has less range
- added new AI node meshes to look more distinctively
- changed some vehicle shaders
- Finally changed strings for Sapper build stuff (new preview images aswell!)
- made Sapper stuff more easy to build and greatly buffed their durability
- NW based sapper stuff costs more to avoid known issues and earthwork/plank spamming
- made the reticule smaller
- added a new health display based on percentage life + a better ammo display
- removed unnecessary displays on the bottom right of the screen (nw figure and fancy stuff)
- added bandages and medic system (similar to nw but more simple) NEEDS TESTING!
- changed heil animation to only be played by germans insteand everyone else salutes
- fixed a system on advanced AI to make them aggressive after 30 seconds of no deaths to actually work
- added the ability to poll for different zombie speeds (only works on Zombie Horde for now)
- slightly decreased the damage threshold needed to stun/interrupt enemies
- ammo boxes no longer refill grenades
- added the ZOMBIE INFECTION SYSTEM:
A little bar displays your infection ratio, once it reaches 100% your death is imminent, before you can be cured by being healed from a bandage or first-aid box.
This feature is possible to be disabled by admins and will be turned on by default.
Your Infection Ratio will commence based off the percentage damage dealt to you by zombies. If this is enabled, then the output of zombie damage is reduced by 80% to make the system more viable

Update: 21 May, 2019 @ 5:02pm

- Slight balance changes on weapons again.
- Added 2 new maps (1 daytime version of town of the dead (which works with rp scripts) and a resident evil inspired police barricade map on a street.
- Added new bot mechanics for rp scripts.
- fixed one handed thrust on horse not working (not that anyone would notice anyway).
- made the kick an actual kick again.
- fixed new scene props not being loaded
- fixed loot not immediately spawning on a new round causing loot maps with survivors only to be rather impossible.
- fixed left arm on running animation being rotated wrongly.

Update: 11 May, 2019 @ 5:02am

Single fire is now working as intended.
Increased accuracy of many automatic rifles and smgs, slightly nerfed the double barrel shotgun.

Update: 26 Mar, 2019 @ 7:49am

Added M16A4 (Burst and Single-fire).
Changed Vector from Rifles to SMG on C(T) Faction.
Fixed too many textures got deleted last patch :D.
Added Zombie-based damage increases for weapons. Shotguns now feel good again without being op in PVP.
Added single-fire to MANY weapons. You can shoot faster with them now but you gotta spam attack!
Added some Vietnam-ish Unit (still missing authentic weapons).
Added a Camo look for the SWAT-Ranker unit on Survivors.
Improved lights.
Added the new map: Der Riese (Improvised version of COD5 Nazi Zombies map). (Unfinished)
Added a new model for the M4A1.

Update: 11 Mar, 2019 @ 6:22am

Banners and names are now visible yay. :D

Update: 11 Mar, 2019 @ 4:56am

Bot count polls increased up to 150 bots.
You can now vote for same factions incase you want ww2 allies vs Nazi Zombies.
Buffed damage against armour(Zombies).
Reduced overall mod size by 270 megabytes of textures that should no longer be loaded (less loading time yay).
Fixed some miniscule material errors.
Slightly tweaked accuracy to be more tolerant when moving and jumping.
Everyone may now have a higher chance to flinch when hit.
Fixed Mosin-Nagant using the wrong scope.
Fixed WW2 Rangers using russian reload sounds.
Adjusted crouch shooting height.

Update: 6 Mar, 2019 @ 6:05pm

Hotfixed Russian sounds not assigned to correct troops. Added corrected scenes to the mod.